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Author Topic: Revisiting Heavy Beatdown, Finding Solutions  (Read 8821 times)
Guli
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« Reply #30 on: August 30, 2012, 04:34:17 am »

I was talking with a fellow online magic player last day. He is very clear about Misstep, auto 4x. But I am not so sure anymore. My question to him was: can we just play a couple more threats in those slots? I have played people with my beat decks that started of with Force of Will on my Thalia, they followed it up with Black Lotus/Jace, a while later bolted something and drained something. As the game progressed, I still managed to get a board position going and eventually turned the game into my favor. It was not due to my opponent lacking good cards, not at all, he got a nearly perfect run. But I also drew some goods at the right time. Point is, I never used 1 misstep that game.

Let me be clear, I think Misstep is strong in Humans, GW beats and other aggro. But isn't a chalice@1 also interesting? Especially versus those Delver and Snapcaster decks. One of my main reasons I run Misstep is that it gives me a safer transition to the mid game. Note that with Cavern, your bears come through, and your Misstep becomes the only target they CAN counter and you can't really compete on the stack. So how effective is it going to be to have a 1 shot Misstep that is most likely going to get countered anyway? Still, Misstep has saved my bears to a turn 1 Bolt or Stp many times, but is that so important anyway? If Misstep was another bear, I would just cast that bear next turn and we would have traded. In that situation an Eternel Witness might be better than a Misstep, it would bring back that Bolted creature and leave you with an extra card.

My recent posts have a trend, I am trying to look for ways to create 2 for 1 situations with creatures, see Angel. This could be an interesting way to a) generate card advantage and b) keep up with their long term plan of drying us out. And the 4 Dark Confidant are crucial to negate this plan, yes, but a bit more is needed. This little more doesn't have to be 'generate/draw more cards'. It can be in the form of clock, blinking with Plaxmanta, preventing them from playing their extra draw cards (Meddling Mage, Gaddock Teeg, ...), stopping 1 key card (Oath, TV, Tinker, ...), mana denial, ...

A card like Gorilla Shaman can seal off the game with Thalia. The counter to Thalia are moxes and basics. I never tried out Gorilla Shaman extensively in the Human shell, but it is as cheap as it gets to snipe moxes. Especially when I am going for mana acceleration and dismiss Null Rod.

There are a lot more example and cards to consider like this. I believe the Human shell has about 42 cards that I consistently auto added.

« Last Edit: September 06, 2012, 02:28:34 pm by Guli » Logged

StanleyAugust
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« Reply #31 on: September 06, 2012, 04:08:38 am »

If Misstep was another bear, I would just cast that bear next turn and we would have traded.
Except that you get pseudo Time Walked.
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xouman
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« Reply #32 on: September 06, 2012, 08:55:33 am »

If Misstep was another bear, I would just cast that bear next turn and we would have traded.
Except that you get pseudo Time Walked.

It depends. The misstep can sit on hand while the second creature would be attacking. On the other hand if you have more than one creature, misstep decides which creature es saved.

Against mud, it's better to have a creature. Against dredge, MM is often better. Against fish and control, it depends. IMHO COTV > bear > Misstep in this deck/discussion, but my opinion is very humble.
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StanleyAugust
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« Reply #33 on: September 06, 2012, 09:24:19 am »

If Misstep was another bear, I would just cast that bear next turn and we would have traded.
Except that you get pseudo Time Walked.

It depends. The misstep can sit on hand while the second creature would be attacking. On the other hand if you have more than one creature, misstep decides which creature es saved.
Yeah, of course. I was only replying to the above statement which seemed very wrong.
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Guli
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« Reply #34 on: September 06, 2012, 10:57:59 am »

More than anything I was trying to be explorative and open minded.

"Why shouldn't that misstep be another threat they have to bolt or stp?"

Is Misstep THAT crucial? I win games without seeing a single Misstep or games were they just misstep my misstep and nothing really happened there did it? Humans is different than the more tempo based aggro control decks. Those also run Force of Will. The human deck generates its tempo through Cavern for example, or by "forcing" the opponent to start a removal war and eventually just overload them. I recognize tempo in this entire process, they just wasted a lot of time and effort and they are still being beaten by threats. This doesn't always succeed. Sometimes the control player will win the removal war, and you are in a bad position to make a comeback. Is Misstep really the best way to decrease chances of that happening? Or are their other ways to fight through removal or fight dredge?

Right now my dredge match up is strong without missteps, I run 4 Dryad Militant, 2 Relic of Progenitus, 5 Strips, 4 Thalia, 4 Mayor (very nice with Dryad against dredge because they can't play spells it transforms faster). I have 3 Quarter in SB, 2 Cages and a Jailer.
« Last Edit: September 06, 2012, 05:26:33 pm by Guli » Logged

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