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Author Topic: Shattering Blow  (Read 2662 times)
Draven
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« on: January 31, 2013, 02:12:05 pm »



I'm surprised this card hasn't been discussed yet. I see this as being a solid replacement of Hurkyl's Recall in Grixis. Being that it is an answer to both Key/Vault and MUD as well as an answer to Blightsteel makes it maindeck worthy. Although Bouncing Blightsteel has always been something you can do, Hurkyl's is far weaker against Key/Vault and MUD, typically only buying you a turn (if you are lucky). Shattering Blow is something that can stop those plays dead in the water.

Instant speed plus Exile makes this card a work horse.
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StanleyAugust
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« Reply #1 on: January 31, 2013, 02:30:06 pm »

It's interesting in that it acts as both an answer to Blightsteel and as artifact removal against Workshops. I think it's overpriced though, and I think overall Steel Sabotage is better. Or for the decks wanting an effect like this, Leonin Relic-Warder is another option.
« Last Edit: January 31, 2013, 03:02:06 pm by StanleyAugust » Logged
credmond
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« Reply #2 on: January 31, 2013, 02:46:37 pm »

Good find.

This card should see some definite use in hate bear decks in main deck and/or sideboard. Answering tinker and getting the extra versatility of exiling noncreature artifacts will be handy in those decks. In blue decks, the lack of blue in its casting cost will keep it from widespread use, but could still see some application. Fringe playable.
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MaximumCDawg
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« Reply #3 on: January 31, 2013, 10:53:38 pm »

The fact that it is Red and Instant is certainly useful, but I put this about on par with Revoke Existence.  You gain an easier casting cost and speed, but lose the splash hate against Oath.  I guess it basically is a strict upgrade on Shatter, but no one uses that anymore anyway.  I don't think it's as good as Smelt, generally.  Nor as good as Annul or Steel Sabotage.  Still, it does work.
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Pokey
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« Reply #4 on: January 31, 2013, 11:06:56 pm »

I plan on playing multiple of this card in my bomberman sideboard.  It's really just a slightly better Disenchant, as I've never once used that card to destroy an enchantment.  Nothing to write home about, but it's worth noting.

Or maybe I'll just play Disenchant anyway, because I like the art better.   Wink
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Saya
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« Reply #5 on: February 01, 2013, 12:14:13 am »

I think shattering blow is playable in vintage.As Draven said,it is similar to hurkyl - artifact hate,including tinker golem!
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Draven
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« Reply #6 on: February 07, 2013, 03:57:54 pm »

It's interesting in that it acts as both an answer to Blightsteel and as artifact removal against Workshops. I think it's overpriced though, and I think overall Steel Sabotage is better. Or for the decks wanting an effect like this, Leonin Relic-Warder is another option.

I'm not sure I agree with it being overpriced. It is a cross between Disenchant and Revoke Existence. It loses enchantments but gains Red hybrid. Really, the only relevant enchantment in the game is Oath, and Red doesn't have an answer to the enchantment aspect anyway.

Good find.

This card should see some definite use in hate bear decks in main deck and/or sideboard. Answering tinker and getting the extra versatility of exiling noncreature artifacts will be handy in those decks. In blue decks, the lack of blue in its casting cost will keep it from widespread use, but could still see some application. Fringe playable.

Like I said in the original post, I think it gives Grixis decks a huge main deck gain. It is a tutorable answer to BSC, Key/Vault and Shop. No card in red has been an answer to all three threats (save Into the Core, but that isn't played anyway.)

The fact that it is Red and Instant is certainly useful, but I put this about on par with Revoke Existence.  You gain an easier casting cost and speed, but lose the splash hate against Oath.  I guess it basically is a strict upgrade on Shatter, but no one uses that anymore anyway.  I don't think it's as good as Smelt, generally.  Nor as good as Annul or Steel Sabotage.  Still, it does work.

In a White deck, it is on par with Revoke, however in a Red deck, it is clear better than Revoke. Again, Red never had an answer to the enchantment, so losing that part over Revoke is a non issue in Red. Again, the power of this card comes from the fact it answers BSC and other artifacts. Up until this point, we either bounced BSC or we destroyed other problematic artifacts. Now Red has a way to permanently deal with both.

I plan on playing multiple of this card in my bomberman sideboard.  It's really just a slightly better Disenchant, as I've never once used that card to destroy an enchantment.  Nothing to write home about, but it's worth noting.

Or maybe I'll just play Disenchant anyway, because I like the art better.   Wink

In white, I think a combination of Disenchants/Shattering Blow is the way to go. The enchantment destruction is relevant from time to time, but the instant speed artifact removal is the the bulk of its use (however, not against BSC).

I think shattering blow is playable in vintage.As Draven said,it is similar to hurkyl - artifact hate,including tinker golem!

I agree with your agreement.  Wink
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« Reply #7 on: February 07, 2013, 10:31:36 pm »

I think shattering blow is playable in vintage.As Draven said,it is similar to hurkyl - artifact hate,including tinker golem!

It's playable in monored or red/black (the only colors without answers to enchantments) Blue is better served with sabotage and hurkylls, green with claim/grudge (if red is included), and white has plows for BSC and disenchants for everything else.  The problem with monored - I'm hard pressed to see a situation where shattering spree isn't better considering monored certainly runs either goblin welder or stingscourger or both to handle BSC.  Spree is uncounterable with chalice (the replicated copies anyway), cheaper against spheres, and can sweep several artifacts in one shot.  I suppose the instant factor helps against tangle wire, but at the cost of being uncastable under spheres or locked out at chalice@2, which is a popular play.  Spree also can fire through all counters when hitting vault (with enough copies, you even bypass flusterstorm), whereas shattering blow cannot, and is susceptible to spell snare which is gaining popularity.

It's not a bad card by any means...it's very powerful.  I just think red has better options at the moment when you think of deck construction with the combination of answers (spree/welder/shaman). Also, considering the best shops card to kill with this is golem, lightning bolt or dismember is just as good of an answer.  Only testing will tell, but I'm pressed to see what answer card I already run that i would cut for this.
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Draven
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« Reply #8 on: February 08, 2013, 12:19:46 pm »

I think shattering blow is playable in vintage.As Draven said,it is similar to hurkyl - artifact hate,including tinker golem!

It's playable in monored or red/black (the only colors without answers to enchantments) Blue is better served with sabotage and hurkylls, green with claim/grudge (if red is included), and white has plows for BSC and disenchants for everything else.  The problem with monored - I'm hard pressed to see a situation where shattering spree isn't better considering monored certainly runs either goblin welder or stingscourger or both to handle BSC.  Spree is uncounterable with chalice (the replicated copies anyway), cheaper against spheres, and can sweep several artifacts in one shot.  I suppose the instant factor helps against tangle wire, but at the cost of being uncastable under spheres or locked out at chalice@2, which is a popular play.  Spree also can fire through all counters when hitting vault (with enough copies, you even bypass flusterstorm), whereas shattering blow cannot, and is susceptible to spell snare which is gaining popularity.

It's not a bad card by any means...it's very powerful.  I just think red has better options at the moment when you think of deck construction with the combination of answers (spree/welder/shaman). Also, considering the best shops card to kill with this is golem, lightning bolt or dismember is just as good of an answer.  Only testing will tell, but I'm pressed to see what answer card I already run that i would cut for this.

I disagree with this not being in a URx deck. I think Shattering Blow is better than Hurkyl's. Against BSC, they are both good. Against shops and key/vault, Hurkyls at best buys you a turn and at worst does nothing. Clearly, there are better cards at doing individual effects than Shattering Blow, Shattering Blow has alot of utility bundled into one instant speed card, and I feel like that is where the strength of the card is.

I was running 1-2 Hurkyls main deck in a Grixis key/vault deck, and I think at least one, if not both can easily be replaced with Shattering Blow. Now, I just need an event to test it out at!
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Phele
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« Reply #9 on: February 08, 2013, 01:18:06 pm »

I think shattering blow is playable in vintage.As Draven said,it is similar to hurkyl - artifact hate,including tinker golem!

It's playable in monored or red/black (the only colors without answers to enchantments) Blue is better served with sabotage and hurkylls, green with claim/grudge (if red is included), and white has plows for BSC and disenchants for everything else.  The problem with monored - I'm hard pressed to see a situation where shattering spree isn't better considering monored certainly runs either goblin welder or stingscourger or both to handle BSC.  Spree is uncounterable with chalice (the replicated copies anyway), cheaper against spheres, and can sweep several artifacts in one shot.  I suppose the instant factor helps against tangle wire, but at the cost of being uncastable under spheres or locked out at chalice@2, which is a popular play.  Spree also can fire through all counters when hitting vault (with enough copies, you even bypass flusterstorm), whereas shattering blow cannot, and is susceptible to spell snare which is gaining popularity.

It's not a bad card by any means...it's very powerful.  I just think red has better options at the moment when you think of deck construction with the combination of answers (spree/welder/shaman). Also, considering the best shops card to kill with this is golem, lightning bolt or dismember is just as good of an answer.  Only testing will tell, but I'm pressed to see what answer card I already run that i would cut for this.

I think Shattering Blow is better than Hurkyl's.

I think you cant compare both spells as easily as you do. Hurkyls effects all artifacts of the opponent, which can be huge, to open a window, to execute your final move, while a single removal might change nothing against multiple spheres and wires. And hurkyl is blue.
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Draven
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« Reply #10 on: February 08, 2013, 02:50:11 pm »

I think you cant compare both spells as easily as you do. Hurkyls effects all artifacts of the opponent, which can be huge, to open a window, to execute your final move, while a single removal might change nothing against multiple spheres and wires. And hurkyl is blue.

I agree that there are instances that Hurkyls will out shine Shattering Blow. There are other instances Hurkyls does nothing but buy you a turn (at best).
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Meddling Mike
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« Reply #11 on: February 09, 2013, 07:00:19 pm »

There's just so much artifact hate that I'd be kind of surprised to see this become a staple. It seems too specific (only deals with artifacts) to make the maindeck and too weak (if you want to bring something in v. Shops you're probably better off with stuff like Hurkyl's, Smelt, Shattering Spree, Energy Flux, Etc.) post-board. It's not a bad card, there's just a ton of competition when it comes to stuff like this.
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