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Author Topic: Hermit Druid  (Read 3098 times)
davidasmatthews
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« on: February 08, 2013, 10:02:01 am »

This is a deck I played with for a grinder at Top Deck Game in NJ a month ago and plan on playing again. It had some success beating dredge 2-0 in rd1, beating dredge 2-0 rd2, and losing to MWS 2-1 on draw in rd3. Afterwards I realized some mistakes I had made in the design so here is what I'm working with at the moment. Let me know what you think.

4x Hermit Druid
1x Laboratory Maniac
3x Dread Return
4x Narcomoeba
1x Bridge from Below
1x Elvish Visionary

4x Gitaxian Probe
4x Street Wraith
4x Green Sun's Zenith
1x Demonic Tutor
1x Fastbond
1x Brainstorm
1x Ancestral Recall
1x Time Walk
4x Mental Misstep
2x Cabal Therapy

4x Elvish Spirit Guide
5x Moxen
1x Mana Crypt
1x Black Lotus
1x Lotus Petal

2x Tropical Island
2x Bayou
1x Taiga
3x Wooded Foothills

That leaves 3 slots. My big debate was whether to add a 2nd win condition (lord of extinction+anger+brawn or sutured ghoul+dragon breath) or add more support such as thoughtseize, nature's claim, abrupt decay, ancient grudge, or deathrite shaman.
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covetousrat
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« Reply #1 on: February 08, 2013, 10:25:19 am »

Fastbond with 8 lands?
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davidasmatthews
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« Reply #2 on: February 08, 2013, 10:32:02 am »

Fastbond with 8 lands?

I'm not sold on fastbond, but it is 8 lands with an effective 52 card deck.
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StanleyAugust
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« Reply #3 on: February 08, 2013, 11:56:54 am »

I'm by no means an expert, but I would take a look at the Informer/Spy thread.
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davidasmatthews
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« Reply #4 on: February 08, 2013, 12:14:37 pm »

I'm by no means an expert, but I would take a look at the Informer/Spy thread.

I did. I think its too linear of a formula. Doesn't allow that much versatility in case it gets disrupted. Plus if it gets caught with combo cards in hand its hard to get rid of them or cast them. Elvish Visionary can be cast to get a card then sac'd to dread return. Lab Maniac can be cast as well and I did it one game against MWS with grafdigger in play to win.
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MaximumCDawg
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« Reply #5 on: February 08, 2013, 02:30:13 pm »

Is it worth passing the turn to save the two slots on Angel and Azami...?
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davidasmatthews
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« Reply #6 on: February 08, 2013, 02:36:03 pm »

Is it worth passing the turn to save the two slots on Angel and Azami...?

That's where elvish visionary comes in. Dread return it and its the same function without activating an ability.
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