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voltron00x
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« on: April 22, 2013, 10:04:29 pm » |
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Some people asked me to write a tourney report from last Saturday at Top Deck Games, so here goes. Warning that there's not a lot of detail about the tournament itself.
So the last time I played a non-Dredge deck in a tournament was Landstill at GenCon. I haven't been playing much Magic at all, especially since last fall, due work being brutally busy during the winter among other reasons. I just barely missed going to the last TDG Vintage due to work as well, but did come late and got maybe six or seven games in with the most recent Burning Long deck list I could find. I won about half the games, but the deck seemed pretty sweet. More consistent that I expected and shockingly easy to play.
The night before the tournament I threw all logic and reason and moral resistance to the wind and sleeved up the deck. I goldfished about 15 hands. Thinking back to the few games I got to test with, I decided a few things:
1 - The deck seemed liked it might want one more land 2 - Key/Vault seemed miserable 3 - Tinker seemed mostly miserable 4 - Given that I expected decks with cards like Stony Silence, Null Rod, Trygon Predator, and Chalice of the Void to be popular, I wanted somethin flexible to deal with them all while still working in the spirit of the deck
Long story short, I cut Key, Vault, Tinker, and Windfall for a 3rd Gemstone Mine, 4th Burning Wish, and 2 Repeal. With the extra land, I moved Windfall to the sideboard and cut an Ancient Tomb. I debated cutting Memory Jar or replacing it with Windfall and putting something else in the board, but I liked that Jar gets around Flusterstorm and can be played off Show and Tell. Cutting Tomb is almost certainly wrong, but, I wasn't expecting to do well anyway, frankly. The last time I played, in January, I was tired, rusty, and played some of the worst Magic of my life.
Before the tournament, I got to test some with Steve "Tiger" Nowakowski playing a deck with CB/Top, and was immediately glad I had Repeal in my deck. Pairings went up and I was up against Josh Potucek. Now, Josh has a good win streak going against me, and I had him on Landstill, so I was not happy with this at all. As it turns out, Josh wasn't on Landstill. Brief recap below, names omitted to protect the innocent.
Deck:
1 Black Lotus 2 Chrome Mox 1 Lion's Eye Diamond 1 Lotus Petal 1 Mana Crypt 1 Mana Vault 1 Memory Jar 1 Mox Emerald 1 Mox Jet 1 Mox Opal 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring 4 Dark Ritual 1 Demonic Tutor 4 Duress 2 Griselbrand 1 Necropotence 1 Vampiric Tutor 1 Yawgmoth's Bargain 1 Ancestral Recall 1 Brainstorm 2 Hurkyl's Recall 1 Mind's Desire 1 Ponder 1 Time Walk 1 Timetwister 2 Repeal 4 Oath of Druids 4 Burning Wish 1 Wheel of Fortune 4 City of Brass 4 Forbidden Orchard 3 Gemstone Mine 1 Tolarian Academy
Sideboard (15): 3 Ancient Tomb 1 Empty the Warrens 1 Hurkyl's Recall 1 Laboratory Maniac 3 Nature's Claim 1 Shattering Spree 1 Show and Tell 1 Tendrils of Agony 1 Thoughtseize 1 Yawgmoth's Will 1 Windfall
Rd 1 - Win 2-0 vs Empty Gush (two quick Oaths into two immediate wins, both games I won on turn two) Rd 2 - Win 2-0 vs Reanimator (game one was a turn two win, game two took longer only because I wanted to use Will to Duress three times on turn one as that was the safest play) Rd 3 - Win 2-0 vs Grixis like the Champs deck (game one I win on turn 3, game two I have to beat a turn one EE on 2 plus Cage, so on turn 3 I play Show and Tell into his Jace and combo off thanks to Time Walk and friends) Rd 4 - ID Rd 5 - Win 2-0 vs Merfolk (Joel and I were locked in at #1 and #2, but I figured I'd take a shot at first, and won both games reasonably easily via Oath) T8 - Lose 1-2 (see below for game 1 which I won, game 2 we go into top deck mode with my Oath against his hand full of creatures, he draws Jace TMS and takes over the game, game 3 I mull to 4 and am never really in it)
Game 1 in top 8 requires more space. So my opening hand is so-so, basically all-in on a Wheel of Fortune, but I figure hey, Mark won't have the Force. He doesn't. So I dump some fast mana, LED, ritual, Wheel. From there I don't exactly remember except that I got to use Jar and Timetwister and didn't actually win that turn but ended up with like 10 permanents including Orchard and Oath and a Time Walk in my hand. Shockingly (ha!) I won the next turn. I could've won on turn one if I had a Tendrils in the deck, which is notable only in that it's the second game where this was the case.
So, I didn't get to play against Shops at all, but I did test it briefly (four games at the March TDG) and went 2-2 preboard, so I know it isn't unwinnable, at least. As far as the match-up against blue decks that aren't Landstill, the deck seemed really solid. I was drawing liquid fire all day though, tons of turn one Mox/Orchard/Oath or Duress/Recall etc etc.
I loved Show and Tell, it was great all day. I loved playing a deck with Mind's Desire. I saw the changes Seth made - cut Key, Vault, moved Desire to the sideboard, added a Tendrils, a Thoughtseize, 4th Burning Wish - and found this interesting.
I have no idea if this deck is actually as good as it played, or if I go t lucky dodging Shops and drawing insane hands all day, but it was at least fun. Windfall in the board seemed not worthwhile. Balance might be a nice Wish target. A Tendrils main might be worthwhile.
Long story short, sweet deck, fun tournament, more people need to play. GET OUT AND SUPPORT VINTAGE!
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