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Author Topic: [m14] Stironic Resonator  (Read 7234 times)
MaximumCDawg
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« on: July 01, 2013, 11:09:18 am »

Picture here:
http://forums.mtgsalvation.com/showthread.php?t=520739

Strionic Resonator {2}

Artifact (Rare)

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.

So now, for the first time, we have a cheap artifact that doubles triggered abilities.  I have no idea what this might work with, but it's certainly unique. 

Works quite well with Smokestack and Tangle Wire, doubling the amount of permanents an enemy must sac or tap. 

Resonator + Dross Scorpion: Whenever an artifact hits the bin, you can put Scorpion's untap on the stack, pay 2 to copy the untap, let the copy resolve targeting Resonator, and then repeat.  Basically Resonator gets "2: Untap me" while the Scorpion's ability is on the stack.  Which is good for.... killing your opponent with pre-eratta Relic Bind?  A really complicated way for your Wake Thrasher to get super huge? 

This and the Arcanist really impress me with how R&N was able to find space for powerful-seeming abilities that have never been done before yet do NOT lead to obvious combos.
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AmbivalentDuck
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« Reply #1 on: July 01, 2013, 11:18:18 am »

The problem with copying triggers is that you're mostly talking about three card combos: one to provide the effect, one to provide the trigger, this.
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« Reply #2 on: July 01, 2013, 12:19:32 pm »

Off the top of my head, the only Vintage cards this is relevant for are Ingot Chewer and Duplicant. I'm sure there are others, but this just costs too much mana.

Why does this work with Smokestack and Tangle Wire? Afaik, those cards do not target.
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rpf5029
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« Reply #3 on: July 01, 2013, 12:23:01 pm »

Off the top of my head, the only Vintage cards this is relevant for are Ingot Chewer and Duplicant. I'm sure there are others, but this just costs too much mana.

Why does this work with Smokestack and Tangle Wire? Afaik, those cards do not target.

"target" refers to a triggered ability on the stack -- not to a triggered ability that has a single (or multiple) target(s).
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« Reply #4 on: July 01, 2013, 12:27:19 pm »

Derp, I read that wrong.

Add Wurmcoil, Talrand, Young Pyromancer, Triskelion, and Confidant to the list. Again though, any one of those triggers plus {4} for Resonator seems too expensive.
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« Reply #5 on: July 01, 2013, 01:08:13 pm »

Derp, I read that wrong.

Add Wurmcoil, Talrand, Young Pyromancer, Triskelion, and Confidant to the list. Again though, any one of those triggers plus {4} for Resonator seems too expensive.

Triskelion doesn't trigger, it comes into play with 3 counter without any trigger.

Other than that... Landtax? Flagstone leaving play? Sundering Titan?

New possible deck with Landfall? Allows you to bring back Bloodghast twice if you have a way to sac it instant speed (Carrion Feeder?). Not even sure it works rulewise though.

Oh, I know, imprint 2 different instants on Iscochron!

Would have been much more interesting if it allowed you to copy opponent triggers too. You could have Ichorid come into play on your side!
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DubDub
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« Reply #6 on: July 01, 2013, 01:13:31 pm »

Mind's Desire/Tendrils of Agony come to mind.
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« Reply #7 on: July 01, 2013, 01:15:26 pm »

Mind's Desire/Tendrils of Agony come to mind.
For 4 mana, just cast a second Tendrils.
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« Reply #8 on: July 01, 2013, 01:49:26 pm »

There are a ton of artifacts that play well with this smokestack, tanglewire, dingus egg, ank of mishra, wurmcoil, ichor wellspring, sword of fire and ice, ect.  Whether that makes the card good remains to be seen, but what I am sure of is that someone will build a workshops deck around this.
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brianpk80
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« Reply #9 on: July 01, 2013, 04:49:26 pm »

It's the second coming of Liquimetal Coating.  I'd much rather see something that could control an opponent's triggers (Oath, Bob, Smokestack, Storm) than something that could duplicate my own.  I figure if my own triggers are occurring I'm already ahead and if they're not, this isn't going to help. 

At the very least though, I give them credit for making something novel that could lead to some bizarre and potentially amusing interactions. 
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« Reply #10 on: July 05, 2013, 04:29:48 am »

does this card let you draw six off standstill being popped?

does this let you flashback 2 cards off snapcaster mage?

Search for 2 artifacts off trinket mage? Smile

this lets you activate oath twice in 1 turn?  You can get 2 creatures off the first go?

Sorry for the questions Im just not 100% sure what all triggered abilities are.



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« Reply #11 on: July 05, 2013, 10:13:21 am »

It says right on the card: "A triggered ability uses the words "when," "whenever," or "at."
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« Reply #12 on: July 05, 2013, 10:32:14 am »

does this card let you draw six off standstill being popped?

No, because of the way in which Standstill is worded.  While you get two triggers, the reward of drawing three cards only occurs "if" you sacrifice Standstill and you can only do that one time per Standstill. 

Quote
does this let you flashback 2 cards off snapcaster mage?

As long as both are instant/sorcery.   

Quote
Search for 2 artifacts off trinket mage? Smile

Yes.

Quote
this lets you activate oath twice in 1 turn?  You can get 2 creatures off the first go?

Yes, but only if you have less creatures than target opponent as each trigger resolves. 
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« Reply #13 on: July 06, 2013, 08:42:08 am »

We finally worked out what combos with this guy over at mtgsalvation.  It's Sands Of Time.  With both in play, you generate an arbitrarly large amount of mana during you upkeep and your opponent cannot untap any tapped pemanents that lack tap abilities that play at instant speed. Sadly, this means you cannot lock the opponent out of lands or mana artifacts.
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AmbivalentDuck
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« Reply #14 on: July 06, 2013, 10:30:04 am »

We finally worked out what combos with this guy over at mtgsalvation.  It's Sands Of Time.  With both in play, you generate an arbitrarly large amount of mana during you upkeep and your opponent cannot untap any tapped pemanents that lack tap abilities that play at instant speed. Sadly, this means you cannot lock the opponent out of lands or mana artifacts.
Sounds worse than Smokestack + Sphere of Resistance. Also, that gives them a ton of mana.

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« Reply #15 on: July 09, 2013, 05:39:40 pm »

In other news, Resonator also works nicely with the following cards:

1. Mist of Stagnation : A card I had no idea existed until this week.  Works the same way that Sands of Time does to give you infinite mana during your upkeep, as long as you have 4 cards in your yard.  Also works very well with yard hate, being a one-sided stasis if you have Leyline of the Void in play.  Interesting!

2. Teferi's Realm : This is a card that Menedian liked to talk about as an option against Workshops awhile back, so it can't be all bad.  Here, it lets you choose two permanent types to wipe out until the next untap step, while your opponent chooses only one.  Again, not too shabby!
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« Reply #16 on: July 09, 2013, 07:31:29 pm »

How does this work with fatespinner? Can they skip same step teice, or would this make them have to choose 2?
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« Reply #17 on: July 11, 2013, 08:11:23 am »

I dunno but this seems as if it could find a really nice home in some Workshop deck down the line.

If I'm not mistaken, you can copy Tangle Wire triggers on the opponent's upkeep, as well as Smokestack triggers? Playing one of these to amplify lock pieces such as Tangle Wire and Smokestack could make the lock even stronger. Or it could just be win-more. Testing will tell.

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MaximumCDawg
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« Reply #18 on: July 11, 2013, 11:29:11 am »

I dunno but this seems as if it could find a really nice home in some Workshop deck down the line.

If I'm not mistaken, you can copy Tangle Wire triggers on the opponent's upkeep, as well as Smokestack triggers? Playing one of these to amplify lock pieces such as Tangle Wire and Smokestack could make the lock even stronger. Or it could just be win-more. Testing will tell.

Hah, welcome to the opening post!

Yeah, it works, but you have to decide why you'd rather be paying for Resonator instead of another Tangle Wire or Stack.  In the case of a second Smokestack, I kind of get that, because you are only saccing one permanent while they sac two.  But for Tangle Wire....?  Copying a spent Tangle Wire doesn't accomplish much.  You want a fresh one.  And how often do you really need to tap down EIGHT permanents instead of just four anyway?
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« Reply #19 on: July 11, 2013, 01:46:52 pm »

I dunno but this seems as if it could find a really nice home in some Workshop deck down the line.

If I'm not mistaken, you can copy Tangle Wire triggers on the opponent's upkeep, as well as Smokestack triggers? Playing one of these to amplify lock pieces such as Tangle Wire and Smokestack could make the lock even stronger. Or it could just be win-more. Testing will tell.

Hah, welcome to the opening post!

Yeah, it works, but you have to decide why you'd rather be paying for Resonator instead of another Tangle Wire or Stack.  In the case of a second Smokestack, I kind of get that, because you are only saccing one permanent while they sac two.  But for Tangle Wire....?  Copying a spent Tangle Wire doesn't accomplish much.  You want a fresh one.  And how often do you really need to tap down EIGHT permanents instead of just four anyway?

I think its too narrow as well but in the wire situation it would be more like when your wire is at 2-3 being able to hit 4-6 perms, the 8 is probably overkill in most situations.
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MaximumCDawg
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« Reply #20 on: July 11, 2013, 02:53:33 pm »

I dunno but this seems as if it could find a really nice home in some Workshop deck down the line.

If I'm not mistaken, you can copy Tangle Wire triggers on the opponent's upkeep, as well as Smokestack triggers? Playing one of these to amplify lock pieces such as Tangle Wire and Smokestack could make the lock even stronger. Or it could just be win-more. Testing will tell.

Hah, welcome to the opening post!

Yeah, it works, but you have to decide why you'd rather be paying for Resonator instead of another Tangle Wire or Stack.  In the case of a second Smokestack, I kind of get that, because you are only saccing one permanent while they sac two.  But for Tangle Wire....?  Copying a spent Tangle Wire doesn't accomplish much.  You want a fresh one.  And how often do you really need to tap down EIGHT permanents instead of just four anyway?

I think its too narrow as well but in the wire situation it would be more like when your wire is at 2-3 being able to hit 4-6 perms, the 8 is probably overkill in most situations.

Yeah, but that's when you want a new Wire, not a copy effect.  Frankly, if you want to get more mileage out of your wires, run that Jellyfish that bounces artifacts back to your hand so you can replay it.
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Bibendum
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« Reply #21 on: July 11, 2013, 02:56:44 pm »

Oh i agree 100% but if your running 4 wires thats another decent effect. I personally still think its too narrow.
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MaximumCDawg
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« Reply #22 on: July 11, 2013, 05:42:02 pm »

If you're running 4 wires and want more... may i suggest Phyrexian Metamorph? Smile
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Saya
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« Reply #23 on: July 13, 2013, 10:58:02 pm »

Precursor Golem=15/15
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« Reply #24 on: July 14, 2013, 04:02:31 am »

If you're running 4 wires and want more... may i suggest Phyrexian Metamorph? Smile

I agree. Thats why I said its too narrow. But that is one potential application of the card.
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