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Author Topic: Kruphix's Insight  (Read 4789 times)
MaximumCDawg
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« on: April 10, 2014, 01:35:58 pm »

So we have what may be the third Vintage-possible card in JOU already (the other two potentials being Mystic and Great Revel).  Set is shaping out to very nicely, now that they've stopped mucking around with bad creatures who are also enchantments and started printing the enablers for enchantment strategies.



Why is this interesting?  Potentially you're getting 3 cards in the hand and 3 cards in the yard at Sorcery speed.  Is this Vintage playable?  Well, it's probably not as good as Thirst for Knowledge for a variety of reasons, but it's probably comparable to things like Impulse, Read the Bones, or Compulsive Research.  And I don't think there is a 3 casting cost draw spell that has been printed yet that digs you deeper into your deck.  Six cards is no joke.

Of course, your deck has to be designed around making this card profitable.  Either you want the mill 6 effect or you have a heavy enchantment theme.  Nothing that wants to mill 6 in Vintage wants to spend three mana to do it (hello Bazaar) so that's probably not an option.  Enchantments?  We don't currently have a deck like that in Vintage.  You would normally look at Enchantress-style lists, but with the number of printings we've had recently moving Vintage effects to enchantments (Stony Silence, etc) maybe you can get critical mass that way.  To me, in other words, I wonder if this card is powerful enough to start spawning a new archetype in the format.  That'd be sweet.

Here are some other fun interactions:

(1) Run insight in a deck with Animate Dead and its bros and some good animate targets (Worldgorger?).  One pop of Insight can potentially set you up with the Animation spell and the target in the yard all in one neat little package.

(2) Helps find Fastbond or fuel the yard if you had some kind of lands-based deck working with Life from the Loam.  

(3) Gaea's Touch both accelerates into this and can net you cards off it.  Maybe the bad touch finally finds something to do in Magic...?

(4) The Hidden enchantments from Urza's were always pretty decent, and now you could jam tons of them in a deck.  Problem is, they're significantly worse after turn 1, so... nevermind.

Not sure what other possibilities exist at the moment, but a card that digs 6 deep and can net you 2 cards is certainly worth keeping an eye on down the road.

Added pic.
-MM
« Last Edit: April 15, 2014, 08:32:23 am by Meddling Mike » Logged
KrauserKrauser
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« Reply #1 on: April 10, 2014, 02:34:08 pm »

Definitely interesting in Legacy Enchantress.  Fun time combo with Replenish.
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wiley
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« Reply #2 on: April 10, 2014, 02:36:16 pm »

I remember testing a deck once upon a time ('07?) that used exploration, fastbond, and root maze that might get close to the required number of enchantments if you cut null rods for stoney silences.

The original list was something like this;

2 Wooded Foothills
1 Windswept Heath
5 Forest
1 Ghost Quarter
4 Mishra's Factory
1 Strip Mine
4 Wasteland
4 Bazaar of Baghdad
1 Maze of Ith
4 Bayou

4 Tarmogoyf
4 Vinelasher Kudzu

4 Null Rod
4 Exploration
1 Fastbond
4 Root Maze
4 Chalice of the Void
4 Life from the Loam
1 Vampiric Tutor
2 Reanimate
1 Demonic Tutor

With Stoney Silence, Courser of Kruphix and this new card there might be room for a fish deck that abuses the synergy of root maze and cheap, gigantic creatures.

Either way this new card at least needs to be looked at since it is a pretty hefty chunk of card advantage.
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« Reply #3 on: April 10, 2014, 04:28:39 pm »

Animate dead! yes, that's a card with this sorcery, I dismissed it too quickly. Still, being a sorcery and costing 3 means you probably have to pass the turn, but playing this in T2 seems quite easy and then you are comboing in T3...
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serracollector
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« Reply #4 on: April 18, 2014, 11:08:51 am »

So Im surprised no one thought of just running this in Oath?  Something along the lines of:

4 x Kruphix's Insight
4 x Oath of Druids
4 x Animate Dead
4 x Griselbrand
1-4 x Pernicious Deed
1-4 Seal of Primordium

 etc etc.  Does this not fit perfectly in that?
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MTGFan
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« Reply #5 on: April 18, 2014, 02:54:42 pm »

People are under rating this card. What if they printed:

2U Mystical Drawings Sorcery
Look at the top 6 cards of your library and put 3 of them into your hand.

That spell would be absolutely BROKEN. Kruphixs Insight is this same spell, just green and requires you to play at least 26-28 or so enchantments to make it reliably draw 2-3 cards.

What makes this so good is the scry 6 ability. This is superior to Impulse AND it draws 3. Six cards is 10% of your deck!

As it is, I think it's better in Legacy where I think it could form the backbone of several decks, but the power level is clearly on par with current Vintage staples.
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xouman
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« Reply #6 on: April 18, 2014, 04:46:31 pm »

Being a sorcery is what makes this card more fair, but I also think this is potentially very powerful. You don't even have to play LOTS of enchantments, cards like deep analysis, narcomoeba (right?) and, as said, reanimator targets.
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