Protoaddict
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« on: June 15, 2015, 10:50:00 am » |
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http://magic.wizards.com/sites/mtg/files/images/featured/Duels_gameplay_1.mp4.mp4So in that video you can see a new card, which is a little fuzzy, but it is speculated that it reads: Displacement Wave (XUU) Sorcery? Return all nonland permanents with converted mana cost X or less to their owners' hands. It is still unclear if it is a sorcery or an instant, which obviously is a big deal, but this seems like a strong and versatile card and I am not sure there is a comparable card right now. I think if you play this with x=0 or 1 it really does have a lot of applications in vintage. - Kills all tokens for 2 blue - Reset Mox mana while denying your opponents moxen that turn. - Reset Cotv while also bouncing your opponents moxen (that feels like it can really turn the tides in some match ups to me) - at one mana is very good against delver (if you can resolve) - seems like it could team well with balance Now it's all speculation until someone confirms the fine print, but even at sorcery this may have applications. I cannot think of a similar card right now that has a symmetrical bounce targeting CMC, and it is in the most relevant color unlike Pernicious Deed.
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Archae
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« Reply #1 on: June 15, 2015, 11:32:13 am » |
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It has merit as a card, but isn't that unheard of. Against shops, hurkyl's serves the same (but better) function. Engineered explosives is also similar, except for the 'x or less' part of this card. Last, there is both devastation tide and cyclonic rift (and evacuation) for bouncing all permanents. Obviously, those three don't see play, but they have a similar effect and are on color.
I might be missing something, but I don't see this having value over the cards just mentioned. Against shops, hurkyl's is better unless they have cotv on 2. In which case you need to get up to three with this spell, and then rebuild is better. Though I see the appeal of the flexibility. Against delver, you mention hitting 1, but I don't see delver playing 1 drop permanents that stay with that cc, so this at 1 doesn't seem any better than it at 0. Pyromancer/Mentor tokens is the same really, unless you're hitting this for three (bouncing mentor, tokens, and dack - that seems pretty good), but worse at 0 against Mentor. Merfolk is the only other deck I can think of with lots of creature permanents you care about, but their permanents are all 2cc. Isn't a wrath effect or ee just better?
In short, while this is payable due to its flexibility, I think there are better options that hit more permanents or destroy those permanents instead of bouncing them.
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« Last Edit: June 15, 2015, 01:43:53 pm by Archae »
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MaximumCDawg
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« Reply #2 on: June 15, 2015, 11:43:01 am » |
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Lots of the examples you provided are better in specific matchups, but this card excels as a token killer and a fast mana re-setter. Imagine you're playing Gush Tendrils or something like that. This keeps you alive in the early game by killing all tokens for UU, resetting Delvers for 1UU, and stalling the entire enemy board for 2UU. Then, late game, you can recycle moxen, crypt, ring, etc, for storm and possibly for mana. That doesn't sound objectively terrible.
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bactgudz
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« Reply #3 on: June 15, 2015, 12:38:07 pm » |
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Ummmm...hurkyl's i can burning wish for. sign me up
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gkraigher
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« Reply #4 on: June 15, 2015, 01:28:20 pm » |
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This card looks vintage playable to me for the reasons mentioned above.
The fact that the card can be cast for free (or net positive mana) is huge.
It's very good vs young pyromamcer and chalice of the void. vs mentor it's terrible on its own. Bouncing everything and giving them a hand full of moxes is effectly like time walking just to draw a card. You'd need another card to make it work, like force or bolt. But alone vs mentor, you'd be better off with fog.
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« Last Edit: June 15, 2015, 01:34:34 pm by gkraigher »
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Protoaddict
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« Reply #5 on: June 16, 2015, 08:02:48 am » |
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I don't actually love this card as a tool against shops, because you will likely be sitting under an orb when it happens and it's more costly. I love its applications against 2 of the best decks in the format though, delver and Oath.
Against delver the applications are pretty obvious, as it many cases it can reset the board. I think in that match up it teams up really well with Cotv which ideally you can slam down on whatever mana you need to be relevant based on what you bounced.
With/against Oath it is pretty great as well, as it can allow you to basically reset the oath board for 4 mana and potentially (once again with COTV) lock them out of mana rocks. Probably best paired up with land killer to just reset tempo all day.
Other decks it can work against (though they do not see much play) is humans or any sort of zoo variant, where it is just a versatile board reset. I expect to see it in sideboards at the least.
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vaughnbros
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« Reply #6 on: June 16, 2015, 08:17:57 am » |
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This is definitely a sorcery, you can tell by the y that is sticking down in the text. That being said I don't think this card is playable at all. As an instant it at least would've been a decent token sweeper with some added value instead it's not that at all. Against shops 4 mana + each sphere is a lot and that doesn't even hit lodestone, forgemaster, and their other big cards.
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bactgudz
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« Reply #7 on: June 16, 2015, 10:42:35 am » |
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This is definitely a sorcery, you can tell by the y that is sticking down in the text. That being said I don't think this card is playable at all. As an instant it at least would've been a decent token sweeper with some added value instead it's not that at all. Against shops 4 mana + each sphere is a lot and that doesn't even hit lodestone, forgemaster, and their other big cards.
Again, I think that makes this massively better as it adds mana/storm count ramp to the Burning Wish arsenal.
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vaughnbros
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« Reply #8 on: June 16, 2015, 11:36:07 am » |
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This is definitely a sorcery, you can tell by the y that is sticking down in the text. That being said I don't think this card is playable at all. As an instant it at least would've been a decent token sweeper with some added value instead it's not that at all. Against shops 4 mana + each sphere is a lot and that doesn't even hit lodestone, forgemaster, and their other big cards.
Again, I think that makes this massively better as it adds mana/storm count ramp to the Burning Wish arsenal. It's completely useless against shops though... As a storm deck that's the only MU where I really care about a bounce spell in the first place. How much better is this card (if at all) than upheaval?
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bactgudz
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« Reply #9 on: June 16, 2015, 11:58:42 am » |
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This is definitely a sorcery, you can tell by the y that is sticking down in the text. That being said I don't think this card is playable at all. As an instant it at least would've been a decent token sweeper with some added value instead it's not that at all. Against shops 4 mana + each sphere is a lot and that doesn't even hit lodestone, forgemaster, and their other big cards.
Again, I think that makes this massively better as it adds mana/storm count ramp to the Burning Wish arsenal. It's completely useless against shops though... As a storm deck that's the only MU where I really care about a bounce spell in the first place. How much better is this card (if at all) than upheaval? What? You've never hurkyl's'd yourself in other matchups? I do that all the time. And while I may board it out if I don't fear null rod nonsense i'd love to be able to pay 4 mana to wish for it back is all im saying. Seems well worth testing in the wishboard to me. I don't want upheaval I want to bounce my moxen.
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« Last Edit: June 16, 2015, 12:01:34 pm by bactgudz »
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xouman
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« Reply #10 on: June 16, 2015, 12:09:17 pm » |
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At first glance, it's pretty bad. I cannot see it played unless it has some nasty combo.
Non-blue decks won't play it at all.
Slow control decks would probably prefer instants, and tend to play countermagic rather than temporal removal. As an instant would be great for EOT, but as a sorcery it's a bad answer.
Delver would be directly affected, it won't include it.
Oath could get rid of some pesky threats, but I can think of decay or maelstrom pulse over it. hurkyl's or toxic deluge for specific answers if needed.
Storm decks can use it to replay moxen, but hurkyl's is better. They shouldn't be afraid of tokens or creatures under CC2. For CC2 and above (for example to get rid of null rod or stony silence) they have to pay 4 and that's too much imho. Well, it pairs nicely with draw 7's since opponent is losing resources, but storm decks are not playing that game.
Maybe some deck with eidolon of rethoric? bounce lots of things so opponent have to lose time in replaying them? Not a great idea.
Bomberman? Before combo can get rid of thalia, spheres, rip, null rod... well, it sounds pretty good. Or just slow down aggressive decks. Post combo it can bounce trinket mage to search for spellbomb. Maybe is the only deck I can imagine to test this card. Bomberman should have a decent amount of acceleration and traditionally has a stable manabase, so a build with drains and snapcasters can play 1-2, maybe in the SB, just as a costly but versatile answer.
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MaximumCDawg
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« Reply #11 on: June 16, 2015, 12:24:17 pm » |
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With Bomberman, though, don't you want to run either Engineered Explosives (tutorable), Chain of Vapor (cheep), or Echoing Truth (also hits tokens, cheep) instead?
I feel like this is a great niche card for Storm boards in the same way that Void Snare is. Unlike Snare, however, it also can play the role of Hyrkul. Good enough? Maybe?
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vaughnbros
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« Reply #12 on: June 16, 2015, 12:33:00 pm » |
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This is definitely a sorcery, you can tell by the y that is sticking down in the text. That being said I don't think this card is playable at all. As an instant it at least would've been a decent token sweeper with some added value instead it's not that at all. Against shops 4 mana + each sphere is a lot and that doesn't even hit lodestone, forgemaster, and their other big cards.
Again, I think that makes this massively better as it adds mana/storm count ramp to the Burning Wish arsenal. It's completely useless against shops though... As a storm deck that's the only MU where I really care about a bounce spell in the first place. How much better is this card (if at all) than upheaval? What? You've never hurkyl's'd yourself in other matchups? I do that all the time. And while I may board it out if I don't fear null rod nonsense i'd love to be able to pay 4 mana to wish for it back is all im saying. Seems well worth testing in the wishboard to me. I don't want upheaval I want to bounce my moxen. I'm playing Hurkyls for the shops MU not to bounce my own moxen that is a secondary function of the card, which becomes significantly less effective when it's sorcery speed (preventing me from drawing a card off top) and costs me an extra UR + 1 if I want to bounc my sol/vault/key. Realistically you are boarding out your hurkyls in almost all non shops MUs again making this card worse. Upheaval hits my opponents entire board including lands providing a huge blow out with a draw 7. It also essentially untaps academy.
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Flash_Hulk
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« Reply #13 on: June 16, 2015, 12:35:00 pm » |
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I don't think its a case of Good v. Bad, rather, the card is simply inferior to already established bounce effects.
Being a mana hungry sorcery is a complete deal breaker, outside a very niche archetype, and that's a big maybe.
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WhiteLotus
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« Reply #14 on: June 16, 2015, 08:17:42 pm » |
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Burning wish application seems sweet, but it costs 5UU Vs a lodestone golem + 2R for the wish to a total of 7UUR which seems outrageously inefficient and you need even more mana to be able to go off in the same turn since it's a sorcery.
Bouncing your artifact mana with hurkyls is often win more and if you have to pay (1)UU + 1R to do it, no way it nets you any mana. The only upside I see over Hurkyl's is that this card wouldn't bounce your own defense grids/Seat of Synods.
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"Your first mistake was thinking I would let you live long enough to make a second."
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diopter
I voted for Smmenen!
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« Reply #15 on: June 16, 2015, 11:06:24 pm » |
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I play a lot of Burning Wish. This is utter trash with Burning Wish. You want to go the exact diametrically opposite direction with Burning Wish - insanely efficient business or tide-turning AND undercosted answer cards.
There are precious few cards in the latter category. I have really only found success with a few: - Balance - Shattering Spree - Pulverize
This spoiled card is not in the same league.
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bactgudz
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« Reply #16 on: June 17, 2015, 09:12:46 am » |
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I play a lot of Burning Wish. This is utter trash with Burning Wish. You want to go the exact diametrically opposite direction with Burning Wish - insanely efficient business or tide-turning AND undercosted answer cards.
There are precious few cards in the latter category. I have really only found success with a few: - Balance - Shattering Spree - Pulverize
This spoiled card is not in the same league.
Lol, it's not an answer card for burning wish, it is a tactical card for burning wish. It can turn your burning wish directly into mana or storm count when you need it. Not at a great rate, but not a terrible one either. And the situation, 4 artifact mana on the board is not super narrow. That is the primary application. All the other garbage about bouncing opponent's stuff is gravy and I agree is not what you consider the card for.
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« Last Edit: June 17, 2015, 09:30:32 am by bactgudz »
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