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Author Topic: Turbocavi: Innovative Combo Deck  (Read 3135 times)
Cavocavi
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« on: January 20, 2004, 10:53:35 pm »

I designed a deck around the cards Cadaverous Bloom, Whip Silk and Argothian Enchantress. The way this deck works is by getting an Argothian Enchantress, a Whip Silk enchanting a Troll Ascetic and a Cadaverous Bloom into play with a minimum of three cards in your hand. Once you achieved all these conditions the deck goes off by discarding a card to Cadaverous Bloom for GG then returning the Whip Silk to owners hand then recasting it and with an Argothian Enchantress in play you're able to draw your entire deck until you draw Tendrils of Agony. Then you cast the Tendrils for the kill by discarding the remaining two cards in your hand for lethal damage. Here's a decklist which is U/B/G, B/G with a splash of blue for counters and card drawing.

Turbocavi v.1.0

Mana:26
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Mox Pearl
1 Mox Diamond
1 Mana Crypt
4 City of Brass
4 Wooded Foothills
4 Bayou
4 Tropical Island
1 Glimmervoid
1 Sol Ring

Creatures:7
3 Troll Ascetic
4 Argothian Enchantress

Combo Pieces:7
3 Whip Silk
3 Cadaverous Bloom
1 Tendrils of Agony

Card Drawing/Search Cards:15
4 Brainstorm
4 Accumulated Knowledge
2 Intuition
1 Fact or Fiction
1 Mystical Tutor
1 Ancestral Recall
1 Demonic Tutor
1 Vampiric Tutor

Counters:4
4 Force of Will


Other Stuff:1
1 Regrowth


Sideboard:15
1 Troll Ascetic
3 Naturalize
1 Rack and Ruin
4 Root Maze
3 Misdirection
3 Smother
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Kowal
My name is not Brian.
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« Reply #1 on: January 20, 2004, 10:56:03 pm »

w00t, 4 card combos 4L

I don't understand how this is stronger than any established combo archetypes.  Can you explain why you think this is a better deck to play than, say, TPS, Dragon, and Smmenen.dec?
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Cavocavi
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« Reply #2 on: January 20, 2004, 11:30:46 pm »

The deck itself is not established but the actual combo is something that can be played around with in different builds. As of now, I'm still trying to figure out if I should just design a black/green build for more consistency. Here's a build that's just B/G.

4 Dark Ritual
4 Bayou
4 Swamp
4 Land Grant
4 Tainted Wood
1 Mana Crypt
1 Sol Ring
1 Black Lotus
1 Mox Jet
1 Mox Emerald
1 Mana Vault
1 Chrome Mox
4 Duress
4 Elvish Spirit Guide
4 Spoils of the Vault
1 Demonic Tutor
4 Cadaverous Bloom
4 Whip Silk
4 Argothian Enchantress
4 Troll Ascetic
3 Tendrils of Agony
1 Necropotence
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The Atog Lord
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« Reply #3 on: January 20, 2004, 11:32:36 pm »

Quote
The way this deck works is by getting an Argothian Enchantress, a Whip Silk enchanting a Troll Ascetic and a Cadaverous Bloom into play with a minimum of three cards in your hand


Running a combo deck requiring several (four in this case) different combo pieces to come together is undesirable in two ways. First, of course, it requires you to find all four different combo cards in your deck.

The second reason is more subtle. Most combo decks are composed of several pieces:
The Mana Base (land, moxes, etc)
The Win Mechanism (illusions/donate, tendrils)
The Drawing Mechanism (Necro, Bargain, Time Spiral)
The Search Mechanism (Demonic Tutor, Burning Wish)
The Control (Force of Will, Duress)

Now, the number of Mana Base cards for a given combo deck seldom is negotiable. Thus, the more Win Mechanism cards in your combo deck, the less room you have for the other types of components. Therefore, running more Win Mechanism cards – as is required for decks whose combo involves four different cards -- means running fewer Drawing, Search, and Control mechanism cards. This means that not only do you need to find all four cards, but you actually have less help finding and protecting those cards than a deck whose combo is only two cards.

There are combo decks in which more than two pieces are required for the combo. Dragon’s basic combo, for instance, is Bazaar, Animate Dead, and Dragon. Note, however, that the Bazaar functions not only as a Win Mechanism, but also as a Drawing Mechanism.

One of the most potent combo decks of recent memory, long.dec, illustrates this rather well. In the entire main deck, there was only a single Win Mechanism, a lone Tendrils. Part of why the deck was (or is) so explosively powerful is that it had much more room for drawing and tutoring than an average combo deck.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
Cavocavi
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« Reply #4 on: January 21, 2004, 12:26:55 pm »

I really want to make this deck work though. Does anybody have any suggestions? I can get a fourth turn kill with this deck consistently. I know that seems a little slow but I just need some suggestions on how to speed up the deck and make it kill sooner.
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