I also find it amazing that people are building hate decks to fight hate decks. That's something innovative, but I'm not quite sure if that's 'evolution'
Of course it is! If we begin with a metagame of combo vs combo-hate, then remove combo from the metagame, what is left? obv combo-hate. So combo-hate rises to power. Naturally, the answer to combo-hate is combo-hate-hate. Now, assuming people begin to catch on and start playing combo-hate-hate such that the metagame is now predominately these decks, the solution is to go one step further than everyone else and play combo-hate-hate-hate. And finally once that catches on, decks are so far removed from combo-hate that the solution is of course to go full circle and play combo again. And thus the evolutionary cycle continues.
now, plug in long and dragon as the combo.
plug in metagamed fish, metagamed keeper, etc as combo-hate.
plug in new good decks like o.stompy as the combo-hate-hate
plug in fro as combo-hate-hate-hate
and now you're inside my head
Actually, you could probably plug in a few more layers into this process before it loops out, ie. combo-hate-hate-hate-hate and combo-hate-hate-hate-hate-hate. Who knows what the future holds, the seismic assult/land tax deck may be the next big thing once everyone starts playing fro
There are very few threats. I would think that an early Ancient is crucial, but with only four it seems that much of the game would be spend searching for an Ancient, then setting up casting one.
Yes, it sure seems that way on paper. But this is also like saying that keeper has too few counters; mana drain and FoW are analagous to Bears and Babycakeseses. Remember, like keeper, the deck is pretty hollow, you should be able to find a threat fast enough. But, if you don't open with a quick threat, you can usually go the card advantage route as well until you are in a position to drop one. There are also alternative plans in mindtwist and futre sight. Dropping either of these is usually just as bad as dropping an ancient for your opponent.
Intuition for Ancient. Cast a second turn Ancient. Would this card be a good idea?
Intuition is a good idea, with ak it has proven itself as a very solid engine. There are however 2 fundamental problems with ak right now. 1) everyone is doing it.
I expect to play against blue based control. I don't want to lose my drawing engine against those decks.
2) intuition ak is a little clunky for a deck not running manadrain. As any hulk player can tell you, draining into intuition is better than steak and sex. There's actually a big speed issue for your card draw as well. Intuition ak is about a turn slower than merchant scroll ancestral.
Fastbond might be a good play in this deck. It would speed up the casting of Ancient, would be a great late game play with Gush, works well with Winter Orb...
Until crucible of worlds (yes, the second you make the card in the deck w/babycakes! Together!) hits the print runs, i think fastbond just doesn't do enough. My eventual plan is to attempt plugging in the crucible/fastbond/zorb/stroke of genius combo to this deck. I know it all sounds sooo bad, but i just can't help myself

One Winter Orb seems very random, but effective. I would be curious to know the rational behind this card.
It was a completely metagame dependant slot that could just as easily have been another naturalize. However, because i knew fish was going to be a presence at this particular tourney, i opted to maindeck one. Again, so much of this deck is hollow, tutoring for and finding the lone orb is not as difficult as you might think.
Love the Recoil. Phenomonal card.
OMG! it SO is! I first saw it used by thorme in his mask deck, and it is just soooo good with merchant scroll that i'm getting wet just thinking about it. Capsize was suggested to me as an alternative but i'm so in love with recoil i don't even want to test anything else in that slot.