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Sabre
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« on: January 25, 2004, 04:30:38 pm » |
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Hey hey everyone
I am kinda new to the "upperclass" tournament style of magic (Tournament quality decks, with out P9) and i just wanted to say hi.
I am thinking of this new slaver deck... i half made it up half looked at other slavers.
I was wondering if i could get a few opinions on how i could make it better? well here it is:
Land 1x Mishra's workshop 4x volcanic island 4x Wooded Fotthills 2x City of Traitors 1x Strip Mine 1x Ancient tomb 1x tolarian academy 1x island 1x mountain
Mana acceleration 1x Thran Dynamo 1x Sol Ring 1x Mana Vault 1x Grim Monolith 1x Lotus petal 1x Voltaic Key
Counter/disruption 2x Counterspell 2x Force of Will 2x Misdirection
Drawing/ search 3x Braintstorm 1x Stroke of Genius 2x Cunning Wish 1x Memory Jar 1x Wheel of forttune 1x Fact or Fiction 1x Braingeyser 1x Mystical Tutor 1x Tinker 1x Time Spiral 1x Burning Wish
Creatures 4x Goblin Welder 1x Bosh, Iron Golem 2x Metal Worker 1x Vedalken Archmage 1x Platinum Angel
Win contion/Combo 3x Mind Slaver 4x Mages Contest
Sideboard 3x mountain 2x Island 1x Boomerang 2x rebound 2x Annul 1x Rack and Ruin 1x Pyroblast 2x Barbed Lightning 1x Fireball
ummm.... sorry
i forgot 1x Chalice of the void and 1x frantic search
also a few people have been asking me what Mages' Contest is so for future reference: Mages' Contest - 1RR Instant - Invasion You and target spell's controller bid life. You start the bidding with a high bid of 1. In turn order, each player may top the high bid. The bidding ends when the high bid stands. The highest bidder loses life equal to the high bid. If you win the bidding, counter that spell.
so basically you use the mind slaver and make them play a spell and then counter that with the contest thus make them pay whatever amount of life you want... i hope that clears some stuff up thanks
well thats it, and it needs a little help, never been tournament tested yet, but on casual games it is about 7-4-2.... it need help on the side board i think and also some of the main deck stuff needs some work. So if you have any suggestions please fell free to voice them thanks a lot Sabre
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?ISuck@MTG?
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« Reply #1 on: January 25, 2004, 06:55:10 pm » |
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Four ofs would be much better in this deck
x4 Force of Will x4 Counterspell / Mana Drain (If you have them) x4 Mishra's Workshop (only 1?) x4 Metalworker
Bosh / Karn I guess is your choice, I like Karn personally, and why Vedalken archmage? Kinda slow and mana intensive it appears...
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Sabre
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« Reply #2 on: January 25, 2004, 07:58:00 pm » |
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i agree with the Forces, not enough.... i like the Misdirections rather than the extra Counterspells though, a little more versatile... and it can misdirect a berserk or sumthin... i guess it is a metagame thing... Yeah i wasn't sure if i should get karn or bosh... i was also thinking about some stifles, bnut i am not sure how many... this deck has a few big kinks to work out, thanks for the input
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The Grim Reaper
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« Reply #3 on: January 25, 2004, 08:56:22 pm » |
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Considering this deck doesn't seem very fast, I would recommend adding some sort of removal. Currently, I don't see a reason for using metalworkers because you have so few artifacts compared with most decks that use them.
Your win condition is kinda janky, so I would remove the mages contests for something more useful. Perhaps more draw/disruption would be useful here. For example: Minds eye, some mass removal red spells if ur meta is mostly creatures.
Also, I agree with the fact that you must add more 4's of. The deck as it stands is not very redundant, which a slaver deck should be. Misdirection should NOT be here. Maybe in the sideboard, but I dont see why.
Hope this helps!
PS: Periods are tech when used in 1's, not tripplets.
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Sabre
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« Reply #4 on: January 25, 2004, 11:02:10 pm » |
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I see, this deck doesn't seem to quite hit par does it. I made it to see if i could make sumthi that is quite different that could still compete, but i dont think this has much of a chance as it, is their any other slaver builds out there that could adapt well to this? just a thought, so far i am thinking 4x F0W taking out the mishra's workshop completely as i dont have the money for it, adding another ancient tomb, i know it is no workshop, but kinda budgeted that way, minds eye would be good also thinking about AK and Cunning wish. probably gonna get rid ot the metal workers too
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Sabre
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« Reply #5 on: January 26, 2004, 12:20:28 am » |
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well i worked on it sum more afetr getting opinions from every one here and some other people, and i changed the deck a little so here goes
Mana 1x Ancient tomb 1x Mountain 1x Island 2x City of Traitors 1x Tolarian academy 1x Strip Mine 4x Wooded Foothills 4x Volcanic island 1x Mana Vault 1x Lotus petal 1x Grim monolith 1x sol ring 1x Thran Dynamo
Disruption/Counter 1x Stifle 2x Counterspell 2x Misdirection 4x Force of Will
Search/Card draw 1x Fact or Fiction 1x Wheel of Fortune 3x Brain Storm( i seem to have lost my 4th one will be added soon) 1x Minds Eye 1x Tolarian Winds 1x Frantic Search 4x Accumulated Knowledge 1x Stroke of Genius 1x Braingeyser 3x Cunning Wish 1x Mystical Tutor 1x Tinker 1x Memory Jar
Creatures 4x Goblin Welder 1x Bosh, Iron Golem(possibly Karn) 1x Platinum Angel
Everything Else MD 2x Mages' Contest 3x Mind slaver
Sideboard 2x Mountain 2x Island 1x Boomerang 2x Rebound 2x Annul 1x Mages' Contest 1x Rack and Ruin 1x Pyroblast 2x lightning bolt 1x stifle
this seems to be a bit faster too me due to the extra draw, and the absence of the workshop doesnt seem to effect it too much
any feed back would be nice thnx
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