At the PT Amsterdam, various T1 side-events were held. This is a short report about the Saturday one where 36 people attended. After some discussion of our new TPS/Long build, this was the ideal testing ground. I went 3-2-1, which wasn’t enough to T8. I wrote this report anyway for those who care about this particular combo build. The major findings were that the deck in it’s current form just isn’t good enough, but that it’s still a viable build that deserves further research. A major advantage is the fact that it isn’t hated out as much as Long was anymore, but this is largely offset by the fact that it has no margin for error (you need to manage your mana just right because of the lack of LEDs) and as such is infinitely more difficult to play than Long ever was. For reference, the list I played:
4 Xantid Swarm
1 Mind's Desire
1 Chain of Vapor
1 Memory Jar
1 Tinker
1 Necropotence
1 Yawgmoth's Bargain
1 Yawgmoth's Will
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Hurkyl's Recall
1 Frantic Search
1 Windfall
1 Diminishing Returns
1 Wheel of Fortune
1 Timetwister
1 Ancestral Recall
1 Burning Wish
2 Tendrils of Agony
4 Brainstorm
1 Lion's Eye Diamond
1 Chrome Mox
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Emerald
1 Sol Ring
1 Black Lotus
4 Dark Ritual
4 Elvish Spirit Guide
1 Tolarian Academy
2 Underground Sea
4 City of Brass
4 Gemstone Mine
SB: 4 Seal of Cleansing
SB: 1 Simplify
SB: 1 Hull Breach
SB: 1 Balance
SB: 3 Meltdown
SB: 1 Tendrils of Agony
SB: 1 Diminishing Returns
SB: 3 Pyroblast
Round 1 – Jochem (Keeper)
Great. My playtest parter in the first round. Oh well, I went 5-1 against him the day before, so I wasn’t too worried. Even so, I lost game 1. He was able to FoW my Swarm and had an addition copy on hand, preventing me from going off early. A mox monkey stalled my attampts at recovery and a cycled Decree put me on a clock during which I found no answers.
Game 2 went better. I resolved a Will whhile as 18 life and proceeded to show him my hand after which he conceded.
Game 3 just lasted and lasted and lasted and we were called for time. After a Mind’s Desire that had gone horribly wrong (the best thing in it was an ESG...) I started beating him with the Elf and he did the same with a monkey. I had to topdeck a Will in my final turn to go off, and since he couldn’t win even by using a Decree, so he used a Mystical to fetch a FoW just in case I would make that lukcy topdeck. We drew.
0-0-1
Round 2 – Thomas (Shining)
Thomas was playing an unpowered version of The Shining. I never had many problems at all with this deck, even decent, powered builds, when I played Long, but this was damn tricky, and annoying as well since he actually had a phone coversation during the game. How rude! I lost game one after he brought hinself down to 10 by using multiple fetchlands under a Fastbond. I could take him down during the following turn with an easly Tendrils but he managed to play one for 9 copies while I was at 17.
Game 2 was even harder. He almost went nuts on me and played tendrils for 7 copies taking me down to 6 and himself to 31 with a Zuran Orb in play. This was gonna be hard. Some tutoring action helped. I played a Chain of Vapor with multiple copies on myself, recast my artifacts and did the same thing with Hurkyl’s Recall. A well-placed Will and a tutored Lotus ramped the spell count up to 15; enough to take him down (not forgetting the Zorb).
Game 3 was easy, fortunatley. He thought we would draw, but I just needed 2 turns to set up the win. I won the the 2nd turn of the extra time.
1-0-1
Round 3 - Marco (TPS)
Another playtest partner. This is a bad matchup for me. Even post-restriction, I’m faster, but he’s more resilient, packing FoWs and Abeyances. I beat him in game 1 and 2 without any difficulties to speak of, however. He made the mistake of not playing Abeyance on my critical turn in game 1, and just drew crap in game 2.
2-0-1
Round 4 – Tom (Zherbus Keeper)
ANOTHER guy I know well. Tom van de Logt is a great guy, but I didn’t come all the way to Amsterdam to play against people I can play in Eindhoven all day for free

Oh well, at least my games against Tom are usually interesting and weird and this was no exception. In game 1, he drew a really good hand as he had done all day long and with the power of hindsight, I should have mulliganed since my one shot depended on a turn 1 draw 7 which, properly exectuted, would have invloved saccing my LED. The look on his face made me chicken out however, and I played the Windfall without saccing the LED. He did counter it nevertheless, stating it was a shame I hadn’t sacced the LED as well. This was a very poor play by me. I should have either mulliganed or executed my initial plan without hesitation (he mulligined to 6 so there was a less than 40% chance he even HAD a FoW...). In the latter case however, I would have lost even more quiclky than I had now.
Game 2 was looking up since I resolved a turn 1 Necro off a Petal / Ritual (no land). I got greedy and decided I wanted to combo out the turn after sonce I was relatively sure he would have no counter by then. I payed 12 and drew a relatively good and which I screwed up completely, having to discard way too much good stuff ( a decision which took me the better part of 5 minutes). I had two chances to win two turns afterwards (Twister and Will) but he managed to FoW one and Drain the other, leaving me with the interesting board situation of:
a. no hand
b. 4 life
c. a Necro in play
d. 3 mana in pool without any sinks
e. a Mana Crypt in play
That’s game, boys!
2-1-1
Round 5 – Yannick (Scepter control)
Game 1 saw him resolving 3 scepters early on: one with an AK, one with a Hurkyl’s Recall (?!) and one with a Mana Drain. Given my hand, I had no choice but to concede and try again.
Game 2 gave me another turn 1 Necro. I decided to take Tom’s advice to heart (hell, he IS an ex world champion after all

and take it more slowly, refilling my hand to 7 every EOT. I didn’t draw all too well, but I had what I needed to go off when at 4 life.
Game 3 gave him the upper hand quicky. He resolved a mox monkey with which he beat me to 12, a Time Walk, an Ancestral and Intuitioned for AK’s, giving him incredible card advantage. The he played Will and repeated it all again. My heart sank. He played an Isochrin Scepter with a Stifle on it (?!) and passed. I couldn’t believe it when he allowed me to resolve a Will and Hurkyl’s Recall his Scepters to go in for the kill in the extra time once again. He should not have lost that game.
3-1-1
Round 6 – Richard (Vengeur)
Richard is an eloquent Englishman with a profound knowledge of the rules of the game. He was also a pleasure to play and we hand three interestign games. I won game 1 in turn 2, seeing only a Birds of Paradise and a piece of power on his side of the board and succesfully guessed what he was playing.
Game 2 went too slow for me. I needed both a Mystical and a Vampiric to set me up for the win. When I finally played a draw-7 after I had attacked with a Swarm, I thought I had won right there, completeley forgetting his morphed critter might be a Voidmage Apprentice. Well, it was. I was forced to wish for Balance to reset the board (I had no land and he had 4, plus a some annoying utility creatures so I needed to even th odds). After checking the wording of balance (what happens first) the graveyward order was fortunate for him. During his next turn, he was able to make his one remaining Shapeshifter a Dreadnaught and killed me.
Game 3 would decide if I’d T8 or not. Things went relativley well with me resolving a Swarm and setting up for the win. I needed two more turns when he played 2 face down dudes. I was at 14 life at that time. I was forced to attack with the Swarm as resolving my Lotus was the one shit I had to win the turn after. I just hoped he’d morphed 2 BOPs to scare me off. Well, he didn’t. A Dreadnaught and something I can’t quite remember smashed my face in.
3-2-1
SLOPS:
Everything. The deck was not what I had hoped, I made critical errors, the judges were more concerned with chatting up ugly chicks than with running the tourney and when they WERE there, they made bad calls (“Forgot to enter 4 Welders on your MUD list? Here’s a caution.”) or displayed horrible rules knowlegde (“If you have played a Will and habe 10 cards on hand at EOT, they go to the graveyard upon discarding.”) and the pairings weren’t random (order of registration). Type 1 is undersupported at such events.
DECK CONCLUSIONS:
- Chrome Mox is ass.
- ESG is relatively good even though ppl laugh at it.
- Swarm is much better than I had ever expected
- the SB is crap