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Author Topic: Sui-Stax  (Read 1636 times)
Plainswalker
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Clef123
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« on: January 27, 2004, 07:45:14 pm »

Ya I know it's a horrible name, I'll fix it later.

Basically what I started off doing was thinking to myself "I wish all the time when I played Chalice that I had a look at their hand" I also wasn't to excited about the Chalice Black decks that were going around. Now I've goldfished a bit with this to make sure it runs smooth enough, but not much else. I also have done something I am very much against, simply taking two decks and merging them. It useally makes something craptastic and this may be one of them.

Unfortunately I don't have a team to refine this, and I've been so busy trying to catch up with everything thats been going on that I'm afraid I'll just dump this. So here's the deck list, and maybe with a little help I can turn this around into something.

// Creature Base
        4 Juggernaut
        4 Withered Wretch
        4 Phyrexian Negator
        4 Phyrexian War Beast
// Control/Search
        4 Tangle Wire
        4 Chalice of the Void
        4 Hymn to Tourach
        1 Demonic Consultation
        1 Demonic Tutor
        4 Duress
// Mana
        1 Sol Ring
        1 Strip Mine
        4 Mishra's Workshop
        4 Dark Ritual
        1 Mox Jet
        1 Black Lotus
        14 Swamp

Creature Base:
I decided on transfering Negators and Withered Wretch over from Sui, although Nantuko Shade may be better then the Negator in this case. Originally there was going to be more artifacts so I didn't think I'd have enough black to make him be all that he could be.

Juggernaut and Warbeast were the creatures that seems best added, Juggernaut being easy to cast second turn either off Ritual or Workshop and the Warbeast being able to be cast first very easy. This part could probably be very re-worked, but these seemed like the right creatures at the moment (I'll talk about Goblin Welder at the end)

Control/Search:

The core of my problems, how much black, and how many artifacts? I had Sphere in place of Tangle Wire before, the way I feel about it though is Chalice should help vs combo while Tangle Wire clears the way.

There is no Yagwill or Necropotence in here right now because I was just trying to do the 4 of thing, I'll fit them in later when I have more idea where this is going.

Mana Base:

How to refine this? It seems to not mess the deck up right now, but it's probably a little janky. Through the eyes of the deck builder it's hard for me to see mistakes I useally would, so I'd love the help.

What about the loss of LD, both Wasteland and Sinkhole. That is probably a major hole in this deck.

On red, I think it can easily be added into, dare I say it, bloody-sui-stax....such a bad name. I didn't add red so I wouldn't go to much towards mud for right now. Welders would be nice, but some changes would need to be made on what sort of artifacts are in the deck.

Thanks  Wink
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RoadTrippin
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« Reply #1 on: January 27, 2004, 08:09:22 pm »

I doubt Workshops are useful in the deck. Wouldn't they be better off as Ancient Tombs and/or City of Traitors? (I'm leaning towards Tomb here)- That is a pretty savage core of fat, backed by the best disruption around. I like some parts of the idea.

on the topic of Tangle Wire- I'm not sure it's a very good card for a deck like this one. You don't really have any "board" advantage, if that is a term, producing cards, you just drop a fatty fat fat and disrupt hoping you can hold out for 4 turns. Sphere is good, but they you're getting close to Chalice Black territory, and you didn't like that deck...

This is going to sound like a wacky idea, but this is a wacky deck so I'm gonna throw it out there: if you stick with Workshops for artifact mana, why not use a Karn? Mud (a terrible matchup) can't play theirs anymore, plus you can use his ability of disrupt their manabase of moxen- not to mention it's just +1 fat creature. Just something to think about.
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Robert the Swordsman
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« Reply #2 on: January 27, 2004, 09:17:20 pm »

I think John might be right; the Workshops might end up getting in the way after their initial use, so you may want to cut them for an alternative mana source, and Ancient Tomb wouldn't be bad. You might even consider Crystal Vein...

...also, Chalice could prove very cool in this deck; I usually don't like the card and would simply use Sphere of Resistance over it, but in this deck, a Chalice cast in its most common increments (0, 1, and 2) wouldn't hurt you too much, so it's got potential.

I also like Tangle Wire in here; the cool thing about Wire is that, the first time you have to deal with it, it effectively has two counters on it due to the removing of one and the tapping of itself, so I can see you tapping out a Swamp and another land and swinging for six or so.

The Wretch's BB casting cost (as well as Hymn) might prove difficult due to the clashing of archetypes; they both like having their own color of mana in play and they like having it there quickly, so this could prove to be a conflict of sorts, but if you're only running four artifact-quickening lands (Workshop, Tomb, City o' Traitors), it may not end up being so bad. We'll see.

Other than that, it definitely looks like it's carrying some potential. Good luck with it.
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RoadTrippin
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« Reply #3 on: January 27, 2004, 09:24:51 pm »

woops, can't believe I missed this before. If you're running Workshops, there's no reason to not be running my favorite mana source of all time- Mana Crypt. If your first inclination to not running it is that it's useless, then you're on the right path of seeing why this deck shouldn't have Workshops in it.  Razz  But, Crypt is awesome as are lands that tap for 2.
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Dr_Tongue
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« Reply #4 on: January 28, 2004, 04:00:04 am »

I myself tried out a build like this late last year . Almost the same stuff as yours but at the time Smokestack was still the kill in $T4KS, so mine differed in the fact I ran 4 Smokestack/3 Sarcomancy/Necropotence over the PWB/Wretch.(old school sui card with some Smokestack synergy)

.. and the rest was almost identical save the Yawg's Win over Demonic Consult and 4 Wastelands crammed in (no Sol in mine or Wires). 5 strip effects are some good in the denial aspect.
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Plainswalker
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Clef123
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« Reply #5 on: January 28, 2004, 04:58:44 pm »

Hey thanks for the help guys.

@ Road Trippin': I know I talked about it with you and Rob afterward, but after thinking about it some more, I still think Workshop has a place in here. My reasoning behind this is because of the way the spells are worked right now, of course that could change. Negator is the only spell right now that would gain from Ancient Tombs since everything else with black is BB or 1B.

Also since you and Rob both brought it up, right now the BB or 1B is not a problem since I simply switched out the Wastelands. Again though I'd like to fit 4 Wasteland in and I'll talk about that at the end. Also about mana crypt as well. Karn may work, but with the idea just to turn my guys sideways, he sometimes might lose me games instead. Maybe a worthy sideboard card.

Quote
You might even consider Crystal Vein...
Remind me to beat you up later  Wink
@ Rob:
Ya I figured the Tangle Wire would be better then Sphere, and to Dr_Tongues comment, I figured Smokestack would be to slow. Tangle Wire seems to fit right in like people used to do with TNT just before it fell out of favor. (But it's back and better then ever, and would probably kick this things ass to)

To finsh it up, I am working on a version with 4 Wasteland, cutting swamps and playing around with the other spells since they get messed up (the black spells I mean), mana crypt seems like a worthy addition although I don't know how far I want to go into colorless, but hey, it's sui black, I gotta have something more risky then Negators right  Very Happy

So my main question now are

1.) How is the creature base, double black is not a problem right now, but I may post a list soon where I tried to cut some of the swamps for Wastelands, still need to test that vs. people since I can't really goldfish it. Suggest any and all creatures that may fit, no matter how wierd as long as they fit in well.

2.) Are there any big black spells I'm missing that fit in here, and is it worth it to go red as well?

Maybe I'm just insane and want to use 8 Ritual (4 Dark Ritual and 4 Mishra's Workshop) but it's fun to play and I would hope it has some potential or at least spurs other ideas for ways workshop decks can go.
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RobtheSwordsman: Well, that's true, but this was re-goddamn-diculous.
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