Hey thanks for the help guys.
@ Road Trippin': I know I talked about it with you and Rob afterward, but after thinking about it some more, I still think Workshop has a place in here. My reasoning behind this is because of the way the spells are worked right now, of course that could change. Negator is the only spell right now that would gain from Ancient Tombs since everything else with black is BB or 1B.
Also since you and Rob both brought it up, right now the BB or 1B is not a problem since I simply switched out the Wastelands. Again though I'd like to fit 4 Wasteland in and I'll talk about that at the end. Also about mana crypt as well. Karn may work, but with the idea just to turn my guys sideways, he sometimes might lose me games instead. Maybe a worthy sideboard card.
You might even consider Crystal Vein...
Remind me to beat you up later
@ Rob:
Ya I figured the Tangle Wire would be better then Sphere, and to Dr_Tongues comment, I figured Smokestack would be to slow. Tangle Wire seems to fit right in like people used to do with TNT just before it fell out of favor. (But it's back and better then ever, and would probably kick this things ass to)
To finsh it up, I am working on a version with 4 Wasteland, cutting swamps and playing around with the other spells since they get messed up (the black spells I mean), mana crypt seems like a worthy addition although I don't know how far I want to go into colorless, but hey, it's sui black, I gotta have something more risky then Negators right
So my main question now are
1.) How is the creature base, double black is not a problem right now, but I may post a list soon where I tried to cut some of the swamps for Wastelands, still need to test that vs. people since I can't really goldfish it. Suggest any and all creatures that may fit, no matter how wierd as long as they fit in well.
2.) Are there any big black spells I'm missing that fit in here, and is it worth it to go red as well?
Maybe I'm just insane and want to use 8 Ritual (4 Dark Ritual and 4 Mishra's Workshop) but it's fun to play and I would hope it has some potential or at least spurs other ideas for ways workshop decks can go.