TheManaDrain.com
November 10, 2025, 02:44:30 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 [2]
  Print  
Author Topic: Mirroden - The Slayer of T1?  (Read 4764 times)
Zherbus
Administrator
Basic User
*****
Posts: 2406


FatherHell
View Profile WWW
« Reply #30 on: September 08, 2003, 05:32:23 am »



Behold.
Logged

Founder, Admin of TheManaDrain.com

Team Meandeck: Because Noble Panther Decks Keeper
MoreFling
Guest
« Reply #31 on: September 08, 2003, 06:02:51 am »

I like the worldslayer from a card designer's point of view. I'm not too thrilled to use it, although it could be a good reset button in limited I suppose, when you're falling behind.
Logged
Browser
Guest
« Reply #32 on: September 08, 2003, 09:38:58 am »

Worldslayer kinda fits in the B/G regenerating everything theory.

It also has some good synergy with Deed...
Logged
Cuandoman
Guest
« Reply #33 on: September 08, 2003, 09:55:59 am »

The Worldslayer art has an oldschool look to it. Its simple. I like it. (the art)

As for this:



I cant see them printing it as is with fetchlands in T2. Its going to have to be tapped to be used. Then the 3 mana cost fits.
Logged
SpikeyMikey
Guest
« Reply #34 on: September 08, 2003, 04:40:45 pm »

Quote from: brianb+Sep. 05 2003,19:35
Quote (brianb @ Sep. 05 2003,19:35)The mox, I'd think, will need to get restricted from the getgo.  It's at least as good as mox diamond.

The artifact lands don't impress me much--only produce one color, vulnerable to nonbasic hate, killed by mox monkeys, kegs, and deeds, turned off by null rod.  That's a big price to pay to pump an academy.  Welder decks might find them worthwhile, but I doubt it.  It's not too often that welder decks lack a mox or some little thing to weld away.

Glimmervoid should get some play, but it's not really much better than existing 5-color lands options.

Thoughtcast seems good enough that it will find a home in anything academy-like.

March of the Machines seems worthwhile, but I can't quite see for what.  If you want to hose artifacts, blue has much better ways.  If you want to march on smash faces with an artifact army, karn is probably better.

All the rest of the stuff seems just plain too expensive to be worthwhile.
The mox is worse than mox diamond.  Quite a bit worse.  I don't expect to ever see it as a 4-of, even if it doesn't get restricted, because having a double mox opening would be shit.  If it produced every color, that'd be one thing, but it only produces the colors of the removed spell, and frankly, I'd rather be pitching a land than an actual good card anyway.  I can't say I ever want to have every land in my deck out, but I wouldn't mind casting every spell in my deck, that's why I run them, they're good.  You don't pitch things to FoW unless you need to, and frankly, the boost of a single mana is not powerful enough for this to see play as more than at most a 2 of.
Logged
VideoGameBoy
Guest
« Reply #35 on: September 08, 2003, 05:08:44 pm »

Quote from: SpikeyMikey+Sep. 08 2003,14:40
Quote (SpikeyMikey @ Sep. 08 2003,14:40)
Quote from: brianb+Sep. 05 2003,19:35
Quote (brianb @ Sep. 05 2003,19:35)The mox, I'd think, will need to get restricted from the getgo.  It's at least as good as mox diamond.

The artifact lands don't impress me much--only produce one color, vulnerable to nonbasic hate, killed by mox monkeys, kegs, and deeds, turned off by null rod.  That's a big price to pay to pump an academy.  Welder decks might find them worthwhile, but I doubt it.  It's not too often that welder decks lack a mox or some little thing to weld away.

Glimmervoid should get some play, but it's not really much better than existing 5-color lands options.

Thoughtcast seems good enough that it will find a home in anything academy-like.

March of the Machines seems worthwhile, but I can't quite see for what.  If you want to hose artifacts, blue has much better ways.  If you want to march on smash faces with an artifact army, karn is probably better.

All the rest of the stuff seems just plain too expensive to be worthwhile.
The mox is worse than mox diamond.  Quite a bit worse.  I don't expect to ever see it as a 4-of, even if it doesn't get restricted, because having a double mox opening would be shit.  If it produced every color, that'd be one thing, but it only produces the colors of the removed spell, and frankly, I'd rather be pitching a land than an actual good card anyway.  I can't say I ever want to have every land in my deck out, but I wouldn't mind casting every spell in my deck, that's why I run them, they're good.  You don't pitch things to FoW unless you need to, and frankly, the boost of a single mana is not powerful enough for this to see play as more than at most a 2 of.
Consider the new mox in Burning Academy (or Long.dec if you prefer) and revise your statements accordingly.

Aside from that, the new Mox, if printed as worded, is strictly better than Mox Diamond anyways.  Imprint isn't mandatory, so you can still at least cast it for free, unlike Diamond, which works for thinks like Tolarian Academy and Mind's Desire.

I think you need to consider the card more, it really is quite good.
Logged
HengeWolf
Guest
« Reply #36 on: September 08, 2003, 05:29:59 pm »

But if you don't imprint, wouldn't it be neutered? If it'd still tap for colorless, I'd rarely if ever imprint a card, so I can't see it working that way. I suppose playing it as a dead artifact could have occasional uses (welder?) . . . but I wouldn't say it makes the card better.

I want to see new moxes that have some drawback not involving pitching cards. When Mox Diamond was brand new I rushed out and bought four of them . . . only to wish they were basic lands 3/4ths of the time. Pitch-Moxes turn into combo-enablers, which is really the last thing you want for fast mana. I want something more or less any deck can use, which is probably expecting too much nowadays. How about a mox that can only be used to cast creature spells, or something similar? You know, something that'd be good in aggro and useless in combo, instead of the other way around. :\

Or perhaps we could see a new Mox that limits how many you can have in play; essentially restricting the player to using only one at a time. Like the legendary mechanic, but working independently for each player so you can't hose each other by playing the card first. Last time I checked, just one mox in play was about 1/50th as broken as playing 2+. How would a turn 2 Mox Anything be radically different than a turn 1 llanowar elf? Making the duplicate moxes in the deck into dead draws would also be a drawback, and theres the often ignored phenomenon that states a mox is essentially a basic land once you're a couple turns past first and can't play it the same turn you play a land.\n\n

Logged
James, Wizard Naive
Guest
« Reply #37 on: September 08, 2003, 10:36:53 pm »

@HengeWolf: Maybe by appealing to a player's status as an "owner".  For example,

New Blue Mox, 0, Tap to add U to mana pool.
You may only own one New Blue Mox or Mox Sapphire.

The wording sounds silly - as though Wizards is trying to tell you how many of these you can keep in your trade binder, but it seems to be functionally sound.  The result simply being that you can only have one of these in your deck and sideboard.
Logged
waSP
Guest
« Reply #38 on: September 08, 2003, 11:03:41 pm »

Am i missing something or can you just not imprint and tap for colorless.  I'm pretty sure that you need to remove a colored card to make the mox work.  I can recall MaRo or someone on that site saying that colorless is NOT a color.  Can someone clear this one up for me, please.
Logged
VideoGameBoy
Guest
« Reply #39 on: September 08, 2003, 11:55:28 pm »

Quote from: waSP+Sep. 08 2003,21:03
Quote (waSP @ Sep. 08 2003,21:03)Am i missing something or can you just not imprint and tap for colorless.  I'm pretty sure that you need to remove a colored card to make the mox work.  I can recall MaRo or someone on that site saying that colorless is NOT a color.  Can someone clear this one up for me, please.
According to the current wording, the card does absolutely nothing if you don't imprint it.  It's just a zero casting artifact with no ability.

Whenever a card says color, it must be one of the colors of Magic (WUBRG) - multicolored and colorless are not colors.
Logged
HengeWolf
Guest
« Reply #40 on: September 09, 2003, 09:24:57 am »

Quote from: Carlos El Salvador+Sep. 06 2003,01:30
Quote (Carlos El Salvador @ Sep. 06 2003,01:30)Gilded Lotus -  5
Artifact ®
T: Add three mana of any one color to your mana pool.
Over such beauty, wars are fought. With such power, wars are won.
Illus. Martina Pilcerova
# 175

Could you put a price on a black lotus, and not have it broken?  Well..  Lotus vale wasn't, but that was because of tempo loss of great amounts.
I find this entire analysis flawed. First off, Lotus Vale wasn't bad due to "tempo loss," it was bad because it didn't provide a speed boost (it basically made three lands into one big land), and getting it hit with a wasteland produced 3 for 1 card disadvantage, which could lose you the game right then and there.

Did I mention that Wasteland appeared in the very next set? What were they thinking! In a world without LD, I'd almost run a single Lotus Vale in some 5-color decks.

In answer to your question about Gilded Lotus: Yes, it can be overcosted into oblivion. This card is a bad Thran Dynamo, and we all know how broken that card is. Black Lotus is only good because it's very undercosted, as we all know. There's nothing all that inherently strong about adding 3 mana of any color to your pool.

This new card taps you out on turn 5, is a dead draw before that (unless you already have some acceleration, in which case you may only be "winning more"), and the bonus of multicolored mana is at it's most useless so late in the game. It's a textbook example of a card specifically designed only to *appear* useful.

Having said that, I'd consider testing it in workshop decks. If it works anywhere at all, it'll be with Workshops. Extra mana before turn 5 is always nice, but for 5 I'd rather have a memory jar . . . or something else that'll actually win the game instead of just adding three mana of any color. In standard, it just might see some use in decks that try to (ab)use the Decrees, but I'd give that a 50/50 chance at best.

Oh yeah, and I like the art . . . but it's still no Black Lotus. \n\n

Logged
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.093 seconds with 19 queries.