TheManaDrain.com
November 06, 2025, 05:53:48 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Article: Burning Through Type One  (Read 3246 times)
Smmenen
Guest
« on: September 24, 2003, 11:05:05 pm »

This article has been in the works for a long time, and I hope you all enjoy it alot.  

http://www.starcitygames.com/php/news/expandnews.php?Article=5820

Let me know what you think.  Part two is up next week.

Steve
Logged
dandan
Guest
« Reply #1 on: September 25, 2003, 02:08:18 am »

I felt that there is no need to rub it in the faces of the world's Sligh players. Even old Academy trounced Sligh. You failed to mention how the situation has worsened as Blasts no longer function as well at disrupting this combo. Not that Burning Academy pounding Sligh is relevant as Sligh has worse problems right now.

Apart from the Sligh bashing (it wasn't even a Sligh deck, just Goblins), another excellent article. I assume part 2 will mention how Chalice gives your deck a very sore bottom.
Logged
rozetta
Guest
« Reply #2 on: September 25, 2003, 02:58:35 am »

That was a really good read. It's nice to see how one can turn those not-so-broken looking opening hands into turn 1 and 2 wins with the right mindset. Sorta like those old Magic: the Puzzling things.

I admit to having interest in trying the deck out after reading that article. I've never tried it before because I'm missing chromatic spheres and lions eye diamonds (and perhaps a couple of sideboard cards).

Yep, good article.
Logged
MoreFling
Guest
« Reply #3 on: September 25, 2003, 03:01:41 am »

Good article.

When did Mox Diamond get back into the decklist? I've never ran that before, and I can't say I really missed it. With only so little land in the deck, you only would want to see it if you're going off with a Bargain right?
Logged
Magimaster
Guest
« Reply #4 on: September 25, 2003, 03:25:40 am »

so like...do you do anything else BUT play magic?




good article. I see t3h power.
Logged
dandan
Guest
« Reply #5 on: September 25, 2003, 03:41:48 am »

Old Academy usually used Diamond and Burning Academy discards more often than Academy, so discarding anything as a cost isn't too severe. In a deck without Fastbond, every land after the first is a wasted card and if you see 20 cards in a turn, it is usual to see more than 1 land. It isn't a great card but acts like a Lotus Petal that makes you pay in order for it to be reusable.  
(In addition it helps the Storm count, combos with Yawgwill and aids Academy)
Logged
MoreFling
Guest
« Reply #6 on: September 25, 2003, 03:50:53 am »

So dandan, what you're saying is that it's only good when you're going off already.
Logged
Hawk
Guest
« Reply #7 on: September 25, 2003, 03:55:25 am »

Very nice article! I'm looking forward to part 2.
I would like to know how to sideboard, espacially what to take out in the different matchups.

Hawk
Logged
Thug
Guest
« Reply #8 on: September 25, 2003, 04:16:06 am »

Quote
Quote The most difficult matchups are against Tog and Welder Mud (Heavier Brown Stax variant).

And still your running no Pyroblasts and only 2 seals to battle those two deck, the irony...

Nice article though,

Koen
Logged
Gabethebabe
Guest
« Reply #9 on: September 25, 2003, 04:37:08 am »

How do you find Time Walk in the deck? Have you considered cutting it because it really has few synergy with the deck´s idea?

I have it in the SB.
Logged
MoreFling
Guest
« Reply #10 on: September 25, 2003, 04:59:21 am »

I still think Time Walk is a nice way to build your position sometimes. It's definately one of the first cards to go.

However, in the sideboard, it makes a lot LESS sense than in the maindeck, since when will you ever wish for it?
Logged
Triple_S
Guest
« Reply #11 on: September 25, 2003, 09:10:35 am »

Very nice article that gives additional insight into the deck and how to play it.  As someone said previously, it does seem very much like a Magic:the Puzzling game everytime out.  In doing some playtesting against it this previous weekend, I will back up the claims that the deck is just completely degenerate.  Most of the time you are playing a version of solitaire rather than an interactive game.
Logged
Dante
Guest
« Reply #12 on: September 25, 2003, 09:44:42 am »

Quote from: MoreFling+Sep. 25 2003,03:50
Quote (MoreFling @ Sep. 25 2003,03:50)So dandan, what you're saying is that it's only good when you're going off already.
It's something that you can use to keep going off, rather than stalling or being one mana short (or colored mana short) on the next draw/tutor in the whole chain.

I understood the reasoning behind cutting it theoretically, but testing it, it's been good a lot more than not.  Tested a decklist with it back in (i.e. per steve's article I tried removing the 4th sphere), and I drew the Diamond 5 times and all 5 times, I was glad it was a diamond not a sphere (of course 5 times isn't a whole lot of statistical relevance, but...)

Dante
Logged
VideoGameBoy
Guest
« Reply #13 on: September 25, 2003, 11:04:54 am »

Quote
Quote The restriction of Mind's Desire left the designers undaunted, as well it should have. Mike had stumbled onto the breaking of Lion's Eye Diamond, a card often dismissed out of hand, but whose potential is fully realized in this concept. Colloquially, this deck is to be referred to as Long.dec simply because people have read Mike Long's promotion of it. While this is a misnomer, most people will know what you are talking about and so it is functionally useful. But to be more specific, Burning Academy is the proper name as the previous name "Burning Desire" is made obsolete by the fact that it is no longer centrally a Desire deck. While the deck may not actively try and get Academy in play, the way in which modern Academy decks attempts to combo out is not very different from this deck. Once Lion's Eye Diamond is restricted or if Mirrodin has a big impact, then this deck will morph back into a regular Academy deck, an updated build of Chapin's 1999 variant. Something which is far more manageable for Type One.

I'm still fond of the name Burning Desire, since it has that semi-sexual innuendo feel that is the trademark of all cool deck names (plus the fact that as far as I can tell, I was the first person to call it that).  In my meta, people still refer to it as the "Desire Deck", since Mind's Desire is by far the most feared card in the deck.

Very bold of you to use the word "once" instead of if.  Are you making a prediction?

I am sold on including Mox Diamond, and can't wait to try out Chrome Mox, as well.

Fantastic article, Smmenen.
Logged
Methuselahn
Guest
« Reply #14 on: September 25, 2003, 04:16:42 pm »

Quote from: VideoGameBoy+Sep. 25 2003,11:04
Quote (VideoGameBoy @ Sep. 25 2003,11:04)I'm still fond of the name Burning Desire, since it has that semi-sexual innuendo feel that is the trademark of all cool deck names (plus the fact that as far as I can tell, I was the first person to call it that).  
I suppose 'rectal agony' gives you warm fuzzy feelings too?

Oh, nice article.  I can't wait for the next article.  Maybe you will cover how the inclusion of unrestricted Mirrodin cards give you a first turn kill 50%+ of the time.  Also your prediction on how long it will take for Wizards to restrict stuff.\n\n

Logged
VideoGameBoy
Guest
« Reply #15 on: September 25, 2003, 05:53:27 pm »

Quote from: Methuselahn+Sep. 25 2003,14:16
Quote (Methuselahn @ Sep. 25 2003,14:16)I suppose 'rectal agony' gives you warm fuzzy feelings too?
Off-topic, but yeah, I named that one, too.  

It's all there in my sig.
Logged
beastmouth
Guest
« Reply #16 on: September 25, 2003, 11:05:14 pm »

Why do you list LED as being restricted in the 1999 Chapin list?

Good article otherwise.  I like how you basically say top-level Type 1 is a coin flip!  \n\n

Logged
Smmenen
Guest
« Reply #17 on: September 25, 2003, 11:06:06 pm »

Shhhh.    I actually stole that list from the paragons list and it was written up by Pat himself.  

Btw, I'm glad you guys all like the article.  Thanks so much!

Steve
Logged
Montana_Gamer
Guest
« Reply #18 on: September 26, 2003, 01:26:45 am »

I very much enjoyed it, and i will begin to test it whenever my lions eye diamonds get in. I do have a few questions.
Why is xantid swarm played over abeyance? is it because of the 1 cc difference? even so you have to attack with it, what if you are in a semi-scrub field, what would you put in for them? I really like academy now, and burning academy even made the deck stronger, so i can't wait to try this out. But i am really unsure about the swarm.
Logged
Zherbus
Administrator
Basic User
*****
Posts: 2406


FatherHell
View Profile WWW
« Reply #19 on: September 26, 2003, 01:32:23 am »

Quote
Quote Why is xantid swarm played over abeyance? is it because of the 1 cc difference? even so you have to attack with it, what if you are in a semi-scrub field, what would you put in for them?

Against a 'scrub' field, you don't need to put in anything against them. Also, Swarms are in for Abeyance because people generally don't bring in critter removal against combo.
Logged

Founder, Admin of TheManaDrain.com

Team Meandeck: Because Noble Panther Decks Keeper
MarkPharaoh
Guest
« Reply #20 on: September 26, 2003, 05:25:13 am »

Quote from: Magimaster+Sep. 25 2003,04:25
Quote (Magimaster @ Sep. 25 2003,04:25)so like...do you do anything else BUT play magic?
I guartee I play more Magic then anyone on this site but I don't know if thats a good thing or a bad thing, probably bad.  Damn, i'm a loser..

And once again, great article Smmenen .
Logged
urza's child
Guest
« Reply #21 on: September 26, 2003, 07:46:38 am »

Great article, but i do have a question about the deck.

For my meta, i have about 4 keeper, lots of sligh, 1-3 hulk decks (they always do well when they play it, two people's decks vary, one is always hulk), how should i change this deck? I'm guessing take out a time walk, mox diamond, and one other thing for 3 md xantid swarms, but i dont know what that other thing is. (i really dont wanna take out tinker)

thanks

EDIT: 2 things more, any eta on the release of burning desire article part 2? And does chalice truly mean that this deck loses? I feel that chain of vapor sb can fix all of these problems. Sphere, chalice, AND null rod.\n\n

Logged
VideoGameBoy
Guest
« Reply #22 on: September 26, 2003, 10:30:36 am »

Quote from: urza's child+Sep. 26 2003,05:46
Quote (urza's child @ Sep. 26 2003,05:46)Great article, but i do have a question about the deck.

For my meta, i have about 4 keeper, lots of sligh, 1-3 hulk decks (they always do well when they play it, two people's decks vary, one is always hulk), how should i change this deck? I'm guessing take out a time walk, mox diamond, and one other thing for 3 md xantid swarms, but i dont know what that other thing is. (i really dont wanna take out tinker)

thanks

EDIT: 2 things more, any eta on the release of burning desire article part 2? And does chalice truly mean that this deck loses? I feel that chain of vapor sb can fix all of these problems. Sphere, chalice, AND null rod.
Chain of Vapor does indeed, but Gorilla Shaman might be better, since decks that use Chalice will most certainly also be using 7 x SoLoMoxen.
Logged
urza's child
Guest
« Reply #23 on: September 26, 2003, 11:20:14 am »

Quote from: VideoGameBoy+Sep. 26 2003,11:30
Quote (VideoGameBoy @ Sep. 26 2003,11:30)
Quote from: urza's child+Sep. 26 2003,05:46
Quote (urza's child @ Sep. 26 2003,05:46)Great article, but i do have a question about the deck.

For my meta, i have about 4 keeper, lots of sligh, 1-3 hulk decks (they always do well when they play it, two people's decks vary, one is always hulk), how should i change this deck? I'm guessing take out a time walk, mox diamond, and one other thing for 3 md xantid swarms, but i dont know what that other thing is. (i really dont wanna take out tinker)

thanks

EDIT: 2 things more, any eta on the release of burning desire article part 2? And does chalice truly mean that this deck loses? I feel that chain of vapor sb can fix all of these problems. Sphere, chalice, AND null rod.
Chain of Vapor does indeed, but Gorilla Shaman might be better, since decks that use Chalice will most certainly also be using 7 x SoLoMoxen.
but shaman takes a lot of mana to stop a rod   . Also, i'd really like to fit one main deck chain of vapor, any ideas? And can someone possibly post/im/email/pm me how to sb versus the guantlet? Maybe smmmenen can let me have a peek at the next article? :-p
Logged
Burntgerbil
Guest
« Reply #24 on: September 27, 2003, 01:45:19 am »

sorry if I missed something, but I havent picked up a deck of magic since right before gush got restricted. Please tell me how the LED is best used, can you announce the spell and pop the LED in response to pay for it ? or do you always just pop it in response to the burning wish ? thanks for helping out soneone who should know better...


EDIT "Any draw-seven, any tutor, any Burning Wish may be played, and responded to with the sacrificing of a Lion's Eye Diamond to get mana to play the fetched or newly-drawn spells."

I missed that the first time thru....\n\n

Logged
BlurredWeasel
Guest
« Reply #25 on: September 27, 2003, 10:08:19 am »

I have not done playtesting, so the specific times when you want to pop it I can't answer, but you cannot use it to pay for a (normal) spell out of your hand (madness can be paid this way).  

The usual way to use it (as far as I can tell) is to cast either a wish or a draw-7 and pop it in response to the spell, floating mana.  Read the article at the top of this thread if you haven't it gives you a few guidelines on how to play it.
Logged
wuaffiliate
Guest
« Reply #26 on: September 28, 2003, 12:58:22 pm »

good read  glad to see a good long.dec article released.
Logged
Hawk
Guest
« Reply #27 on: September 29, 2003, 02:55:55 am »

Hey Smmenen, when is part 2 comming up?
It was your article that inspired me to play long in Dülmen. ^^

Hawk
Logged
Grand Inquisitor
Guest
« Reply #28 on: September 29, 2003, 06:46:03 am »

Quote
Quote At its highest echelon, Vintage is currently dominated by decks that have extremely narrow win ratios between the matchups. The result is that the coin flip and luck of the draw are more important than the actual win ratio. In other words, the standard error is greater than the win ratio

Well said, the only thing I would change is adding something about playskill to make the thought complete for any argument.  This is a quality, albeit, untimely article.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.149 seconds with 20 queries.