This post will focus on abusing several cumulative upkeep cards with Power Conduit as noted in the earlier thread. From the onset I question whether using 12 otherwise weak cumulative upkeep cards (ie.Unstable Mutation, Mystic Remora, Varchild's War-Riders) can be offset enough with the use of 4 Power Conduits.
I have been watching Special_K abuse players with his Mystic Remora Keeper variant of late. I agreed with Toad's statement here that Mystic Remora is inherently more of an Aggro-Control card than it is a control card: "Mystic Remora is more an Aggro Control drawing engine, because you plan on winning fast, and thus the drawback is not that annoying."
http://www.themanadrain.com/cgi-bin....y159985That noted, I think that Mystic Remora could easily be used as alternate Standstills in decks similar to: Landstill and Gay Fish. However, I want to drop the counterspells in lieu of different disruption, namely Blood Moon, Gorilla Shaman and Ankh of Mishra, all of which cripple some of the top decks.
Just as I began considering which forum to post this untested draft-list I remembered this 'old' Mirrodin post and decided to share my take on a *possibly* competitive + rogue UR almost-all-out-Aggro-hate deck.
I think that Mytic Remora requires full power (ie.off-coloured moxen) to suport it's cumulative upkeep demands in the abscence of Power Conduit. Blood Moon, 'Dibs, Wheel and 'Twister will benefit from full power (ie.all 5 moxen), and will be nice turn 1 drops.
I am concerned that Mana Crypt, Ankh and Serendib Efreet life-loss will add up too fast. If so, I may have to drop Mana Crypt and/or Ankhs in lieu of other hate such as: Tangle Wire [bad with Remoras], Sphere of Resistance [bad synergy with our Remoras?], Winter Orb [bad synergy with Remoras], Price of Progress, Back to Basics, or by adding 1-2 Zuran Orb [which is inherently at odds with Aggro mindset]. Pyrostatic Pillar [weak versus Dragon] causes a similar life-loss problem. Got any other hate I should consider in here?
If the Ankhs need to come out, I could swap them for these great cards to improve the deck's performance: Wastelands, Ophidians, Fire/Ice, or Force of Will.
Lastly, it is perhaps noteworthy that, especially without counter or bounce back-up, this deck is quite vulnerable to hate including: Null Rods, Powder Keg and Challice of the Void. RE: CotV, its casting curve is only slightly varied, as follows:
0 cc: 7
1 cc: 15
2 cs: 13
3 cc: 10
4 cc: 0
Sadly, by printing CotV and failing to restrict Mana Drain Wizards R+D has put all Aggro deckbuilders in a worse bind than ever before. For even as Aggro deckbuilders try to minimize their vulnerabilty to Keg/CotV hate by varying [read: increasing] their casting curves they risk giving Control decks more mana via Mana Drain.
//Name: UR-Power-Zoo v.1.1
//2003-Dec-05
//Cards: 62
//
//Mana: 25
4 Volcanic Island
6 Island
6 Mountain
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Emerald
1 Mox Jet
1 Black Lotus
1 Sol Ring
1 Mana Crypt***
1 Strip Mine
//
//Threats: 17
4 Gorilla Shaman [eats opposing moxen and Challices]
4 Varchild's war-riders [bad upkeep counters;
3/4 Trample]
4 Serendib Efreets [only threat with evasion, 3/4 Flyer]
4 Unstable Mutation [bad upkeep counters]
1 Black Vise [will you survive stalling my Remora?]
//
//Control: 8
4 Blood Moon [hate]
4 Ankh of Mishra [esp.good versus Dragon and decks with Fetchies]
//
//Combo: 4
4 Power Conduit [fix bad upkeep counters]
//
//Draw: 8
4 Mystic Remora [bad upkeep counters]
1 Ancestral Recall
1 Time Walk
1 Wheel of Fortune [good with moxen + Vise]
1 Timetwister [good with Moxen + Vise]
//
//Sideboard: 15
3 Red Elemental Blast [good vs. Control]
3 Rack and Ruin [good vs. Artifact.dec]
3 Tormod's Crpyt [good vs.Dragon]
3 Stifle [good vs.Dragon]
3 Fire/Ice [good vs.Standstill + Aggro]
//
//Considerations:
0 Wasteland [blood moon enuf?]
0 Sphere of Resistance [bad synergy with our Remorae?]
0 Force of Will [!]
0 Zuran Orb
0 Dwarven Miner
0 Ophidian
0 Tangle Wire [good if we drop Remora which taps us out even more]
0 Misdirection [good vs.Control
0 Price of Progress
0 Pyrostatic Pillar [good versus Academy, + Tendrils]
0 Fetchies [bad with Ankh]
0 Bounce spells: Chain of Vapor, etc.
0 Library of Alexandria [too fast?]
0 Frenetic Efreet
0 Mana Leak
0 Energy Flux [bad]
0 Arcane Lab [I like Pyrostatic Pillar better methinks]
0 Frantic Search
0 Flying Men
0 Jackal Pups
0 Powder Keg
0 CotV/Rods [bad++ with Conduits]
0 Goblin Sharpshooter??? [kill survivor tokens in absence of Conduit]
0 Cloud of Faeries
0 manlands
0 Rhystic Study\n\n