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Legend
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« Reply #1 on: July 03, 2002, 01:57:04 am » |
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ten potential first turn plays of Legend Black are not enough (four Duress, four Dark Ritual, Mox Jet, Black Lotus). Even if you do not own a Mox Jet and/or Black Lotus, I would still tell you not to play these Zombies - trust me, your deck will be plenty fast enough.
The argument that the Zombies provide the Suicide Black deck with more speed and early pressure is completely erroneous. I will explain why these cards merely give you the illusion that you are putting pressure on the opponent, when they are in reality doing nothing of the sort. First of all, the Zombies, as 2/2’s, are simply too small to scare control decks, or put them on any kind of significant clock, yet are also too small to scare aggressive decks. Even given a head start over Flesh Reaver, Nantuko Shade or Phyrexian Negator (I will leave Hypnotic Specter out of this, since it is not used for its size), the damage caused by the Zombies will easily be made up and then surpassed by these larger creatures.
Let’s imagine that I cast a Carnophage on turn one. By the end of the fifth turn, the Carnophage will have done eight damage. A different scenario: Let’s say that I was busy disrupting my opponent, and I couldn’t cast my Flesh Reaver or Nantuko Shade until turn three. By the end of the fifth turn, I will have done the same amount of damage with a Flesh Reaver as I did with the Carnophage that had a two turn head start! Similarly, Nantuko Shade will almost certainly deal at least eight damage in such a scenario - and in both of these examples I gave the Carnophage a head start just to demonstrate how much slower it is than the optimal creatures! So as you can see, the illusion of dealing more damage faster with Zombies is merely that - an illusion!
Additionally, in a deck where space is tightly packed with so many quality cards, you can not afford to waste space on mere 2/2’s. In order to get four-power from Zombies, you need to cast two of them. In order to get four power from Flesh Reaver, you only need to cast one. Or, think if it in a different way. Which would you rather do - cast a first turn Dark Ritual for three Zombies, or for one Phyrexian Negator? In the first situation, you have expended three cards in addition the Dark Ritual for six power of creatures at a combined casting cost of three. In the second situation, however, you get only one less power while expending only one card in addition to the Dark Ritual!
Playing Zombies ties up valuable slots that could be used for more disruption, more mana, and perhaps even more utility. The best solution to this is to consolidate and play the larger creatures with slightly higher casting costs that will quickly make up for their higher casting cost by putting the Zombies to shame in the damage race. Do you really want to be sitting across the table from another Suicide Black player who did the right thing, while you are still playing Zombies? I don’t think so.
JUZAM DJINN
You may like Mark Tedin’s brilliant artwork, and you may like the historical value of Juzam, but if you have not already come to grips with what I am about to say, it is time to do so. Juzam Djinn has NO place in competitive Type I, and it has been that way for quite some time now. Think about it - he is strictly worse against control and combo than Phyrexian Negator (the card he is most often compared to), while also being worse against aggressive decks than Masticore.
Phyrexian Negator is a full turn faster against control than Juzam Djinn, while Masticore can single-handedly ruin an aggressive deck’s assault, something that Juzam Djinn cannot do. Masticore also has several other advantages over Juzam that I have already discussed. These two niches that Juzam Djinn used to fill - being a fast clock against control, and being a large body against aggressive strategies - have been completely taken over by Phyrexian Negator and Masticore. I may as well briefly mention Juzam Djinn's Planeshift cousin, Phyrexian Scuta, which is similarly not usable in Suicide Black for the same reasons as Juzam Djinn.
CHIMERIC IDOL
When analyzing Chimeric Idol, there really has to be only one question asked, then answered. Is it better than Phyrexian War Beast? This is the most relevant question of course, because Phyrexian War Beast fills the same niche that Idol would have filled in the three mana artifact creature slot. My answer to this questions is no, Chimeric Idol is not better than Phyrexian War Beast, and it is not even as good as Phyrexian War Beast. For the same mana cost, War Beast gives you an extra toughness, which is a huge difference, given the common use of Lightning Bolt, Chain Lightning, and Incinerate in Type I. Phyrexian War Beast’s drawback is fairly minimal, while Chimeric Idol’s is seemingly minimal as well. However, Chimeric Idol’s status as an artifact, not an artifact creature, will make it completely useless if you want to use Null Rod (although I certainly concede that if you were using Phyrexian War Beast or Chimeric Idol, you probably would not be using Rod to begin with, since you would be in a highly aggressive metagame). Do note that Chimeric Idol does evade Balance, though.
JUGGERNAUT
For four mana, you just don’t get that much - a boltable creature that isn’t nearly as fast as Flesh Reaver and Phyrexian Negator, and not nearly as useful as Masticore. Phyrexian War Beast is better because its lower casting cost and higher toughness more than offset its lower power when facing off against aggressive decks. Sure, Juggernaut dodges The Abyss and Circle of Protection: Black, but Phyrexian War Beast and Masticore also do that.
THE PUMP KNIGHTS – ORDER OF THE EBON HAND & KNIGHT OF STROMGALD
Strictly worse than Nantuko Shade with the one exception of being immune to Swords to Plowshares. Do you really want to sacrifice the monstrous damage potential of Shade for these pedestrian choices? Weaker in every respect besides the protection from white - which essentially means “protection from Swords to Plowshares” given the total extinction of White Weenie decks.
THE SHADOWS - DAUTHI HORROR & DAUTHI SLAYER
I am against these cards for the same reasons as the Zombies - they are low-impact cards. In fact, you are paying one more mana than you would for a Zombie, and you still get the same power with a mostly lame ability. The shadow evasion ability will be mostly meaningless against control decks, all combo decks, and most aggressive decks. All control decks will have no blockers besides Morphling, and all combo decks have no blockers, period. Aggressive decks will not be intimidated by two-power attackers, especially ones that are so easy to kill. If you choose to run these cards in your Suicide deck, you deserve to be trampled to death by a large terrestrial mammal in a bog somewhere in Northern Canada.
THE SKITTERING CREATURES - SKITTERING SKIRGE & SKITTERING HORROR
I used to like Skittering Skirge, but right now, it just stinks. Phyrexian Negator, Phyrexian War Beast, and Masticore all come into play after Skittering Skirge does, which will cause you to lose the Skittering Skirge, cast it after the other creatures (which would defeat the purpose of Skittering Skirge’s lower casting cost), or even worse, hold back on your other threats! The flying ability is really not significant given the fall from prominence in the recent past of Moat - besides, even those Keeper players that use Moat will readily concede how difficult it is to get the 2WW needed to cast a Moat against Suicide Black.
As for Skittering Horror, it is actually halfway decent - at first glance. You get a four power threat for three mana, which doesn't seem all that bad. However, when you really think about it, you are not getting as much as you think. It is worse than Phyrexian Negator (better power to casting cost ratio), Flesh Reaver (better power to casting cost ratio), Nantuko Shade (no comment), and Hypnotic Specter (special ability). Skittering Horror is also worse than Phyrexian War Beast, since it has a higher toughness, and is an artifact creature that diversifies your creature base. Of course, Skittering Horror is also worse than Masticore. Let's also not forget about the obvious drawback of Skittering Horror, which while less annoying than with its lower-casting cost cousin Skittering Skirge, is still a major drawback, especially when you just need to pour it on in a creature assault and suddenly find that you will have to sacrifice the Skittering Horror to deploy another creature.
So summarizes the creatures of Suicide Black (and not of Suicide Black), but I would like to add one helpful guide to aid in your construction of a Suicide Black deck before taking it to the next tournament. This is a very cut-and-dry assessment, and is merely meant as a basic guide. Obviously metagames are not always as simple as I am about to make them. There are certainly more than three types of metagames, but for the purposes of brevity, I have prepared the following reference chart in such a manner.
SUICIDE BLACK CREATURE CHART
For A Heavy Control Metagame:
MAINDECK: Nantuko Shade, Hypnotic Specter, Phyrexian Negator, Flesh Reaver SIDEBOARD: Masticore
For a Mixed Metagame:
MAINDECK: Nantuko Shade, Hypnotic Specter, Phyrexian Negator, Masticore/Phyrexian War Beast/Flesh Reaver SIDEBOARD: Extra Masticores, or four Masticores
For a Heavy Aggressive Metagame:
MAINDECK: Nantuko Shade, Hypnotic Specter, Phyrexian War Beast, Masticore SIDEBOARD: Phyrexian Negator, Extra Masticores
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C. RESTRICTED CARDS
I will make this brief, since the issues are fairly simple with these cards, or because in some cases there are no issues at all.
DEMONIC TUTOR
No discussion. A must.
DEMONIC CONSULTATION
This excellent card certainly has a place in Suicide Black decks, but it is not a must because to use Demonic Consultation or not to use it is a very individual choice. The drawback to using Demonic Consultation is really not all that bad — it will generally get you the card you need with little trouble, at instant speed. However, there are people (including me) who do not use it because of the somewhat irrational but nevertheless well-grounded fear of bad consults, or merely the hesitation to use a card that doesn’t need to be used. Demonic Consultation will not win you games very often on its own, but it can help to find that Hymn to Tourach to finish your opponent off, or get that Phyrexian Negator to menace an opponent at a low life total. Just don’t ask me to use it. Go for it if you want.
VAMPIRIC TUTOR
Don’t use it. Worse than both Demonic Tutor and Demonic Consultation. Vampiric Tutor doesn’t put the card you need directly into your hand, resulting in a –1 swing in your hand size, and is just not an impact card often enough.
YAWGMOTH’S WILL
Not all Suicide decks use this card - and I don’t know why! In my opinion, the inclusion of a Yawgmoth’s Will in your Suicide deck is mandatory - this card WILL win you games single-handedly. While it is generally not an early game card, it can occasionally come into use early if you have a couple of Dark Rituals in the graveyard (or a Black Lotus) and some disruption spells to reuse again. If the situation dictates it, don’t be afraid to cast a “weak” will, meaning a Yawgmoth's Will that only gets you a Strip Mine or one spell back. In the mid-game, you will find that Yawgmoth's Will is generally the backbreaker, allowing you to direct a sudden blast of Dark Ritual/Black Lotus powered Sinkholes, Hymn to Tourachs, Wastelands, and creatures right back at the opponent who thought that he had seen the last of those cards. In the late game, Will is also a backbreaker, bringing back dead creatures to terrorize your unfortunate opponent once again. Use this amazing card.
NECROPOTENCE
If you are using Flesh Reavers, don’t use Necropotence. If you are not using Flesh Reavers, consider using it - although this is a contradiction. For, if you are using Reavers, you will probably be mainly concerned with beating control and combo decks. Yet, if you are not using Reavers, you will be mainly concerned with beating aggro decks - and Necro will not be very good in such situations. As a restricted card, Necro is sort of random - it doesn’t really fulfill a specific need anymore. I don’t use it, but it is still good. ------------------------------------------------------------
D. The Mana
I will now briefly discuss the manabase of a Suicide Black deck.
MOX JET AND BLACK LOTUS
Use them if you have them, of course. I will say this about Black Lotus, though - it makes a bigger difference than you think. I have won several games against control decks on the strength of the explosive Swamp + Black Lotus = Duress + Phyrexian Negator/Hypnotic Specter play, or even with a Dark Ritual thrown in, resulting in a first turn Phyrexian Negator/Hypnotic Specter AND Flesh Reaver with Duress backup. I would say that having a Black Lotus in your deck is worth at least a game or even slightly more per tournament that might have gone the other way - that is a difference worth pondering if you don’t have a Black Lotus, but you have the ability to acquire one.
DARK RITUAL
If you don’t want to use four Dark Rituals in Suicide Black, then you deserve to be severely beaten by an enraged pack of schoolchildren armed with cudgels.
SWAMP
I recommend using seventeen Swamps if you also have a Black Lotus and a Mox Jet in your deck, and eighteen if you are unpowered. Do not cut corners on the mana with this deck - especially since Suicide’s mana demands are fairly significant with Nantuko Shade now aboard, and Masticore waiting in the sideboard. You need at least two swamps in play to get things started, and more thereafter. You will pay dearly if you cheat your deck out of its mana. I am a firm believer that the proper way to build a mana base is to err on the side of caution and play slightly more mana, rather than slightly less.
SOL RING
You shouldn’t play this card maindeck unless you are also maindecking Phyrexian War Beasts and/or Masticores, since most of your spells require colored mana, not colorless mana. However, if you are maindecking the aforementioned cards, Sol Ring is good. It is even possible, and good, to sideboard a Sol Ring in along with Masticores to add a bit more speedy mana to power the Masticores. I am going to do this myself given the opportunity if I have an empty sideboard slot on a given day. Another reason not to maindeck this card is its obvious lack of synergy with Null Rod - you are already playing with Black Lotus and Mox Jet, and adding Sol Ring will start to make Null Rod a little annoying for yourself.
WASTELAND/STRIP MINE
I have already discussed these cards and their unquestionable value in the disruption section, I just bring them up here since they also count as mana sources, and as a reminder to never play less than the full compliment of five. Including Wasteland/Strip Mine, Swamp, Mox Jet/Black Lotus, and Dark Ritual, your total mana source count should generally be twenty-eight, and no less than twenty-seven.
BRIEFLY: WHAT NOT TO PLAY
Creatures warranted a more extensive section of this sort, but I will briefly touch on this issue with mana sources. First of all, do not, under any circumstances, play Mishra’s Factory. It will just give your opponent a Wasteland target in a deck that should have none. Mishra's Factory is also easily removed in a variety of other ways, and even more importantly, is impossible to use in a deck that already is at its critical mass of colorless mana in the form of Wasteland and Strip Mine. Secondly, do not ever use Rishadan Port - it is horrible and completely unnecessary given the superiority of Wasteland in this area. Also, the amount of colorless mana that this would mean including precludes the use of this card for the same reason as Mishra’s Factory.
In summary, do not, under any circumstances, use any nonbasic lands in Suicide Black besides Wasteland and Strip Mine - yes, that also goes for any absurdities such as Lake of the Dead and Cabal Coffers, two really bad ideas that I have heard thrown around from time to time. The last thing you need is to open up your manabase to attacks from enemy Wastelands. The sturdy manabase of Suicide Black is one of its strong points - don't turn a strength into a weakness.
Finally, never, ever, use any artifact mana besides Mox Jet, Black Lotus, and Sol Ring (in the way I prescribed). Off- color Moxes are a big no-no. You desperately need black mana, not colorless mana, and speed is certainly not a problem in this deck given the presence of Dark Ritual.
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E. The Sideboard
The sideboard of a Suicide Black deck is equally important as the maindeck. Black has a wide array of deadly sideboard hosers to cripple its enemies, and has the necessary options to battle enemy hosers as well. Also, there are the sideboard artifacts that I have already discussed, which I will look at again. Let’s take a look at these options.
MASTICORE
Well, Masticore has already been discussed at length. Four is a must if you are not using any maindeck copies of this card. You will want to bring this guy in against Sligh, Stompy, or any random aggressive deck. You may also want to sneak in a couple against Keeper if you think that they are bringing in Circle of Protection: Black or Light of Day. Also good against mid-range decks such as Parfait as you will evade not only the dreaded Circle of Protection: Black, but Story Circle as well. You may even want to bring in a couple of Masticores in the mirror match, despite their vulnerability to Hymn to Tourach.
POWDER KEG
You’ll want four copies of this card brought in against the same decks that Masticore goes in against. But you will also sometimes need to side this in against Keeper, which means that your Null Rods will have to come out. The reason that this is so is because Keg is your only way to deal with Keeper’s Ensnaring Bridge, which will certainly create severe difficulties for you if it is cast and not dealt with. The happy thing about this strategy is that you will at least retain the ability to deal with their artifact mana, and you may even be able to kill a Morphling with a Keg every now and then.
NULL ROD
As I have already mentioned, you are most likely going to want this either maindeck or not at all. However, the one time I might consider having a couple of Null Rods in the sideboard is in a situation where I expected mostly aggressive decks, but maybe a few dangerous Academy decks or other heavy artifact decks that the Rod might be able to aid against. Occasionally, you will encounter random decks using cards like Metalworker and a whole load of artifact mana that Null Rod will also be quite good against.
PHYREXIAN NEGATOR
As I have mentioned, Phyrexian Negator should only be in the sideboard if you are playing in a heavily aggressive environment with control being mostly absent or weakened, and if so, there should be four copies of this card in the sideboard.
DYSTOPIA
This is the best black sideboard card ever printed. If it only got rid of white permanents, or only got rid of green permanents, it would be decent. But as it is, this is an unbelievable card that has the potential to net you considerable card advantage at a very reasonable cost to your life total. Not only will you want it to remove usual nuisances such as Circle of Protection: Black, Oath of Druids, and Compost, you will find this card incredibly useful in removing creature hordes, or in removing random threats such as the occasional Miracle Grow or Super Grow deck, which generally relies on creatures such as Nimble Mongoose, Quirion Dryad, occasionally Werebear, and sometimes the dangerous Mystic Enforcer. I will typically play three or four Dystopias in my sideboard, and you certainly can’t go wrong with this card, especially in a random environment.
CONTAGION
Another outstanding sideboard choice. I will usually run three or four Contagions in my sideboard because of their excellence in several common matchups. These are other Suicide Black decks, Stompy, and creature-heavy Sligh. Contagions will also be quite useful against random scrubs, who will often be playing unusual creatures not often seen in Type I, but which will nevertheless be threats that need to be dealt with.
PERISH
This card can be great, but it is somewhat narrow in its uses when compared to Dystopia and Contagion. You’ll definitely want some Perishes if you are in a metagame filled with Stompy, Miracle/Super Grow, and random creature decks. As a general rule, the weaker your metagame is, the more you will probably want Perish. If you play in a truly weak, random metagame, and Dystopia and Contagion are not enough in the way of removal, then you may want Perish.
DIABOLIC EDICT
Good against the emerging Worldgorger Dragon.dec, but not nearly as effective as Planar Void. However, it does have the added advantage of being more versatile since it can also be decent against Accelerated Blue decks, especially those that run Ophidians in addition to the obligatory three or four Morphlings. Overall, though, a very narrow card that should not see play very often except against these decks, and even then only if they make up a large part of your metagame, or if for some reason you have empty sideboard slots to play with.
PLANAR VOID
This card is excellent against three decks: Worldgorger Dragon.dec, Pandeburst, and Survival. Pandeburst and Survival are not common decks in Type 1, but if Worldgorger becomes rampant, this will be an excellent solution to the menace. This card will completely halt Worldgorger Dragon.dec, as your opponent will be unable to go off with a Planar Void in play. As of now, it remains to be seen how prevalent this decktype will become, but I predict that Worldgorger will become a very important part of the global Type I metagame.
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Part IV: Building Suicide Black - The Optimal Suicide Deck
Is there an optimal Suicide Black deck? Well, there is no such thing as a 100% optimized deck since it is human beings that build decks, and not robots. However, I would like to offer what I believe to be the optimal Suicide Black deck available in the current Type I metagame, Legend Black, my Suicide Black deck that I have been playing for months. I developed this deck with the help of Yan “Negator” Margolin. Since then, I have made numerous adjustments, and have been promoting this deck endlessly during this period, using it to champion Nantuko Shade and some supposedly unorthodox Suicide deck-building concepts. The restriction of Fact or Fiction caused me to migrate from mono-blue (Legend Blue) to mono-black back in January, and I have been pleased with the transition. I will discuss the base version of the deck, metagamed against the heavy control metagame of Neutral Ground New York, then discuss what changes I would make to outfit the deck for different environments using some of the basic ideas I have discussed up to this point in the primer.
LEGEND BLACK (Composite Sample)
Creatures: (16)
4 Nantuko Shade 4 Flesh Reaver 4 Phyrexian Negator 4 Hypnotic Specter
Disruption: (14)
4 Duress 4 Hymn to Tourach 4 Sinkhole 2 Null Rod
Restricted: (2)
1 Demonic Tutor 1 Yawgmoth’s Will
Mana: (28)
4 Dark Ritual 1 Black Lotus 1 Mox Jet 1 Strip Mine 4 Wasteland 17 Swamp
Sideboard: (15)
4 Masticore 3 Contagion 4 Powder Keg 3 Dystopia 1 Sol Ring
Reserve Sideboard: (Ready to go if needed)
4 Planar Void 4 Perish 1 Contagion 1 Dystopia 1 Null Rod
As you can see, Legend Black is geared towards playing in a control metagame. However, it is easily customizable to fit whatever environment you play in while still retaining its original framework. Any of the sideboard cards that I have discussed up until this point would be considerations in the right metagame, cards such as Perish or Planar Void, as you see in my “Reserve Sideboard.” As for the actual gameplay of the deck, I would launch into a whole explanation of how it works, except for the fact that the sum of what has preceded this section should suffice. Furthermore, when I actually get to the section on matchups, I will elaborate on the playing of this deck.
The following is what I might consider in my imaginary sample “mixed” metagame:
CREATURES: (14)
4 Nantuko Shade 4 Phyrexian Negator 4 Hypnotic Specter 2 Masticore
DISRUPTION: (16)
4 Duress 4 Hymn to Tourach 4 Sinkhole 4 Powder Keg
RESTRICTED: (2)
1 Demonic Tutor 1 Yawgmoth’s Will
MANA: (28)
4 Dark Ritual 1 Black Lotus 1 Mox Jet 1 Strip Mine 4 Wasteland 17 Swamp
SIDEBOARD: (15)
2 Masticore 1 Sol Ring 4 Dystopia 4 Contagion 2 Perish 2 Null Rod
Notice the obvious benefit of running maindeck Powder Kegs - game one removal against creatures, albeit with the drawback against control decks that I have mentioned. Also notice the sideboard containing two Perishes, and two Null Rods in case a nasty Workshop or Academy deck ambushes you. The overall theme you should notice with this intermediate build is that it retains some of the faster anti-control elements while compromising a bit with the removal of Flesh Reaver and maindeck Null Rod.
Finally, here is what I might consider running in an environment where aggro runs wild.
CREATURES: (16)
4 Nantuko Shade 4 Hypnotic Specter 4 Phyrexian War Beast 4 Masticore
DISRUPTION: (14)
4 Duress 4 Hymn to Tourach 4 Sinkhole 2 Powder Keg
RESTRICTED: (2)
1 Demonic Tutor 1 Yawgmoth’s Will
MANA: (28)
4 Dark Ritual 1 Black Lotus 1 Mox Jet 1 Sol Ring 1 Strip Mine 4 Wasteland 16 Swamp
SIDEBOARD: (15)
2 Powder Keg 4 Phyrexian Negator 4 Contagion 4 Dystopia 1 Perish
Notice the complete transformation from Legend Black geared towards a control-heavy environment to the above. Sol Ring is now maindecked. Flesh Reavers are absent, as are Null Rods from both the maindeck and sideboard. Phyrexian Negators have been moved to the sideboard, and the Powder Keg count maindeck is actually decreased to two, since room needs to be made for the Masticores and Phyrexian War Beasts.
So I have presented you with three distinct possible builds of Legend Black, now let’s take a look at the matchups you will have to be familiar with when playing this deck in a tournament.
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