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Author Topic: Phyrexian Processor in Deck Parfait  (Read 11793 times)
Os-Vegeta
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« Reply #30 on: November 29, 2002, 09:14:06 pm »

Quote
Quote Would a more disruptive/pre-emptive (ie.Black) approach be a better way to go versus Control than adding less-synergistic-than-Mesa cards like Vise or Processor?

Would splashing Black diminish Parfait's stranglehold on Aggro?

I honestly doubt that splashing black for something like Duress (tutors would be nice... but I'm still out on that... too many slots devoted to black...) in a deck like Parfait is the best move.  Keeper can recover from a Duress - I've seen it myself as one Keeper player recovered from my first turn Ritual-Duress-Hymn a few turns later in Rakso-ish fashion.  Like Cuandoman and Dandan said, Black Vise "kicks control in the nuts" (at least until it's removed and we Parfait players pray for Argivian Find to recur it) so this could be the way to go.  I'd stick with the small red splash for Blood Moon, as it gives Keeper problems.

Quote
Quote Sorry if this is off-topic, but would Meekstone fit somewhere, if even just in the sideboard?  It stops all of the TnT creatures and Morphling.

Like Saucemaster said, there's a nice amount of TnT hate, but what I consider to be better vs. TnT and Blue-Based Control (Morphlings) is a card that Rogue has 1 slot for in his SB, and I've followed suit in adding in my SB - Cursed Totem.
Totem keeps Trisks, Welders, etc...  from playing their activated abilities in TnT, and it also keeps Morphs from being anything more than expensive 3/3's.  

Quote
Quote I am really enjoying this discussion.
I am too!  
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wb7h
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« Reply #31 on: November 29, 2002, 11:30:12 pm »

Quote from: Razor+Nov. 29 2002,13:49
Quote (Razor @ Nov. 29 2002,13:49)I vaguely remembered an older thread which took a minute or two to resurrect:
http://www.themanadrain.com/cgi-bin....parfait
Its really nice to have a post of your's mentioned  

But anyways, os-vegeta, yeah, i got tired of missing those slots the tutors took up. I just found that in running them i rarely used them unless i was allready winning.
 
As for Vise or the Processor, i just imagine myself playing against parfait. Getting a Vise whipped on me would hurt ALOT, whereas the Processor is just a big mana drain target. The Vise is alot easier to get out, only costing one mana it can easily be Argivian Find-ed out and played again multipule times within a single turn, which will greatly increase it's chances of hitting the board.

Quote
Quote Why not try adding Disrupting scepter or scrying Glass to combat control since for 3 mana you take a chance to get a 1 card advantage or you get the advantage for sure.

I think that Disrupting Scepter is way too slow to be brought into consideration, imho. Black Vise is just alot quicker, and doesnt require any aditional mana to use.
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Saucemaster
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« Reply #32 on: November 30, 2002, 01:51:18 am »

Quote
Quote I would say one, since Black Vise is restricted.

You are so very, very right.    Brain fade on a colossal scale.  I suppose it actually helps my point, come to think of it.  Pretend I was being ironic.  

As for splashing, I was just sitting around today toying with different splash-color ideas.  Actually, I was thinking about whether it was worth it to invest a little more heavily in red.  (Almost all the games I've stolen from Keeper were stolen with Blood Moon, so I'm probably not taking that out anytime soon.)  What other red cards might be interesting in the deck?  Winds of Change could be good, but might be too conditional, and an old primer of K-Run's mentioned that he found Wild Research to be less interesting than it seems to be at first glance.
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Razor
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« Reply #33 on: November 30, 2002, 05:57:21 am »

One more splash idea:

Quote
Quote City of Solitude:
  Info: Color=Green     Type=Enchantment           Cost=2G               VIŽ
Text(VI+errata): Players can play spells and abilities only during their turn.  (Triggered abilities are unaffected.) [Oracle 1999/07/01]
Does not stop continuous abilities from working. [bethmo 1997/02/05]
Does not stop triggered abilities from being put on the stack.  They are never "played". [D'Angelo 1999/07/01]
Mana abilities are prevented. [D'Angelo 1999/07/10]
Can affect abilities of cards that are not in play because it prevents players from announcing those abilities. [DeLaney 1997/02/19]

City of Solitude and Blood Moon are two permanents which would generally spell death for any multi-coloured Control deck imo.  Since it doesn't have to come out fast to be effective, splashing as few as 1 Forest and 1 Mox Emerald might be enough green mana.  It would be running four green mana and four red mana sources.  It has just as much synergy as Blood Moon does.

Since my metagame is dominated by Blue-Based Control, I may even maindeck a City of Solitude.\n\n

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bebe
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« Reply #34 on: November 30, 2002, 04:58:52 pm »

Actually if you are palying Cherry Parfait and looking for an extra threat, Land's Edge might be the ticket.
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Project5
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« Reply #35 on: November 30, 2002, 05:14:47 pm »

Razor, I'd like to mention that if Claws are not enough to combat control, I'm not sure that a City of Solitude is on par with Blood Moon, or even helpful to Parfait at all.

City of Solitude prevents you from using Story Circle on opponent's attacking creatures, Chanting during their upkeep, Racking at the end of their turn, or using Claws/Zorb at the end of their turn to make Land Tax work at the beginning of your upkeep, or even making lots of pegasi at their end of turn.

On the other hand, Blood Moon hits multicolored aggro as well as control.

--Ben
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cooberp
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« Reply #36 on: November 30, 2002, 06:10:05 pm »

Story Circle doesn't stop Ophidians, unfortunately.  They don't have to deal combat damage, they only have to be attacking and unblocked.

I must say I don't understand how one-ofs like Claws of Gix are an answer to Keeper's buyback spells.  In a deck with no tutoring and a drawing engine that is slow to assemble and easy to remove, how can Parfait expect to find a situational card like that when Keeper draws into or searches for one of its Wishes?  You'd have to run 3 for it to be a real answer, and you don't want to be taking out 3 cards and 3 sideboard slots for Claws of Gix.

That's why I feel Parfait will always have a poor matchup against control--it basically relies on topdecking, and it devotes an overwhelming number of slots to aggro.  I just don't think you can come close to taking half from a deck like Keeper without reliable draw, search, and disruption.  I've done that with green and black; that might not be the only way to go.  But they just haven't printed the cards for Mono-W to be anything other than idietomindtwist.dec.
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Dozer
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« Reply #37 on: December 01, 2002, 09:18:58 am »

K-Run: Exactly which kind of Keeper are you facing? I have yet to see a version that has cut D-Blow from the maindeck and did *not* add a second Cunning Wish. And if there are two Wishes main, Keeper has acces to both Allay and Pulse...
I think that Claws of Gix or Jester's Cap might be the only way to deal with the Buyback. Diversifying Parfait's threat-base sounds good (and Black Vise is a strong addition), but the Buyback spells can not be apprehended this way.

And what are you going to do in game 2?

The only thing I see is a sideboard strategy forming here - play the first game *without* artifacts, and side in Black Vise and Processor or whatever in the second game. That way, you are more likely to encounter an ill-prepared opponent, and guessing your game-plan gets a lot harder.

Dozer
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Project5
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« Reply #38 on: December 01, 2002, 04:18:09 pm »

cooberp: I suggested running two main Claws of Gix, as well as the three Aura of Silence/Seal of Cleansing that are all ready there. Five ways to deal with two buyback spells has been kind to me so far.

About your claim of Parfait having a bad matchup against control, the only problem it's had recently is the proliferation of buyback spells. Before that, ask Kl0wn how his version faired against control until an opponent started running a SB Shattering Pulse. With mine it was still a fight, but there were no blatant weaknesses; most of the "overwhelming number of aggro slots" are still useful against control.

I'm always happy to see a Wrath of God against Keeper or Ophidian, because if I can run them out of Morphlings I win. Swords to Plowshares hits Mishra's Factory, and Story Circle may not stop ophidian from drawing extra cards, but if it can be protected from buyback spells, they'll be forced to kill you with a mox monkey.

Keeper's Mind Twist is rarely a game ender because Parfait relies on permanents in play, rather than cards in hand to gain advantage. A large Mind Twist only hurts if the Parfait player has nothing in play, but then they've lost anyway. But once the buyback issue is solved, it will be much harder for Keeper or Ophidian to get rid of Parfait's permanents on the scale that is needed.

--Ben
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Gabethebabe
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« Reply #39 on: December 02, 2002, 03:35:09 am »

Quote from: Rebel428+Nov. 29 2002,19:49
Quote (Rebel428 @ Nov. 29 2002,19:49)Sorry if this is off-topic, but would Meekstone fit somewhere, if even just in the sideboard?  It stops all of the TnT creatures and Morphling.

Meekstone to stop Morphling, you made my day. Have you ever read Morpling? How many of its abilities you know by heart?
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Rpgraccoon
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« Reply #40 on: December 02, 2002, 09:20:14 pm »

How about the use of Defense Grid it ups the cost at least to cast the counterspells the control decks need. Plus its cheep and makes it where you don't have to splash colors. As for Morphling Parfait don't run creatures with activated abilities so why not try Cursed Totem then morphling is only a 3/3   However, its just an option till Humility get aboard  

As for Processor, I personally prefer Black Vise as a suggestion though if you do empty their hand they still have problems drawing more counters without the chance of getting hurt.
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Brislove
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« Reply #41 on: December 03, 2002, 02:00:24 am »

why do we need MORE MORPHLING HATE? totem is good vs welders. if you get a humility TNT loses. If you don't get TnT 2 things are needed disechant effects and creature removal this deck is by no means lacking either thing...i haven't had any trouble with TnT. this deck runs alot of BOTH the things that hurt TnT and after SB it's just more.....
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K-Run
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« Reply #42 on: December 03, 2002, 02:09:27 pm »

BTW, Oblation is returning to the crap binder. Not that it wasn't good, but I realized it would be a very nice target for an opponent's Misdirection.

 
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Rebel428
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« Reply #43 on: December 03, 2002, 06:46:21 pm »

Quote from: Gabethebabe+Dec. 02 2002,02:35
Quote (Gabethebabe @ Dec. 02 2002,02:35)
Quote from: Rebel428+Nov. 29 2002,19:49
Quote (Rebel428 @ Nov. 29 2002,19:49)Sorry if this is off-topic, but would Meekstone fit somewhere, if even just in the sideboard?  It stops all of the TnT creatures and Morphling.

Meekstone to stop Morphling, you made my day. Have you ever read Morpling? How many of its abilities you know by heart?
<slaps himself on the forehead> Sorry sorry sorry, I kinda forgot about Morphling's untapping.  I guess it's because it isn't used as often as the other abilities that I don't really remember it off hand.
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Brislove
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« Reply #44 on: December 04, 2002, 05:24:02 am »

thats allright it would work with cursed totem out  silly unfairly good little shapeshifter....what would t1 control be without you

Obalation is a good card that doesn't quite do enough:(. it would however own as a cantrip , but allas it's not so...it fails to be good.
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Zherbus
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« Reply #45 on: December 04, 2002, 06:21:51 am »

Closed. This seems to have been reduced in quality discussion wise.
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