Fish Primer- Phantom Tape Worm and BeBe, honorable mention to Razor for keeping my old e-mails
I had been out of magic for about two years before I got into type 1. A friend of mine brought over some net decks made of proxy cards, in particular a deck called “keeper”, which he billed as THE best deck in type 1. At the time I still had my old competitive type 2 Urza era control deck assembled. It hadn’t been played in a very long time, so I blew the dust off it and matched up vs. “keeper”. I was fairly confident in my U/w control deck; it had won me quite a few tourneys. I had great cards in my deck like Palinchron and Catastrophe, with broken buyback card draw in the form of whispers of the muse, and plenty of solid vanilla counter spells to stop control dead in its tracks. Needless to say I got my ass handed to me. I attacked keeper with a couple of other decks we still had assembled from back in the day; tempest sligh, en-kor white weenie, and old school recsur (w/spirit of the night), keeper ate them all up.
So I remained convinced that this deck was simply unbeatable. But we were putting “keeper” through the gauntlet, seeing what it was capable of. It had already beaten what I regarded as the cream of the crop from my type 2 days, and I didn’t really have any other decks to test it against. So I pulled out my casual merfolk theme deck from off the shelf. It was a silly little deck; lots of little blue guys plus curiosities all backed up with a few counter spells and some bounce. It, of course, was not a competitive deck at the time. And got no respect from any of the guys in our circle, myself included. So I sat down and played against keeper, fully expecting to lose. But somehow fish wins. WTF?! The best deck in the most broken format loses to a casual creature theme deck?! It was the first loss keeper had taken that night, and that was the beginning of Fish for me.
-Phantom Tape Worm
Fish, as an archetype, is blue based weenie aggro-control that relies on tempo and card draw for the win. Before you laugh off and dismiss this deck archetype as a steaming jank pile, let me share a quote with you:
Quote "I would like to add that this deck, although incredibly weird looking has been a consistent performer in Richmond and has proven to be a particularly annoying match up for Keeper on account of the combination of Null Rod and the man-lands. It definitely has some problems with TnT, but it's easily a solid contender in any metagame. This is also a very, very good option for people doing budget deck building as it loses very little without the big money cards and has a strong aggro-control feel to it with strong weenies, tough to kill threats, and slight counter backup."
-Azhrei
Fish is aggro-control and in the rock scissors paper game of magic, it generally beats control and combo, but loses to aggro. This is of course a huge generalization, since the type 1 metagame can be extremely diverse.
*In all my sanctioned playing I’ve found that fish is fairly strong vs. most forms of aggro...well, minus TnT (the nightmare match)
In a competitive type 1 environment, Fish’s strength comes from its aggro-control strategy (attack and defend) and its ability to draw cards quickly. The more spells it draws into, the more likely it is to win the match, regardless of what it is up against.
There are different types of Fish decks within the archetype, and fish continues to evolve. In the past there was Frozen fish, an extended deck that ran winter orbs and quick blue fish with gush as its drawing engine. This may have worked in extended but because winter orb is weaker in type 1 (with all the moxen floating around, and aggro’s 1cc mana curve) this deck should probably stay in extended. Or alternatively lose winter orb and become a non-basic hate deck using back to basics.
But rather than become a dirty non-basic hate deck, fish evolved. It dropped gush as a card drawer and now uses other more synergistic options.
More current forms include gay fish, big gay fish and curious fish. These are all essentially the same deck in principle, but each has its own playing subtleties that warrant different descriptors.
This primer will focus on “Gay Fish.”
“Gay Fish”
creatures
4 Rootwater Thief
4 Manta Riders
4 Lord of Atlantis
4 Cloud of Faeries
spells
4 Force of Will
3 Misdirection
4 Standstill
4 Curiosity
3 Null Rod
1 Coastal Piracy
1 Psionic Blast
1 Time Walk
1 Ancestral Recall
mana
1 LoA
1 Mox Sapphire
1 Strip Mine
2 Wasteland
4 Faerie Conclave
4 Mishra's Factory
9 Island
The deck is clearly gay, look at all the faeries …err…not that there’s anything wrong with that.Gay Fish is an archetype that has surprised many. At first glance it seems innocent enough; few restricted/power cards, few counters, and an assortment of rather harmless looking creatures. No spectacular mind-blowing uber-broken first turns, no 12/12’s on turn 1, no mind twisting the opponent’s hand away before they can drop a land. In fact more often than not, gay fish’s opening play will be “land, go.” However, even without the capacity for a spectacular start, Gay fish can often muster enough of a counter defense to reign in those broken openings. And just as the opponent has spent his early resources in a failed attempt to do something degenerate, gay fish capitalizes with a free creature, some man lands, and a standstill, gaining both tempo and card advantage. And from there it will snowball. An early advantage quickly gets out of control as gay fish draws into more free counters, weenies and card drawers. Soon the opponent is overwhelmed by a school of effeminate fish.
So what is the deal with those gay fish?Gay Fish sports sixteen creatures and eight man lands. If you include the man lands that’s 24 creature cards, which is a very high threat density; on par with or exceeding most white weenie builds. And like most mana drain era weenie decks, the creatures have casting costs no greater than two. This allows gay fish to operate very consistently in the early part of the game (dropping critters on turn one or two) while simultaneously giving it less truly juicy mana drain targets.
And then of course there’s the man lands, uncounterable free creatures. The inclusion of the man lands gives the deck extra resiliency to global sweepers and the capacity to deal more damage. Note that the man lands also work very well with standstill.
Manta Riders – A 1/1 flyer for 1 mana, he gets big with a lord in play. While not as dangerous by himself as oh say goblin welder, he’s an excellent curiosity target due to his evasion, and necessary for a merfolk build.
Rootwater Thieves - although a two casting cost 1/2 creature, its ability and evasion make it a great addition to the deck. If left unchecked, it can quickly neuter some of the best decks in type 1. While they aren’t particularly strong vs. aggro, the fact that they can fly and get larger with a lord in play make them decent.
Lord of Atlantis - The game is over quickly if he hits
the table against any number of decks. Not only does he provide a crusade effect for your creatures, but he also provides them with the often-overlooked islandwalk ability. This can really save your ass when you are staring down a morphling.
Cloud of Faeries – not a fish, but definitely worth a slot. She flies for free (good with curiosity/coastal piracy), she untaps your lands (good with library of Alexandria, man lands, situations where you have WAY too many cards in hand and need to drop a barrage of creatures ASAP, good turn 2 pre standstill drop), and cycles under standstill. And to top it all off, no one ever counters a faerie, she's totally innocuous. Many people question the inclusion of cloud of faeries in gay fish, but in a build that utilizes standstill there really is no room for debate, she is the best creature for the job.
Mishra’s Factory – Arguably the best man land ever printed, he provides a solid anti-weenie wall as a 3/3 on defense, and acts as an uncounterable beat stick versus control.
Faerie Conclave – As a general rule, lands that come into play tapped do not see much competitive play. The reason for this is that you simply cannot afford to be slowed down a turn in a speedy environment. However gay fish breaks this rule, with all of its “free spells” it can afford to put a land into play tapped. Also, if you examine the gay fish mana curve you will see that 2 is the magic number. So long as you don’t draw two Conclaves in your opening hand as your only mana sources, the come into play tapped problem should be no problem at all. Turn one you would simply drop the conclave and say go, and then on turn two you’ll begin casting spells. That said, faerie conclave is an excellent land in this deck; it’s aggressive, evasive and to top it all off it produces blue mana.
But what about coral merfolk or river merfolk? They’re gay too, right?Sadly the other blue fish just don’t make the cut. Even with the two power, they don’t possess the requisite evasion.
But what about other cool blue guys? Serendib efreet is good, or ooh ooh I know, what about morphling! Why don’t we try him?Neither serendib, nor morphling have a place in this deck. Upping the casting cost of your threats is a mistake, both for the deck’s consistency and tempo.
So where’s manadrain? Isn’t this supposed to be a blue deck?Free counter spelling is absolutely imperative to Gay Fish’s survival in the most broken of formats. Most of the time you will be tapped out, either activating man lands or casting spells. Gay Fish is an aggressive deck and does not have luxury of sitting back and waiting for the opponent to walk into a manadrain. Gay fish uses zero regular counter spells, everything is pitch activated. This allows you to simultaneously attack and defend. A very useful tactic since your strategy relies on fending off the bombs while you overwhelm your opponent.
Force of Will – WOW, is this an amazing card! If you could include one more, you probably would. There simply is nothing that even comes close to the ultimate pitch counter spell…with the exception of perhaps…
Misdirection – In type 1 this card rivals force for its ability to not only stop a bomb, but to blow it back in your opponent’s face. Misdirection put the fear of god back into so many decks that would otherwise not think twice about casting their targeted spells. Of course, since misdirection is less versatile than force of will and occasionally is a dead card, we have less in the deck. It remains a “three of”.
You know, I just realized you only have four counter spells in this deck? What the hell? The counter spell count is low, but we make up for that with card draw. By drawing into more cards quickly, it seems as if there are more counter spells in the deck. And the card drawing process actually works rather nicely with the counter spells since they all require a pitch in the activation.
Being able to out draw your opponent is absolutely critical in fish. Think of it like this, you are playing a weenie deck; you win like most other weenie, by swinging with your little guys. Most good weenie decks have solid creatures; cost efficient, usually with the creature's power being greater than his converted mana cost. e.g. jackal pup, Gazban Ogre, Savannah Lions, Kird Ape, etc. As a fish deck, you don't. The weenie decks of other colors all have better creatures than you do. Sligh, Stompy, Zombie Sui, Zoo, Slivers, and even White Weenie, they all have faster more destructive and (in white weenie's case) more resilient creatures. They can outrace you for damage and they can often gobble up your critters with theirs, so how do you expect to compete?
The answer is card draw.
Your greatest strength is that you can use really good cheap draw spells that happen to work exceptionally well with fishes. Curiosity in particular is a great card for this deck. In adding curiosity, you're going to want to make sure your creatures are sufficiently evasive. Manta riders and Rootwater Thieves come built in with flying so does cloud of faeries. Contrary to what most of the people think of competitive type one, evasion is not an irrelevant creature ability. People do play creatures in type 1, and knowing when to block and when to attack is just as important as knowing what spells to fight over in a counter war. If you can’t get your creatures through to activate your card drawers, then the deck will quickly grind to a halt.
Curiosity – this is one of the two most important enablers of the deck. It essentially turns any of your otherwise weak creatures into an ophidian that also applies just a little pressure. An early curiosity unchecked can quickly snowball into a victory. Once you get a few extra draws out of it, it becomes very difficult for the opponent to keep up. Cast it on the turn you are going to attack if there is the possibility of spot removal. It only needs to draw once for it to replace itself, every draw beyond the first is raw card advantage. Gay Fish runs this as a “four of”.
Standstill – The second of the two “four of” card drawers in the deck and perhaps the most controversial. Many people dislike this card as it can bite you in the ass. However, in all of my sanctioned games I’ve only had standstill truly backfire once. Every other time I’ve cast it, standstill has been ancestral recall numbers 2 through 5. Additionally, standstill is one of those cards that throw the opponent for a loop. If they haven’t played against standstill before they may try to wait it out, hoping that somehow their board position will improve before they break it. This usually translates into an extra turn or two of man land beat down before they realize that they don’t have any choice but to cast something and allow you to draw away. The thing is, with eight man lands, three strips, four cyclible cloud of faeries, library of Alexandria, and maze of iths on the sideboard, there simply is no deck that is better equipped to take advantage of standstill period. Standstill is a very strong card and love it or hate it, it does have a place in gay fish. And as a rebuttal to arguments that standstill is a “win more” card, I say consider the following example versus sligh:
Sligh Turn 1: mountain, goblin cadets
Gay Fish Turn 1: island, manta riders
At this point both players are even
Sligh Turn 2: mountain, jackal pup, bolt manta riders, attack with jackal pup
Sligh gains a momentary upper hand
Gay Fish Turn 2: mishra’s factory, cloud of faeries, standstill
Fish equalizes things and forces sligh to give up card advantage if it wishes to press the attack
Compare that with…
Gay Fish Turn 2: mishra’s factory, cloud of faeries, saprazzan heir (I’ve been seeing this as some people’s alternative to standstill lately, don’t waste your time with it)
Sligh can burn out the extra creature at a one for one exchange rate and not think twice about it. Drawing lots of cards that can draw burn away from your head, or potentially blow it back in their face will give you the game. As you can see standstill was not was not a “win more” card in this situation, and these circumstances are by no means uncommon. Standstill puts you ahead when your board position is greater than or equal to theirs, and in the early game vs. most deck archetypes you’ll face in a competitive metagame standstill will be fantastic.
Coastal Piracy – The global curiosity. This is actually a recent addition that made its way into the maindeck while I was looking for a “power” substitute (I play a good bit of type 1.5 and wanted to import gay fish). My findings were astounding; once a piracy hit play it was very quickly game over. More often than not, piracy draws 1+ cards immediately and many many more each turn thereafter. Typically, this card will come down while there is at least one fish on the table and a manland waiting around to help the beat down. At 2UU it is a mid game thing, but still playable. Remember Gay Fish is not a pure aggro deck; it does not NEED to have a mana line like stompy or sligh. Originally when I started using piracy in type 1 I cut both psionic blasts to make room for it. However, due to its rather high casting cost and the necessity to run at least one removal/burn spell, it is must stay as a “one of”.
I’m sure some will say, “this is a win more card”, but I assure you it is not. This is a card that will pull you ahead very quickly if you and your opponent have equal board position. If you are winning, then yes, you will win more. This card has a similar effect to standstill in that sense.
Shhh…(That said, coastal piracy is not integral to the strategy and is there in large part because I enjoy playing with it. While I will stand by it, as it does win games, it can be removed with no harm. Gay fish was good before piracy).
Ancestral Recall – There really isn’t much explanation needed here, but it certainly does fit the theme, and the casting cost is very reasonable
Time Walk – For most blue decks this card is just another land drop, but for Gay Fish it can swing games. The extra attack phase it provides can be a HUGE bomb when you have a curious creature or an active rootwater thief. Keep this in mind before you decide to cycle it in the early game.
A lone psionic blast? It’s four or none, right?Psionic Blast - The lone psionic blast used to be a pair of psionic blasts, however I found that most of the time psi blast was just force of will food, and the seemingly better option of coastal piracy made itself known, so I cut it all together…I’ve since had second thoughts on this. An evasive attack that comes on multiple fronts is what we’re looking for; we don’t want to get shut out by any one single bomb. Like sligh, if the ground war stalls out, the ability to go to the dome needs to be a back up plan. Granted, one psi blast is hardly comparable to sligh’s burn, but the threat is perhaps more important than the actual execution. If an opponent believes that you have absolutely no direct damage in your deck, then he may play more recklessly with his life total and/or permanents. “I’ll sylvan library down to four life” or “I’ll necro to one” or “I’ll tap out to drop a fast morphling”, that kind of thing. The presence of psi blast keeps them honest. Also, there are times when creature removal is necessary (when blocking just won’t do) and psi blast provides it. They are never really horrible, even if they are just force food more often than not, but their presence is necessary to keep your opponent guessing. “One of” maindeck.
Null rods maindeck? Why not just use kegs like all other mono blue decks?Null Rod - Null rods are both a metagame call and help to shore up some of the decks most exploitable weaknesses. Originally, Gay fish was designed with the intention of beating keeper, funker, OSE and various other artifact-heavy broken decks in the Richmond, VA metagame. Null rod was a no-brainer. Gay Fish runs one mox and no other artifacts, why not take advantage of its lack of artifacts and the metagame’s abundance by playing null rod? Nulls work well against anything running a full compliment of solomoxen, be it combo or keeper. Additionally, it has the extra benefit of shutting down zuran orbs, powder kegs, masticores, illusionary masks, cursed scrolls, nevinyrral’s disk, scroll racks, triskelions, phyrexian processors, etc etc. Many of these artifacts would ordinarily be enough to decimate our fishy friends or cause some problems at the very least. Powder keg has been suggested in the past, but I personally give it the thumbs down. It serves as removal to various problems (often at both card and tempo disadvantage to you) but doesn’t shut down all artifacts permanently. At least in my metagame, nulls are vastly superior. I use three as they are almost never bad in my meta, four is overkill with all the card drawing.
The mana base relies on as little land as it can get away with, 9 islands and a mox are the only truly dedicated mana producers in the deck. The other 12 lands are there to do things other than just tap for mana, which really is one of the greatest secrets to fish’s success. I’ve already discussed the man lands role in the deck, they provide an uncounterable attack that is largely immune to global sweepers, and they also increase the threat density of the deck considerably.
The two wastelands and single strip mine are there to hit opposing libraries and dustbowls, or to just disrupt your opponent long enough to get a momentary advantage that you can capitalize on. I often pack two more wastelands in the sideboard, but this is risky, since you only run 14 blue sources to begin with which is low, and sometimes I’ll swap out an island for a waste. I do this only against decks where I expect to go to the mid/long game, i.e. keeper/ose, where having only colorless mana in my opening hand (and therefore being unable to cast creatures) won’t mean I die to a quick rush. And though I’ve won some games by drawing extra wastes where islands would have been dead, I don’t advise cutting any more islands unless you’re feeling particularly ballzy.
The Library of Alexandria can be a card advantage machine if you draw it at the right time. You’ll find that you can do some cute little tricks with it and cloud of faeries as well. “I have eight cards in hand, cast cloud of faeries, tap library in response, draw a card, untap library and an island.” As in many blue decks, an unchecked library can quickly be a game winner.
Hmmm…the nasty stuff in Gay fish is basically just the man lands, the pitch counters, and the null rods; everything else is basically filler. You could pack the rest of the deck with counters, wouldn’t that just be better?No. Gay Fish works because the pieces all fit very nicely together. Basically we’re looking for synergy, but not just a little synergy, what we are looking for is supreme synergy. A deck without brokenness needs to have an edge, some way to compensate for its inability to employ the majority of the type 1 restricted list. Gay Fish finds that edge in not just its card combinations but also in its playing style. As an aggro-control deck it balances both offense and defense very very well. It has enough threats to be aggressive and just enough control elements to enable those threats to go the distance. Replacing the threats with more defense would be counter productive since ultimately it would get out brokened in the long game by bigger badder decks. And it is highly unlikely that counter spells would have as much synergy with the man lands to enable mid game wins.
So basically what you’re saying is that this deck is gay?Yes, the deck looks strange, its creature base looks terrible and janky and weak. Yes, it runs bad spells like standstill that are “win more” cards and creature enchantments that are inherently card disadvantageous. Yes, it runs garbage lands that come into play tapped. And yes, cloud of faeries is supposed to be cloud of faeries, she is not a stand in for something else. But it is also one of the strongest aggro-control decks to date, and a rock solid wrecking ball in the face of the unprepared.
What about these cards, they look like they could fit.Stay away from these cards at all costs:
Saprazzan heir – She may be a fish, but apart from that Saprazzan Heir is just a 1/1 evasion for 2 mana with no other tricks, she's basically a bad cloud of faeries. She really is not an ancestral on legs and the rare times when you critically need her to be unblockable (where her unblockability would win you the game) she is instead an ancestral.
Time twister/windfall – Gay fish is not a combo deck, it has only one mox and will not be able to take advantage of these spells by casting them on turn 1. There are better card drawers available, and the deck runs them already.
Propaganda – this card looks like it would be good on paper, but in practice fish doesn’t really have a problem with weenies hordes…it’s the fatties you should be worried about. This card doesn’t really do anything nasty until there are multiples in play, and in order for that to happen you’ll need to run four… which of course clogs up a lot of space you’d want for other cards. Don’t run it.
Black Lotus – Fish is a mana hungry deck, but it wants mana every turn to power its man lands and spells, not a one time boost. You’re better off running an island.
Fact of fiction – I had considered this at one time…it seems like it’s great on paper, and it really isn’t bad per se, it’s just that it isn’t spectacular like it is in keeper. Fish has no graveyard utilization so setting up a nasty yawgwill isn’t an extra incentive and the instant speed is almost irrelevant since you tap out every turn anyway. And yes I will concede that you can fof in response to a bomb to dig for an answer, but it’s a one time shot that will net you approximately 1.5 cards. The way I see it, at 4cc your alternatives are concentrate (and nobody runs concentrate) or coastal piracy, which is much stronger in this deck as it can potentially net you much much more.
Teferi’s Response – Generally you’ll be tapped out and unable to utilize this very reactive spell. It would be great if it was pitch activated, but just like mana drain, gay fish can’t run it.
Cards that could be run…
Merchant scroll – I’ve toyed with the idea of running a merchant scroll to fetch ancestral/force/misd/psi blast, seemed like the idea had merit but in the end I couldn’t bring myself to cut anything for it, perhaps coastal piracy.
Cunning wish – Looks slow to me, but if you’re thinking about running merchant scroll why not go the extra step and run cunning wish. It will certainly help out your late game.
Black vice – interesting on the sideboard, and fun with standstill. You can actually kill with standstill by forcing them to draw cards if you have to, which I always thought was funny.
Recall – this seemed like a good idea to me since fish usually has a large graveyard, though in testing I found it slow as all hell…
Maze of ith – I use two to three in my board, and in aggro heavy metagames I would maindeck at least one, cut a misdirection.
Legacy’s Allure – Again, I use it in the board, and in an aggro heavy low power meta I would advocate using it over null rod.
Nevinyrral’s disk – Sometimes the null rods are just bad. In environments that don’t warrant nulls, use disks. At first this may seem counter productive because it blows up your fish, but remember your manlands will be unaffected.
Powder keg – I’ve found disk to be superior in almost all matchups that I’d want keg. Control decks use keg largely for demolishing opposing weenie hordes…fish can usually just block weenies. And again, this would be in place of null rod…realistically, you should just be playing disk.
In the next installment I will discuss the sideboard, how the deck plays against other archetypes, and various strategies to employ. Until then, to quote BeBe, “go out and play fish, it’s fun damn it!”