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Author Topic: Tournament Report  (Read 1716 times)
Fishhead
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« on: August 02, 2002, 04:31:28 pm »

Hmm, well, before I start, I'm not sure I like this separate section for Tournament Reports.  It seems like stuff gets less attention (for now?  forever?) over here than it did in the main Mill.  Obviously, if no one is reading reports (because no one can find them)  then soon no one will be writing them either.  That would be bad.

Anyway, I took the same old German Tubbies down to Newark to play this Thursday.  The decklist is in my previous report ("T1 in Newark with Spevack & Co.")  I finished a quite mediocre 3-2, but faced dangerous decks in every round, so it might be a more interesting report than going 5-0 against crap.  Wink

Round 1: Stompy with special hate for me.  I'm paired against Dave from Berkeley, he apparently has heard rumors and legends of my deck and has prepared some hate for me.  I start by playing Workshop, Mox Emerald, Juggernaut and follow it up next turn with a Survival.  I am ready to go to town when he drops Null Rod, which puts a crimp in my plans.  Still, with Survival resolved I just play cautiously until he runs out of juice.  

In the second game, he gets me down to 6, but I never really feel in any danger.  Funny moment: I dont draw Survival this game, at one point he has multiple Elvish Lyrists on the table with nothing much to do.  "You sided out the Survivals against me didnt you?", he asks in frustration.  (I did no such thing!)  

Round 2: Forbiddian.  A pretty standard build with Powder Kegs in and BtB out.  The unique touch is 3 Brainstorms + 3 Impulses.  2 Mishras instead of Wastelands.

Both games go wrong for me when I keep slow hands and he plays Island+Sapphire first turn.  I dont resolve a spell in either game through the wall of counters.

One thing to note is that I should be more aggressive mulliganing here.  There are plenty of configurations which cause him problems; early threats like Welder or Survival or especially Juggernaut cause him big problems.  I demonstrate this in the two "fun" games afterwards, but, of course thats not worth any points.  Sad

Round 3: Oath of Trix.  The least powered deck I played all day, he has no jewelry nor even many multis.  Its still an interesting matchup because both Oath and Trix are things that Tubbies does not like.

In the first game, I get a Welder into play and then get 3 consecutive land stripped away.  Fortunately, this means that even though I am not doing anything except swinging for 1, at least he isnt doing anything either.  I get land first, get a Shaman and a Su-Chi on the board when he gets Oath.  I'm very nervous about that; a Weaver could hold me off forever and I'd have to start looking for ways to kill my junk creatures like Shaman.  But he Oaths up Morphling and with the help of Anger and Triskellion/Welder I am able to run him down before he can Oath again.  Phew.

In the second, we go into a similar game where I am beating slowly with the Welder.  I finally draw a threat and he FoFs in response.  He's at 4 mana, so I divide the piles {donate,donate}{FoW, Hydro, Land}.  I have an Emerald Charm and a ReB in my hand, so I am not as scared of the Illusions as I might be.  Anyway, the Juggy resolves and then Survival resolves and I go into turbo mode and suddenly deal about 15 Anger powered points next turn.  

Round 4: ABM.  Ah, the much criticized ABM.  I feel this is a reasonable matchup for me, but after this match and the fun games afterwards I am 2-5.  One weakness is that I cant interfere with his combo, if I dont kill him quickly he will be able to set up his defenses and solve his problems with a Devout Witness or 6/6 Mystic Enforcer.

Anyway, I unspectacularly mull to 6 in the first game.  His hand is questionable, but my second hand is also sucky. At least I have land and a Survival.   Like the good player he is he has the FoW for my Survival and I am reduced to playing threats starting around turn 4.  He gets his Scroll Rack around then and starts digging for answers; the combo is in force and Ancestralling every turn seems to work out for him.  I think about leaping across the table and eating the Back to Basics when it hits so there will be one less of that benighted card in the world, but I am able to restrain myself.  Barely.

In the second I gracefully mulligan again, but this time into a decent hand.  Unfortunately, he has the perfect hand; after I lose (in a fit of Kaplan-esque sportsmanship Wink I say that he couldnt have had a better opening hand if he picked the 7 cards instead of drawing them.  I consider eating his entire deck.  

Round 5:  Keeper.  Ah, Keeper.  At least I shall have my revenge.  This is not a good matchup for Keeper, though this particular player had an almost even record against me going into the match.  

I launch strong with a Shaman that keeps him mana tight, apparently he kept the hand on the strength of being able to play two quick Morphlings, but that plan goes out the window when I eat the Mox he used to Time Walk on the first turn.  The Morphlings are reduced to chump blockers around turn 5 and I overwhelm him.

In the second game he plays Mox, Sol Ring, Tolarian, Merchant Scroll for Ancestral, but I come back with a Survival that fetches a Monkey and eats all of his stuff.  I win one or two more fun games.  I think my record against Keeper is 18-6 right now.  

Fun Games Afterwards: I play against someone with a version of Helm-Academy that runs 3 Candelabras (!) and a MoMa (!!!).  I'm curious how Tubbies does against Combo, especially against versions like this which may be a turn slower than a really tightly tuned deck.  

In the first game, I get an early Monkey and destroy all of his stuff.  One thing about Academy is that its pretty hard to knock it completely out; it can always jump up and suddenly win.  But a Monkey and an untapped Strip Mine are big problems.

In the second he drops the Academy and a ton of artifacts, then the MoMa.  His hand is almost empty so he doesnt go for it; he just wins on the next turn.  "Ah, I could have won this on the first turn", he says as he draws his next card.  Well, since its unlikely that Tubbies will first turn kill *him* its probably better to play a little conservatively.  

In the third, Survival = Monkey = bad times for him.  I get a Welder on the table and am able to Weld his Helm into a Mox and then eat it.  Good times.

Anyway, thats a lot of interesting matchups, hopefully its an interesting report and it will encourage people to give this very fun deck a try.
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prodomoi
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« Reply #1 on: August 02, 2002, 05:29:35 pm »

Are you claiming that German Tubbies goes 75-25 vs Keeper? For shame, for shame! This is true heresy you speak!

Yeah, that 1st game vs ABM didn't look good for you from the get-go. By turn 4 you had no creatures on the board and had your Survival FoW'd. In that same span, ABM went Ancestral, Tax for 3, Tax for 3, Scroll Rack. Bad times.

So you've been running German Tubbies for a couple of weeks now. How do you like it compared to your old blue Tubbies?
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Fishhead
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« Reply #2 on: August 02, 2002, 07:20:08 pm »

Quote
Quote Are you claiming that German Tubbies goes 75-25 vs Keeper? For shame, for shame! This is true heresy you speak!

Hehe.  Oh, no, I would not dare say such a thing, for indeed it is forbidden to speak of win percentages on this board.  Wink  But I do think that the results in Duelmen speak for themselves.  If Keeper were the best deck in the environment then it wouldn't it be ... um ... winning?  

Quote
Quote So you've been running German Tubbies for a couple of weeks now. How do you like it compared to your old blue Tubbies?

Very much better.  The UB versions were for a different metagame where combo (Trix) was king.  I mentioned that I dont think that my matchup versus combo is very good right now; thats one definite difference in the decks.  

But for the current metagame I see, I think its great.  The Survival gives it the added kick to make the deck really go.  And tricks with Anger and Wonder give it another dimension that the old Tubbies decks didnt have.  In the fun game I won against ABM NaChlv flashed me an unplayed Zuran Orb after I killed him and said, "Huh, I didnt think you could do 15 points to me this turn."
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Vegeta2711
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« Reply #3 on: August 02, 2002, 07:45:33 pm »

Hm... have you made any changes to the deck or sb since the last tourney? Or is it still the same? I was also wondering how anger, genesis, and wonder were working out for you.
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NaClhv
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« Reply #4 on: August 03, 2002, 06:02:50 am »

Quote
Quote
I think about leaping across the table and eating the Back to Basics when it hits so there will be one less of that benighted card in the world, but I am able to restrain myself.  Barely.
Quote
Quote
after I lose (in a fit of Kaplan-esque sportsmanship Wink I say that he couldnt have had a better opening hand if he picked the 7 cards instead of drawing them.  I consider eating his entire deck.

Funniest things I've read in a long while!  Eat Eat!  Things like this add SO much to a tourney report.

Anyway, great tournament report.  I do think that I've gotten pretty lucky against you; this is still a matchup I fear in principle.  In the second game, my opening hand wasn't good for what I wanted, (If I pick my opening hand, It'd be 1st-turn tax-rack, with artifact mana, zuran orb, and balance.) but I did draw all the perfect solutions to your deck.

About the zuran orb bit... I did some remembering and thinking, and I'm pretty sure I would have died even if played zorb, so it was a moot point.  But still, getting hit for.. um.. I think it would have been 19 points, was pretty shocking, and it demonstrates what happens when anger earns its keep.

I'll write my report soon:  Eddie wants it to actually be a "real" report, so I'm taking my time.
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Fishhead
Guest
« Reply #5 on: August 03, 2002, 06:40:17 pm »

Quote
Quote Hm... have you made any changes to the deck or sb since the last tourney?

Here is the current decklist.  Since the last time I posted, I believe I have swapped out Cities of Brass for Land Grants and changed around the creature lineup a bit.

4 Goblin Welder
4 Juggernaut
4 Su-Chi
2 Triskelion
2 Masticore
1 Wonder
1 Anger
1 Gorilla Shaman
 
4 Survival of the Fittest
2 Squee, Goblin Nabob

1 Ancestral Recall
1 Time Walk
1 Tinker
1 Regrowth
1 Memory Jar

4 Land Grant
7 SoLoMox  
1 Grim Monolith
1 Library of Alexandria
4 Mishra´s Workshop
1 Strip Mine
4 Taiga
1 Tolarian Academy
4 Tropical Island
3 Wasteland

Quote
Quote I was also wondering how anger, genesis, and wonder were working out for you.

Well, its funny, Genesis was my original inspiration to put the Incarnations in this deck; I started with Genesis and Wonder.  But now, having played the deck for a while, I've gotten the most use out of Anger, then Wonder, and Genesis, as you can see; Genesis is gone.  So I think my instinct was exactly backwards from what is correct.

The problem with Genesis is that it helps you recurse stuff, but Shaman is the only guy I would really recurse unless I end up in a really really long game against control.  In general, I'd rather just Survival up another Juggy for G than Genesis one out of the grave for 2G.  If I include more utility creatures (which I will next tourney) then Genesis becomes interesting again.

Anger has been the most used; but I am not sure it is the most useful.  A lot of times I can make a flashy win by Survival'ing Anger and a bunch of fat into the grave then suddenly Welding up a couple of Juggernauts at the end of the turn.  But it does give you some nice options, I wouldnt consider taking it out.

Wonder has been used very little; though I consider it a vital defense against Moat and getting chumped by random creatures while racing.  Depending on the metagame I think you could argue its a better part of the deck than Anger, even though I havent used it much.

Quote
Quote I did some remembering and thinking, and I'm pretty sure I would have died even if played zorb, so it was a moot point

Yeah, that game was so out of control that its just a weird intellectual exercise to try and decide if you could have survived one more turn by sacrificing all your lands (I think you were at 11, so 3 land isnt enough anyway).  Besides, with the Survival in play I probably just fetch a Monkey and go for "Flawless Victory" by eating the rest of your permenants.  

Quote
Quote Funniest things I've read in a long while!  

Glad you enjoyed that. Wink
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Nulled
Guest
« Reply #6 on: August 16, 2002, 03:25:51 pm »

triskellion really is a beatstick with a welder or two in play.

In a casual match against a buddy of mine, I managed to deal 20 point of damage in one turn with just triskellions. Im a big fan of Survival Tubbies. Points for taking it to a tourney.
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Green Knight
Guest
« Reply #7 on: August 16, 2002, 04:18:30 pm »

Great report FH!
I love reading good reports regardless of 3-2 or 5-0 top eight.
Little stuff like:
"I think about leaping across the table and eating the Back to Basics when it hits so there will be one less of that benighted card in the world, but I am able to restrain myself.  Barely."
Is truly priceless: ) I love it, lol!
Also don't worry about posting in the Main Mill vs. Tourny Report Mill, keep writing and we'll keep reading.
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Fishhead
Guest
« Reply #8 on: August 17, 2002, 03:33:16 am »

Quote
Quote I think about leaping across the table and eating the Back to Basics...

You know, I had the same feeling again last night as I watched a wild new TnT variant take on MonoU in the finals.  TnT wins the first game, but that darn Back to Basics hits early in the second off a Sol Ring.  

(Theres just something about that card that I hate.  I'm not saying that it should be restricted, I'm not saying that it cant be dealt with - I'm just saying, "I hate that card."  Is that so wrong?  Wink  Anyway, it would have been the height of bad manners to leap into someone elses game to eat a card, but I felt that urge.  Its probably the unpleasant sight of watching an interesting deck concept rolling over and dying a painful death.)

But, as much as I wanted to eat that BtB; the TnT player kept his cool and didnt concede.  And because he didnt have much land he had to carefully think and ration his spells each turn.  The MonoU player quickly built up a hand of Counters, but, try as he would, he couldnt find his Morphlings (and had apparently sided out the 'Phids?).  The game wound on to the time-limit and TnT ends up winning the match 1-0.  It was certainly the most thought intensive game I've ever seen where absolutely nothing happened.  

There are probably some lessons in there somewhere; one about sideboarding strategy, one about keeping the dream alive despite not being able to deal with BtB.
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