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Criticism
Guest
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« on: August 30, 2002, 01:51:54 pm » |
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So we head up to Newark's C&J Collectibes Thursday. My friend Max (Spevack on this board) is playing Academy, and I borrow the cards for Nether Void from him. It's what I believe to be a card-for-card copy of Zherbus' Nether Void deck, except that the power is replaced by 2 swamps.
The sideboard looks like this: 1x Keg 3x Dystopia 4x Contagion 2x Masticore 4x Flesh Reaver (prob should be Negator, but didn't have em)
Round 1: Games 1&2 A young kid named Raiyaan (sp?) playing a 80 card black / white deck. I win pretty quickly with shade. After the round, I spend some time suggesting some cards for him (StP, etc). Competative T1 decks tend to make you feel like a real jerk sometimes =P.
Round 2: Fully-powered Keeper (Andrew Huang) Game 1: I keep a hand packed with strips. I believe I strip one Dual, sinkhole another, and my opponents next land is a wasteland. I duress somtime and see an Edict. Unfortunately, I ritual out a Hyppie into the edict. In retrospect, I should have wasted his waste, then laid the Mishra, and ritualed out the Void. My opponent also makes a misplay of not YawgWilling back a land and playing Sol Ring. That would have allowed Abyss the next turn, which is definetly bad times. I eventually play a Void, and a second Mishra's after my first is stripped and it serves for 20.
Game 2: I board out Kegs for Flesh Reavers. My theory here was to have more damage sources. This is against Zherbus' advice in the primer (he recommends you keep Kegs in and bring in Negators for the Shades). Since I hadn't played void since today, I honestly don't know what's right. This game is kind of a blur for me, I remember drawing an extremely good hand though, and I win from there.
Round 3: I'm paired against Max, but we've just bought Pizza so we draw and eat. We played a few test games beforehand and we split them 2-2, unsideboarded. It seems like the matchup involves little to no skill on the Nether Void players' part. My only advice is, that I go for Hymn over Sinkhole, unless there is an academy on the table. Hyppie is too slow, and try to dump your hand even if it involves wasting because you'll most likely be drawing a new one.
Round 4: My round 2 opponent's older brother (Peter). He's playing a Tools n Tubbies deck that features the Illusionary Mask combo. I reason that casting Void after Mask has resolved is much like ripping off your right arm and beating yourself over the head. So... I'm not too happy about the matchup.
Game 1: I mull to 6, hoping to get to a keg. I don't, but keep it anyway. This might have been an interesting game, however, my opponent goes Lotus, Mask, Dreadnaught. I do something useless (I hymn away some incarnation and another Mask). And my opponent untaps and Dreadnaughts again.
Game 2: I sideboard out 4 hyppies (I think they are too slow), 1 Void, and 1 something else and board in 3 Dystopia's (for Survival), 2 Cores (welder / blocking big artifacts), and 1 Keg (Dreadnaught, Welder). This is probably too many Dystopia's and too few Contagions.
I manage to mana screw my opponent by denying him colored mana. He doesn't have the Mask/ Dreadnaught. Since there's little pressure on me, I cast Necro, and start drawing cards. I trade a shade with a Juggernaut, but with my gradual card advantage I'm able to keep him light on mana and play threats. Eventually I cast a Yawgmoth's will into ritual, ritual, Keg, Shade, Diabolic Tutor (for Void). I void the next turn, and win with the shade.
Game 3: I keep a two keg hand, and am pretty happy with it. My opponent gets a Mask and welder on the table, and is constantly memory jarring (cast via Workshop). The only thing I have in my graveyard are some Masticores, so I don't think he wants to Weld my keg. After one Jar, my opponent lays three facedown creatures. I drop another keg, and keg for zero, my opponent reveals his guys so he ends up with like 2 welders (1 tapped) and two Naughts. Then I keg for one, the naughts and tapped welder go away, but the untapped welder, welds something bad into play because Anger is in the graveyard (I'm at like 8 life). I die shortly after.
I'm very impressed with this deck. It's very neat to see it go.
So I finish 2-1-1, 5th. I encourage everyone to show up at this tourney. It's great sanctioned T1.
o.
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