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Matt The Great
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« Reply #5 on: October 17, 2002, 12:14:18 am » |
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Holy shit, you took PsiBlast out? God, I wish I'd known that.
Yeah, I played your deck against mine a few games, my general sideboard was +4 swords, +1 balance, -4 duress, -1 skeletal scrying. Masticore wouldn't have done much that wasn't already there, and I didn't feel like I had enough enchantments to worry about to warrant Fracture.
I'll probably always continue to work on this deck. Black and green has been my favorite combination ever since I started playing back in Alliances, it just feels right to be playing those colors.
The worst part about my loss is that I feel that I had at least a "good" matchup with any of the other six T8 decks. I beat two of them on the way here! It's kind of ironic that I went and IDed in round six...If I'd played and lost, I probably would have made it at least another round!
As for weakenesses...well, white. Swords and Balance are both really nasty. I used to fear Sligh but that was when I had Erhnams instead of Spiritmongers and no Kegs in the sideboard. After boarding I have Deeds, Kegs, Hymns, Boas, and Mongers, which is a very tough wall for Sligh to push twenty damage through. A Wheel could probably do it, but little else - and they can only topdeck the Wheel (no tutors or drawing).
So white is my biggest fear. Meddling Mages were also really annoying. Really Eric's deck was just brutal against me - I give the matchup 30/70 in his favor, because my deck exploits two big factors of Type One - everyone plays with low casting cost stuff, making Deed golden, and everyone that plays with expensive stuff is slow and blue, and therefore gets ripped apart by discard, black 3cc guys, and Boas.
But, oh, that wiley Eric! He's running Masticores and Dibs, which annoy Deed, and he has the early creatures in enough numbers that I can't smash 15 life out of a Negator like I could a deck with only slow, fat creatures like Blastoderm. Maindeck PsiBlast also really blows. He's also got flexible removal, and tons of it - four Vindicates! Those would be a liability against conterspells but against me they're doom. I got manascrewed so often, so hard that I am seriously considering dropping the Emerald for another land - I can almost never use it first turn, and dies to any Deed. This would also bring the price of the deck down by about a fourth. Jet is still great, though, and Lotus is damn-near an integral part of the deck. Sol Ring is nice too.
In the end, Masticore doesn't scare me. Sligh doesn't scare me, nor Stompy (manaline.dec is really, really weak against Deeds and Kegs). Monoblue is a joke. Keeper is a little trickier because they have good removal, but still a decent matchup. Suicide revolves around two cards - Ritual and Hymn. Whoever gets those off first usually wins like 80% of the time. I've done notoriously well against Stacker2. I have yet to play TNT but it doesn't seem so much harder than Stacker due, again, to the infamous four maindeck Deeds. Parfait and Enchantress are more slow decks that enjoy having lots of little permanents on the board - and this time they can't even counter Deed like blue decks can. Pretty much any combo has the same gameplan - stall them with discard until you can get a Deed out and mana open. A blown Deed destroys the boards of Turbonevyn and Academy, and with mana open a Deed prevents Trix and Dragon from going off. Planar Void in the side hurts all these combo decks, as well as Oath and TNT. Even White Weenie is passable - once again, thanks to Deed (Spiritmonger's color-changing can come in handy there, too). I cannot extoll Pernicious Deed's power enough. It punishes decks that use the central theme of Type One - low casting cost.
A lot of people have been asking me about using the new fetchlands, and that might be nice, except that there's nothing I can use to fetch both my basic types, and sometimes you really want a Forest. You ALWAYS want a swamp, of course. I'm running 19 lands as-is, and because of the Deeds you can't really count the artifacts as stable mana-producers like you could in other decks. So nineteen lands is really, really low - even Sligh runs, what, twenty-two (seventeen mountains, five strips, maybe a Ruby)?
Other than that there's not much else I want to do with the deck except to keep playing it. It's tremendous fun, and at least has the potential to win any matchup. With the recent influx of permanent-heavy aggro decks, I expect the usefulness of Perncious Deed in Type One to only continue to rise.\n\n
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