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Author Topic: So close, and yet, i'm a chump...  (Read 1195 times)
Grand Inquisitor
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« on: November 24, 2002, 01:44:02 pm »

I finally went to a non-power saturday tournament at TnT in Hadley.  The prizes were just packs, and the turn out was missing some of the high-profile players that show up to the power-prize events.

However, there were almost 20 people, and brian (one of the top players in the area) and a few others did play.  Overall the caliber of decks present was underwhelming, but i needed practice with alice, so here we go...

my deck, in case anyone wondered:

mana base (20):
4 tropical islands
4 land grants
1 wooded foothills (all i got, incidentally, i kind of like the 5th fetcher)
1 sol ring
1 wasteland (my strip mine was on loan)
1 forest
8 islands

creatures (10)
1 morphling
3 ophidian (i have become increasingly disenchanted with wearbear, and the deck needs more draw without ancestral)
2 wearbear
4 quirion dryad

utility (15):
1 sylvan library
1 merchant scroll
1 fact or fiction
4 gush
3 impulse
2 brainstorm
3 powder keg

counters (15):
4 counterspell
4 force of will
3 misdirection
2 mana leak
1 divert (there's alot of sui around)
1 daze (everyone says it sucks, it continues to be a champ for me at least once a round.  this says alot since i usually side it out)

round 1, Wbr rogue (i didn't do names this tourney)

this guy just started playing again, he was running a fully powered aggro deck that had some questionable deck choices.  game 1 i get early kegs and a big dryad, end of story.  game 2 takes a bit longer, as he stp's my crew.  i eventually drop morph and ride for the win. (1-0, 2-0)

round 2, mono-g AoS

i played chris (same matchup) in the top 8 at the last power tournament.  he's a good player, who really enjoys the game.  unfortunately for him, i always draw like a champ against him.  in the top 8, he had a first turn: forest, 2x spirit guide, wild growth, squirrel nest.  i topdecked my lone strip mine...

this time around game 1 i get an opening hand misd, and take his squirrel nest.  his vineyard helps me just as much as him, and i beat him down with a dryad and squirrel tokens

game 2 i stave off his combo pieces for a while, but he eventually gets out 3 enchantress effects and does very bad things.

game 3, an early vineyard and another misdirected nest make it a quick game. (2-0, 4-1)

round 3, ponza-sligh

this was a frustrating matchup as alice hates having her lone green sources destroyed (or rishadan ported).  the first game i never went below 10, and found a bear and morphling to finish him off.  the second game was long.  i eventually conceded when he wasted my last green source while i had no threats on the table (and less cards in library).  last game i side in the oath engine, and we sit staring at each other for turn after turn with him laying and sac'ing an occasional fanatic.  i usually don't use the conversion sb against sligh, but since he had so much land-d i didn't have a choice. (2-0-1, 5-1-1)

round 4, Bw aggro-control

this deck was piloted by mike, who has won a local fame (infamy?) for walking in a few weeks ago, unannounced, and winning the unl lotus tourney with a sui deck packing chimeric idols and skittering skirges.  after this round, i'm convinced he should have stayed with that deck.

game 1, he gets some early disruption, but i keg away any threats.  i eventually outdraw him, drop a dryad and beat.  game 2, he draws alot of stp's.  i eventually find morphling and win.  i later found he was playing desolation angel as his big win; i think his deck was a little too rogue.  (3-0-1, 7-1-1)

top 4, r/g threshold beats.

i really liked the deck this kid was playing.  it used efficient creatures, with a few cool tricks.  game 1, he has mongoose, wearbear, but i'm feeling ok as i drop a keg.  he then drops 2 mongrels, and i move the keg to 1 counter, getting ready to clear his forces next turn.  he untaps and casts song of blood?!?  i look at the misdirection in my hand and mutter.  he flips 3 creatures into his graveyard, including brawn.  his forces now look like: 6/3 nimble mongoose, 7/4 wearbear, and 6/3 and 5/2 mongrels, all with trample.  moving on to game 2... i get out an early oath (which he looks at quizzically) and stomp him with a blue flying creature.  game 3, see game 2. (4-0-1, 9-2-1)

Finals, WW shadow
the only girl at the tournament was piloting a standard ww (with empyrial, etc).  she was noticeably a little nervous, and i did my best not to make it a casual game.

game 1, she drops threat after threat and i can't counter them all.  no kegs or creatures in sight, and i quickly go down.

game 2, enter the oath conversion.  she doesn't see it coming, and morphling makes quick work of her.  during this game she armageddons, to which i gush, and she's left with very little as i momentum swings my way.  this might have been the only play error she had all match.

game 3, i have this terrible habit of going on auto-pilot once i get an oath out against aggro.  i let her resolve too many shadow guys, and my lack of weaver (i really need to get one of those guys) does me in.  i die with a morhpling on the table and a powder keg set to 1 (she attacked with 3 2cc creatures for the win).

congratulations to the girl (didn't get her name).  i played very poorly last game and she played flawlessly.  i still need lots of work with alice, mostly games 2 & 3 as i have trouble playing psuedo-oath.  however, i do end up going 4-1-1, 10-4-1.  i'm very satisfied with the deck, i just need to work on my playskills.

incidentally, if you read this rogue, i would really like some more arguments against daze.  it really does work for me time and again.  is this a sign of me playing more inexperienced players and lower tier decks?

-GI
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Pegasus Token
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« Reply #1 on: November 24, 2002, 02:12:49 pm »

Quote from: Grand Inquisitor+Nov. 24 2002,07:44
Quote (Grand Inquisitor @ Nov. 24 2002,07:44)incidentally, if you read this rogue, i would really like some more arguments against daze.  it really does work for me time and again.  is this a sign of me playing more inexperienced players and lower tier decks?
Daze isn't a horrible card in and of itself (it's not very good, but that's not really the point here).  Daze is not good in Alice because Alice needs to reach the magic number of 4 lands.  4 lands says that you can lay a 2cc creature or Keg and still have drain mana, or that you can cast Fact or Fiction (which has a habit of breaking games).  Daze stops you from reaching this critical point and that is why it is bad.
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BillTheDuck
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« Reply #2 on: November 24, 2002, 05:48:55 pm »

If you need a strip mine for a day you can just ask...
You really REALLY need to get a Weaver. I wouldnt even call the conversion worth it without Weaver against most decks.
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