I missed last weeks C&Js, partly because I had a lot of work to do, partly because I had Magic-ed myself out a bit with the big NG tournament on the Saturday before. I almost went at the last minute because I was chatting with Carl Devos about how much fun he was having with Vengeur Masque (is Carl cool enough for that to count as Rasko-esque name-dropping?

and I have three Volrath's Shapeshifters that I've never used.
The biggest drawback to FEB builds for me is that you need to really be on top of your rules knowledge in order to play them well. I knew that I'd be going into the tournament with very little practice, but I felt OK in that the win here isn't a single turn Morphling-Dreadnaught-Hellion stackfest but a simple pounding with Dreadnaughts. I know how to smash for 12, so I thought I would be able to get by.
I took Carl's decklist except I couldnt bear the maindeck Vigilante; I rather randomly replaced him with Gigapede which has a nice synergy with a lot of deck parts and can be hardcast in an emergency. He also provides a big body thats untargetable, which allows for some tricks. There are also some minor SB changes.
Fishhead Masque (99.5% inspired by Carl Devos)
4 Birds of Paradise
2 Quirion Ranger
1 Gigapede
4 Survival of the Fittest
3 Wall of Roots
1 Squee, Goblin Nabob
1 Ancestral Recall
3 Brainstorm
4 Force of Will
1 Gilded Drake
2 Misdirection
1 Time Walk
1 Tradewind Rider
1 Voidmage Apprentice
3 Volrath's Shapeshifter
1 Black Lotus
4 Illusionary Mask
1 Mox Emerald
1 Mox Sapphire
4 Phyrexian Dreadnought
1 Flooded Strand
4 Forest
3 Island
1 Polluted Delta
1 Strip Mine
4 Tropical Island
1 Windswept Heath
2 Wooded Foothills
Sideboard:
1 Elvish Lyrist
1 Genesis
1 Nantuko Vigilante
1 Uktabi Orangutan
1 Squee, Goblin Nabob
1 Withered Wretch
3 Back to Basics
1 Hurkyl's Recall
1 Morphling
1 Waterfront Bouncer
2 Bottle Gnomes
1 Masticore
Match 1: ? (MonoB with Mutilate)
Game 1: I have a pretty good hand with Ancestral in it and all the goodies, just not much accelleration. I could play a Bird on the first turn, but since he played a Swamp I have to keep Ancestral mana open. Indeed he Hymns me, I Ancestral in response. He gets good cards, but it doesn't matter because my hand is all good cards. Maybe two turns later he is facing two Shapeshifter-Naughts.
Game 2: He starts with a Skittering Skirge vs. my BoP. I establish Survival and fetch a Shapeshifter since I am already holding Squee. I play Shifter on turn 2 and start plotting how I am getting Dread and winning in two when he says "So what happens now?" Me:"Huh?" Him: "The Guilded Drake in your graveyard." Me:"Doh". I check on the rule to be sure and then trade him the Shapeshifter for his Skirge. (There's all sorts of horrible play and confusion going on right through this point which I will mercifully skip over.) Anyway, I set myself up again after the Skirge trades off and have a Shapeshifter, Survival, Q-Ranger and BoP on the table when he Vampirics and plays Mutilate for about 6. I think I have prepared for this, so I dump Dread into the graveyard with Survival in response. Him:"OK". Me: "Now I put my Quirion and my BoP in the graveyard. Oh." So another grotesque misplay, and I've now lost my last 'Shifter. At EoT I look for a new plan which is simply Survival up Gigapede. He manages to get one more Mutilate, but Gigapede crawls up out of the graveyard to finish him anyway. Whew, lucky to escape from that fiasco.
Matches 1-0: Games 2-0.
Match 2: Jon Flores (lurking_evil) (Ankh Sligh)
I'm a little worried about Sligh since they can disrupt my fragile manabase. Jon usually either plays Sligh or Void but I heard his happy voice say "Bolt-Bolt-Fireblast!" near the end of last round, so I know which one he has today.

Game 1: I'm a little fuzzy on how the first one went. I fetched and drew a lot of basic lands and was very cautious with my Birds in both games. Wall of Roots is very good. I think I started with Ancestral in the opening hand, but other than that, this game is a blank. Basically, Sligh has a terrible time with Mask, and having multiple ways of making 12/12s plus Walls and Mis-D is not going to be good for him.
Game 2: He got a fast start in game two with Mountain-Mox-Mogg-Cadet. He follows up with another Mogg and maybe Wastelands me to set me back a turn. So I'm under some serious pressure when I finally get Survival on the board. I follow up with a topdecked Mask and Survival for a Gnomes. He Chains on his turn and I Mis-D to Cadet as I am already at 6. I play Gnomes (under the Mask

and fetch Genesis and another Gnomes. I'm very close to recursion mana, and I expect him to concede to this threat. He Pyrokenesis' Gnomes pitching PoP here - I had 5 lands on the table and only one was non-basic. When I play the 2nd Gnomes and fetch a 'Naught Jon says "Starting with this card, I begin scooping."

Matches 2-0: Games 4-0.
Round 3: Gim Chu (Void)
Game 1: I play land-Bird and he Sinkholes me. I play another land and a Mask, he Sinks my land. I topdeck Dreadnaught and my board is Mask-Bird-1CC creature. He draws DT, but has nothing that will solve his problem in time. I win in two more turns.
Game 2: He goes first again and starts with Ritual-Null Rod. Hrm, ouch. My marginal hand suddenly goes poopy. I kept for Strip Mine, Sapphire, Time Walk, Mask. I start playing out stuff slowly while he starts hammering at my hand. I topdeck Island and Timewalk, then draw Shapeshifter and get rolling. A lot of my stuff falls to Edicts, but eventually I pitch the dead Mox Sapphire to retrieve Gigapede and win with him.
Matches 3-0: Games 6-0
Match 4: Justin (Saucemaster) (GroTog)
There was a lot of 'Tog today. Brent (UnstableCornBread) brought Hulk and got roughed up by Justin in Round 2 in a tough match. I saw another 'Tog beat Void despite Chains of Mephistopheles resolving. He pecked Void to death with Togs - one point at a time.
Game 1: He gets one land. He Opts, he Opts again. I tell him that I wished I played Strip Mine and he just frowns. My Mask resolves on turn 2. He Brainstorms and finds nothing. Thats a lethal Brainstorm as I slip a Dreadnaught under the Mask.
Game 2: I resolve Mask put a Dread under it. He has TimeWalked and played two Dryads. I swing and he goes to 8. I think I am in great shape since I have a second Dread, but he Smothers the first one and the Dryads continue to grow. I slip another Dread under the Mask and resolve a Survival that he has to think about for a long time. It turns out that he has Guilded Drake as his only blue card to pitch. Rough choice. When Survival resolves, I put a second 'Naught under the Mask and feel great. But then he Drakes away my Dreadnaught and suddenly I am facing two 5/5 Dryads and my own Dreadnaught. I use Survival to get my own Drake, but he has UU showing and his position is great if he counters my Drake, so I decide to slow-play and try and overwhelm him with Survival. I trade the Dreads and pitch the Drake to get my fourth one. (I am figuring that I can use the Shifter-Drake trick next turn to take a Dryad.) His last card is Y-Will and he recurs all sorts of good stuff, including a Smother for my last Dreadnaught. I take a huge hit from two unblocked Dryads and swing back with the Drake to take him to 3. I play the Shifter and a bunch of chumps and hope he can't find the Berserk. He draws and Gushes and then extends the hand. Whew again.

Matches 4-0: Games 8-0.
Random thoughts:
Anyway, on the day I felt pretty good with the deck. It's incredibly flexible, which is nice. Gim's first turn Null Rod would have been a huge hassle for regular Mask, but I was able to switch to the Shifter plan. Justin got screwed in the first game, but he actually had a pretty good draw in the second and Masque just put too many threats down, which is interesting. We played a third game for fun and I started with Lotus-Survival-Mask-Mask-Forest in hand and so was able to quickly resolve Survival and then Mask which led to a win. We discussed afterwards if Masque has a good matchup against GroTog, but really 3 games is not enough to tell.
Theres absolutely no SB right now against Void and I'm not sure thats the plan - the matchup is not
that good. The SB is also all creatures (except a random Hurkyl's I threw in), so we were wondering how Living Wish would fare in the deck. I considered it, but I wasn't sure what to cut. But, as Christiaan said, "How about cutting your weakest creature?" Perhaps so.
I'm curious about BeBe's build that runs all 5 Moxes. The BoPs almost seem too slow for T1. Maybe I am spoiled by Anger in TnT, but I can't bear waiting that turn to see if my BoP lives. Also, a lot of times you have a hand with critical 2CC cards that you'd like to sneak in before you opponent gets to UU. Depending on winning the dice roll (which I do not think I did all night!) is not the plan here; I'd really like to be able to consistently drop Survival or Mask on turn 1.
As always, general comments and feedback are welcome. Feel free to post other C&Js reports or observations in here too if you don't feel like starting your own thread. I know a lot of TMDers were there.