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Author Topic: UrPhid @ C&J's Collectables (Newark, Ca) *1st*  (Read 3400 times)
Zhalfirin
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« on: May 23, 2003, 12:49:14 pm »

I decided the night before the tourney to play UrPhid.  I had my build ready with 4 Impulse, 25 land, and no Future Sight.  But when the day of the tourney rolled around, I happened to see the success Ben Kowal (SummenSaugen on TMD) had with his build of UrPhid and I decided to play his version with a couple of minor changes: -2 Wasteland, +1 Future Sight (that's right, 2 Future Sight MD), +1 Shivan Reef. I was not disappointed with the results.


* Round 1: Bye


* Round 2: Rob with Sligh

Game 1: Rob ran out of cards quickly with me at a very safe life total.  I drew tons of cards off the snake and eventually go into snake beatdown mode to avoid decking myself.

Game 2: See game 1.


* Round 3: Zack Jones with MonoB/Sui

Game 1:  An early snake hits play and his hand disruption is pretty much rendered useless.  He tries to get into the game with a hyppie, but it gets controlled by me and I go into beatdown mode.

Game 2:  2 Wastes and a strip hit my 2 Non-basics and Island in the first three turns.  He gets out a negator.  I draw land quickly and play Flametongue while at 14 from Negator and a Fetchland and he loses 4 lands.  I swing with Flametongue and he is left permanentless.  I start drawing cards from my Phid and eventually overwhelm him.


* Round 4: Gim Chu with Sligh

Game 1:  All about the snake.  Gim doesn't draw too many threats other than the two cursed scrolls on the table, but not enough land to activate them both.  This means that my 3 Ophidians are free to go to town.  After drawing more than half my deck I eventually find capsize and Powder Keg.  I then issue more snake beatings.

Game 2:  Gim runs out gas with a Phid on my side of the table.  He does not want to play through the agony and scoops.


So, I did not run into any of the "bad" matchups for this deck and posted an expected result: 4-0 in matches, 8-0 in games.  I still think this deck is better than the critics say.  More tournaments and time will tell.

Props:
Everybody at C&J's ... you're a great crew.  
Zack, for continuing to do well at C&J's without power.
Wizards, for printing Future Sight.  It's the blue necropotence in Type I.  This card has made a blue mage out of me.

Slops:
Kings, for not playing tougher defense in game 7.
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spevack
Guest
« Reply #1 on: May 23, 2003, 01:29:35 pm »

Quote
Quote I then issue more snake beatings.

Ophidian's don't issue beatings.  According to some lunatics in the Type 2 forum, only Murdolonts can issue beatings.
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Fishhead
Guest
« Reply #2 on: May 23, 2003, 01:51:19 pm »

Congrats on winning.  

I'll post a mini-report; I hope to keep it shorter than yours but I'll probably fail.  Wink  

There were just over 20 people tonite and I played Mon, Goblin Chiefs "The Shining" with a couple changes like MD TimeTwister and Lim Duls Vault.  

Match 1: Jon Flores with lightly powered Mask.
Jon has the Ruby and a Mox Jet in such bad condition that we call it the Ox Jet.  It's not really enough power to run such a hungry deck as Mask consistently, but then there are Dark Rituals to pick up some of the slack.

Game 1: He launches with an Unmask and I protect my Land-Brainstorm hand with FoW.  He Duresses to see what I was protecting and takes the Brainstorm hoping to screw me.  I topdeck Tropical though and make his play look substandard by playing TimeWalk and rejoinging the game.  I get an early Burning Wish for Balance to clear the board and then don't draw any Future Sights or Wishes until I have 3/4ths of my deck on the table.  "Do you have a win condition?", Jon asks forlornly near the end of the game.  "It's in here somewhere," I reply.

Game 2: The first game went quite long; I play slowly and I drew so much of my deck that it probably took 45 minutes.  In the second I have a godly hand of LoA, Blue Mox, Red Mox, Vault, FoF, Land, Mana Drain.  I get Duressed and he takes the Mana Drain, which is more annoying because it wrecks my LoA.  I drop Vault and FoF quickly.  I get Tolarian which he Sinkholes, then he Wastes my LoA before I can use it.  His draw is so defensive that he isnt making any progress, but I cant find a Future Sight so I'm not going anywhere either.  He Duresses me at one point and I decide to let him look at a hand of Drain, Drain, Brainstorm.  He takes the Brainstorm to blunt any initiative I have; that kinda summarizes the game.  Anyway, time expires before either of us do anything.

Match 2: David Ochoa with Void
Game 1: I savagely stomp him by resolving Future Sight and playing my deck out.
Game 2: I Mana Drain Hymn to set up Future Sight and then have a complete mental failure.  I use the Drain mana for a pointless Wish.  I got fascinated by a convoluted plan involving Wishing for Lobotomy instead of just winning with Future Sight.  I lose when he Sinkholes one of my precious lands and I've stacked my deck incorrectly off the Brainstorm that started this whole sequence.  Mega-doh!
Game 3: My position is fine, but I can't find the Future Sight to win before time expires.  Draw.

Match 3: Clinton Ellis MonoB
Clint is hoping this will be a fast game so he can have some food.  Since all of my matches have gone to the limit this turns out to be unlikely.
Game 1: I mull to 6 and have to keep a Land-Brainstorm sort of hand.  He savagely smashes my permanent and I play draw-go for a while.  He gets me low in life, but I Brainstorm into Tolarian, Mox, Future Sight and am able to cast everything next turn.  I clear out the board with a Balance-Zorb and use the Future Sight to claw my way past his stuff.
Game 2: Again he crushes my stuff.  I manage to stay in the game by Y-Willing twice with Burning Wish.  I get down to my last Wish and have to use it to go for the Torch.  I have no Academy, but he took lots of damage from his Flesh Reaver and I am able to put together a 16 point Torch to win on the 4th round of time.

Match 4: Zack Jones
Game 1:  I mull to 6 and keep another Land+Brainstorm hand going first.  But he is the buzzsaw.  He crushes my land and starts Hymning me.  I have Lotus+Jet on the board and Future Sight in hand so I feel I am inches from winning.  I draw my land when I am two turns from death.  I can Lotus->RRR+Tundra to Wish for Balance and leave us with no creatures, one land and one card.  I decide that Future Sight just wins so I should play that.  I turn up a Mana Drain.  He Sinkholes my Tundra and hits me with 2 Shades.  I turn up another Mana Drain and die.  Losing with Future Sight in play; how shameful.
Game 2: I keep a decent hand, but somehow it all goes wrong.  He keeps smashing my land, but thats OK since I started with 3+Mox.  I decide not to TimeTwister at 3 mana, instead trying to set up Future Sight with my Tutors.  I get double-Hymned.  Hrm.  I draw a string of land, so either a Future Sight or a Tutor will potentially save me, but I draw more land instead.  I should have Twistered.

Overall, the deck is interesting, but it has a lot of the weaknesses which I hate in zero-Island 5c Keeper (double Wasteland, you lose).  I didn't get to play it against control so I'd be curious how that matchup goes.  Certainly URPhid would have been horrible.  Blood Moon, more counters and his own Future Sight.  Ouch.
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Zhalfirin
Guest
« Reply #3 on: May 23, 2003, 02:06:40 pm »

Quote from: spevack+May 23 2003,11:29
Quote (spevack @ May 23 2003,11:29)
Quote
Quote I then issue more snake beatings.

Ophidian's don't issue beatings.  According to some lunatics in the Type 2 forum, only Murdolonts can issue beatings.
True, Ophidian doesn't normally issue beatings, but he can in a pinch ... especially when you have three on the table and you could easily deck yourself with them because Morphling is hiding on the bottom of the deck!

The "Berserk Murlodont" thread offers no real insight.  It is rather funny, however.  It should to be moved to the Humor forum.
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Saucemaster
Guest
« Reply #4 on: May 23, 2003, 02:45:12 pm »

Congrats to Zhalfirin.  Now we've got to worry about him sweeping three first place in a row again, with another deck.  Sigh.  

Sorry I couldn't be there, guys.  My clutch had been slowly going out for a couple days, and Thursday morning on the way to work it became obvious that it was very close to failing on me entirely (driving back home from work felt vaguely suicidal), so no more driving for me until I get it replaced.  Hopefully I'll be there next week, and there's no way I'm missing the June 1st Matchplay event.

How many players this time?  The field doesn't seem to have been as strong as usual.
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Zhalfirin
Guest
« Reply #5 on: May 23, 2003, 03:25:04 pm »

The field had 21 players.  There were not as many powered decks.
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BillTheDuck
Guest
« Reply #6 on: May 23, 2003, 03:35:16 pm »

Just so you know, Ben Kowal copied that list card for card from Brian Phelon (hulk3rules) who has had equal sucess with the deck. The deck is awesome, and is definitely one of the Top decks in the format, it fairs fairly well against stax and has an unbelieveable matchup vs tog.

As for cutting wastelands, I don't know why you would do that. I can see adding a future sight, but not taking out mana sources for it, and reefs are not needed, if anything it should be a fetch land.
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Zhalfirin
Guest
« Reply #7 on: May 23, 2003, 03:53:23 pm »

As my report indicated, my decision to play UrPhid was a hurried one.  30 seconds before the pairings went up, I decided to cram a 2nd Future Sight in, cutting a land because I didn't know what else to cut.  I think running 4 Waste effects could be awesome, especially against GroAtog.  Unfortunately, I think a 2nd Future Sight is necessary, especially since you have no way of tutoring for it, yet I don't know what to cut to fit it in.  I think I could live with only Volcanic Island, Mox Ruby, and Lotus as my only source of Red to run one more waste effect (i.e. no Shivan Reefs).

Ultimately, I need to play the deck more to get a good sense of what tweaks to the deck would be best. Also, I didn't run 2 MisD in my side (I forgot them at home).  What matchups do they help against?
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SummenSaugen
Guest
« Reply #8 on: May 24, 2003, 02:27:29 pm »

I think it's fair to point out the reason I ran Phelon's list was the fact I had never played UrPhid prior to Waterbury, and I wanted to see how it handled, so I naturally tried a proven list.  Post Waterbury saw no changes, mostly because I liked how it performed and I didn't feel the need to tweak anything.  I still don't.
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