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Author Topic: Eindhoven Coverage; 24-5  (Read 4786 times)
MoreFling
Guest
« on: May 25, 2003, 05:14:29 am »

So, here is the deck breakdown, T8 decks and all results and standings from the Eindhoven tournament yesterday. I didn't play myself, I was sitting on the other side of the table *grin*, judging. Some more on that in a post below.

Withour further ado:

Deck Breakdown:

1)Tom van de Logt, Rector Trix
2)Bram Verhees, GAT (Kaervek on TMD)
3)Arthur Tindemans, MUD (Tindemans on TMD)
4)Hero 't Mannetje, Evil Phid-Keeper (Pyromaniac on TMD)
5)Stefan Gussenhoven, GAT
6)Sjoerd Verhagen, Sligh
7)Joram de Kraker, MUD
8)Nico van der Hoeven, GroFish
9)Jeroen Goertz, MBC
10)Steven Bukkems, Tangle TnT
11)Jochem van den Hoven, GAT /w red
12)Matthijs Bos, Confinement
13)Ton van der Linden, GAT /w red
14)Maarten Bukkems, Brought Suicide (LevelZero on #themanadrain)
15)Roy Thijssen, GAT /w red (HowLucky on #themanadrain)
16)Tim van den Oever, UW control
17)Sjoerd Hovens, RG Beats
18)Roy van Hugten, UW control
19)Boaz van Driel, unpowered Combo-Keeperish
20)Chris Esser, U/G Madness
21)Arjan Bos, Bottomless Pit control (u/b)
22)Bart Tange, Fluctuator/Living Death combo (cool!)

T8 decks:

1)Tom van de Logt, Rector Trix

1 Yawgmoth's Bargain
1 Necropotence
1 Yawgmoth's Will
1 Demonic Tutor
1 Vampiric Tutor
1 Rushing River
1 Time Walk
1 Ancestral Recall
2 Donate
3 Duress
3 Brainstorm
4 Academy Rector
4 Illusions of Grandeur
4 Force of Will
4 Dark Ritual
4 Cabal Therapy
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Diamond
1 Black Lotus
1 Sol Ring
1 Lotus Petal
1 Tolarian Academy
2 Scrubland
3 Underground Sea
4 Flooded Strand
4 Gemstone Mine
SB:
2 Hurkyl's Recall
1 Timetwister
1 Abeyance
1 Balance
1 Duress
1 Mind Twist
2 Blue Elemental Blast
2 Seal of Cleansing
4 Phyrexian Negator

2)Bram Verhees, GAT

3 Quiron Dryad
4 Psychatog
1 Fastbond
4 Gush
1 Ancestral Recall
2 Merchant Scroll
1 Mystical Tutor
4 Opt
4 Brainstorm
2 Cunning wish
4 Force of Will
3 Misdirection
2 Counterspell
2 Daze
1 Regrowth
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Time Walk
1 Mox Sapphire
1 Mox Jet
1 Black Lotus
1 Library of Alexandria
2 Island
2 Flooded Strand
2 Polluted Delta
4 Tropical Island
4 underground Sea
SB:
4 Duress
3 Smother
2 Naturalize
1 Blue Elemental Blast
1 Misdirection
2 Hurkyl's Recall
1 Berserk
1 Mana Short

3)Arthur Tindemans, MUD

4 Smokestack
4 Tangle Wire
4 Powder Keg
3 Winter Orb
4 Grafted Skullcap
3 Karn, Silver Golem
4 Sphere of Resistance
4 Metalworker
3 Ensnaring Bridge
1 Memory Jar
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Mox Ruby
1 Mox Sapphire
1 Mox Pearl
1 Mox Emerald
1 Mox Jet
1 Black Lotus
1 Strip Mine
4 Wasteland
3 Petrified Field
4 Mishra's Workshop
4 City of Traitors
1 Tolarian Academy
SB:
3 Cursed Totem
4 Jester's Cap
2 Null Brooch
1 Ensnaring Bridge
1 Karn, Silver Golem
1 Serrated Arrows
3 The Rack

4)Hero 't Manntje, The night before.dec

4 Force of Will
4 mana Drain
4 Duress
3 Brainstorm
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Mystical Tutor
1 Fact or Fiction
1 Yawgmoth's Will
1 Mind Twist
3 Swords to Plowshares
1 Balance
1 Skeletal Scrying
1 Cunning Wish
4 Ophidian
2 Morphling
4 Underground Sea
3 Tundra
3 Volcanic Island
2 Flooded Strand
2 Polluted Delta
1 Island
1 Library of Alexandria
1 Mox Jet
1 Mox sapphire
1 Mox Ruby
1 Mox Pearl
1 Black Lotus
1 Sol Ring
4 Wasteland
1 Strip Mine
SB:
4 Energy Flux
2 Disenchant
1 Swords To Plowshares
3 Red Elemental Blast
1 Stroke Of Genius
1 Circle of protection: Red
1 Timetwister
2 Hydroblast

5)Stefan Gussenhoven, GAT

3 Quiran Dryad
3 Counterspell
4 Force of Will
2 Misdirection
1 Merchatn Scroll
3 Cunning wish
3 Psychatog
1 Fastbond
4 Opt
4 Gush
1 Berserk
1 Time Walk
1 Ancestral Recall
1 Regrowth
1 Yawgmoth's Will
1 Demonic Tutor
1 Living Wish
1 Daze
1 Vampiric Tutor
4 Brainstorm
1 Mystical Tutor
1 Black Lotus
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
3 Flooded Strand
2 Polluted Delta
1 Library of Alexandria
4 Underground Sea
4 Tropical Island
1 Lotus Petal
SB:
3 Hurkyl's Recall
1 Glacial Chasm
1 Diabolic Edict
2 Smother
1 Berserk
1 Counterspell
1 Psychatog
1 Naturalize
1 Maze of Ith
3 Duress

6)Sjoerd Verhagen, Sligh

4 Lightning Bolt
4 Firebolt
4 Mogg Fanatic
2 Urza's Rage
4 Grim Lavamancer
4 Shock
4 Raging Goblin
4 Blistering Firecat
1 Strip Mine
4 Goblin Grenade
1 Chain Lightning
4 Barbarian Ring
4 Incinerate
12 Mountain
SB:
4 Red Elemental Blast
4 Bloodfire Dwarf
3 Shattering Pulse
3 Boil
1 Black Vise

7)Joram de Kraker, MUD

4 Ensnaring Bridge
4 Grafted Skullcap
3 Karn, Silver Golem
1 Mana Crypt
1 Mana Vault
1 Memory Jar
4 Metalworker
3 Powder Keg
4 Smokestack
1 Sol Ring
4 Sphere of Resistance
4 Tangle Wire
3 Winter Orb
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
4 City of Traitors
4 Mishra's Workshop
3 Petrified Field
1 Strip Mine
1 Tolarian Academy
4 Wasteland
SB:
4 Jester's Cap
3 Null Brooch
1 Powder Keg
4 Rejuvenation Chamber
1 Black Vise
1 Cursed Scroll
1 Thran Foundry

8)Nico van der Hoeven, Gro-Fish

3 Misdirection
1 Cunning Wish
4 Quiron Dryad
1 Mystical Tutor
3 Gush
4 Lord of Atlantis
3 Rootwater Thief
4 Manta Riders
4 Daze
3 Waterfront Bouncer
1 Ancestral Recall
4 Force of Will
3 Standstill
3 Polluted Delta
1 Flooded Strand
4 Volcanic Island
4 Tropical Island
2 Faerie Conclave
1 Strip Mine
3 Wasteland
3 Island
1 Library of Alexandria
SB:
1 Hurkyl's Recall
1 Misdirection
1 Annul
1 Psionic Blast
4 Red Elemental Blast
1 Blue Elemental Blast
1 Gush
1 Unsummon
4 Naturalize

All results and standings:

Round 1:Results Standings
Round 2:Results Standings
Round 3:Results Standings
Round 4:Results Standings
Round 5:Results Standings
Round 6:Results Final Standings\n\n

Logged
MoreFling
Guest
« Reply #1 on: May 25, 2003, 05:31:41 am »

To report a little about my own day, as a judge.

Early in the moring, when I was supposed to leave, it was raining heavily... not exactly weather in which you want to cycle 11km's to the trainstation. So I got my dad to pick up my friend Ton and drop us at the trainstation. When we arrived in Eindhoven, and waiting for the bus, Hero arrived, and a few minutes later Roy and Tom did, and we took the bus to the nearest stop to the location (the regular stop right in front of it was closed, due to road construction stuff).

When we arrived, Henk, the head-judge, and also a few (new) players were already there. I take a seat behind the judge table, loan out my Mox Ruby and Mox Diamond, and Henk explains the things I need to know about DCI reporter, and how it's done. During registration, we count decklists, and make sure nobody is using illegal cards. One decklist only has 59 cards, and that is easily corrected before round 1. The player in question forgot to list his 3rd Impulse.

Now we could start. Henk and I decide to do a random deckcheck, and go to table 7, where Joram and Sjoerd were player. The way we checked the decks is different from what you would expect at for instance a PTQ. Henk told me he had learned this deckcheck "trick" from Bram Snepvangers once. The players already drew their initial 7, and were just playing. We check the sideboard, and after that pick up the deck, except the top card for the players to just resume playing. We check wether the deck is more or less the deck registred (so we don't count each card individually, but one can make out wether or not something belongs or doesn't belong). We also check if the decks are sufficiently randomized.
There were no problems there. Later during the tournament we did another one of these deckchecks, and no problems occured there either.

The following is a summary of some of the rules questions I can remember. They are not chronological, unfortunately.

-A player is playing against TnT, and has a Confinement and Oath of Scholars into play. This guy doesn't play too many tournaments, so he askes Henk how it works. I also see there's a question, and watch as Henk explains that during his upkeep, he has to stack the effects. The player nods, but doesn't fully understand. Henk says he can't tell him exactly how it's done, because that would be coaching. I keep watching there to make sure everything goes ok. When that particular player's upkeep is up, the wants to draw 3 cards, however, I stop him. I ask him how he is stacking the effects, which his opponent also wants to know. He had no cards in hand at that point. I explain to him what a triggered ability is, and how the stack works.
Then then says he is stacking the Oath first, and then the Confinement. So I resolve stack for him, resulting that the Cofinement is gone. He gets to draw 3 extra cards however. After this, he actually understands how this stuff works, and I doubt he'll ever make that mistake again.

-Another instance, Pyro was playing against Sligh, and I guess he knew that if his opponent Morphed a creature into play, it would be a firecat. So he mana drains it. He askes me how much many he gets.
If you play a card with Morph, the converted mana cost is 0. So mana drain nets zero mana. In one of the later rounds, Joram asked a similar question in respect to Morph. He had a keg with 0 counters, and his opponent Morphed a creature. Joram thus asked me if he could blow that up with a Keg for 0, and I told him he could. I did however after this ruling consult with Henk about it, since I wanted to be 100% sure I was right, which I was.

-Another question was brought up on how exactly Chains worked. A GAT player was holding Gush as his only card, and he casted it for the alternate cost, thus returning 2 islands to hand. So he proceeded to discard, draw, discard, draw after I explained it. Luckily for him, he still had a Lotus in play

-Another question came up from a player, that if his opponent has a Bottomless pit and a rack, who stacks the effects. I told him that after his own effects were done, his opponent decides the order to stack. With one card in hand, the player decided to just pump his tog before the stack from his opponent would resolve, who would ofcourse stack rack, and then pit, to result in a discard and an extra damage.

-Hero also asked me in his match agains Tnt, who had a maze of ith on the board, when he could activate the Ophidian draw ability. I told him he could activate it if the creature was unblocked, thus after the blockers declare phase.

Those are pretty much all the rulings I can remember. Although I had a rather easy day in judging terms, it was fun, and I watched a lot if interesting games and took quite some pictures (so Bram, get them uploaded asap!). I will be judging the next Eindhoven tournament as well, and I'll make an announcement on that later.

EDIT: There was also an interesting debate at some point between Tom and Henk, about Time Vault. There was a lot of interest in the discussion, and although I didn't follow most of it, the deal was that with Time Vault, you can skip as many turns as you like, thus, assuming you have a sphere and a stack and whatnot, you can just deck your opponent in a minimum amount of time, simply by "I skip the next 100 turns, go!"
I originally thought it was about taking a bunch of turns somehow, which is rendered impossibly by the errata, but ofcourse skipping a bunch of them, is perfectly legal. Let's just hope nobody will exploit that
And that somebody will read about it and just reword it.\n\n

Logged
Fishhead
Guest
« Reply #2 on: May 25, 2003, 02:05:35 pm »

Quote
Quote There was a lot of interest in the discussion, and although I didn't follow most of it, the deal was that with Time Vault, you can skip as many turns as you like, thus, assuming you have a sphere and a stack and whatnot, you can just deck your opponent in a minimum amount of time, simply by "I skip the next 100 turns, go!"

You haven't been following the DuckTape threads? Wink  Well, anyway, if you are playing DuckTape, just remember that you need 2 Spheres on the table for this to work - else Land->Lotus->H-Recall will ruin your day.  I barely ducked this fate myself once.  I gave my opponent 60 turns but, fortunately, his Seal of Cleansing turned out to be 2nd from the bottom of his deck.  Whew.  

In any case you wouldn't want the DCI to errata that card.  DuckTape is already so frustrating to play against - having your opponent announce "take 60 turns" is sort of a relief.

Quote
Quote -Hero also asked me in his match agains Tnt, who had a maze of ith on the board, when he could activate the Ophidian draw ability. I told him he could activate it if the creature was unblocked, thus after the blockers declare phase.

This came up in a recent tournament here.  We ruled that the 'Phid is still "unblocked" regardless of when the Maze removes it from the attack.  So it always can draw you the card.  Is this what you are saying?

Btw, thanks for the summary report.  It sounds like a good tournament.
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MoreFling
Guest
« Reply #3 on: May 25, 2003, 02:14:46 pm »

that's not what I'm saying, and it's an incorrect ruling. The unblocked abilities can only be activated or triggered when blockers are declared. Even if there are no blockers, there is still a blockers declare step.
It's funny you bring this up, since I answered a quesion for Shock Wave in the rules forum a few hours prior to your comments. Take a look here.

Yup, it's a very good tournament
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Rico Suave
Guest
« Reply #4 on: May 25, 2003, 09:39:49 pm »

Number of Rector Trix's at the tournament: 1
First place deck: Rector Trix

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Gabethebabe
Guest
« Reply #5 on: May 26, 2003, 03:10:52 am »

Quote from: Rico Suave+May 26 2003,02:39
Quote (Rico Suave @ May 26 2003,02:39)Number of Rector Trix's at the tournament: 1
First place deck: Rector Trix

This is what happened in the Perraca open as well.
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MoreFling
Guest
« Reply #6 on: May 26, 2003, 03:14:40 am »

Like I said a few months back, Rector Trix is an extremely solid deck for the metagame right now. You have an amazing combo to win, and a big load of disruption to help you do it.
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