MoreFling
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« Reply #1 on: May 25, 2003, 05:31:41 am » |
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To report a little about my own day, as a judge.
Early in the moring, when I was supposed to leave, it was raining heavily... not exactly weather in which you want to cycle 11km's to the trainstation. So I got my dad to pick up my friend Ton and drop us at the trainstation. When we arrived in Eindhoven, and waiting for the bus, Hero arrived, and a few minutes later Roy and Tom did, and we took the bus to the nearest stop to the location (the regular stop right in front of it was closed, due to road construction stuff).
When we arrived, Henk, the head-judge, and also a few (new) players were already there. I take a seat behind the judge table, loan out my Mox Ruby and Mox Diamond, and Henk explains the things I need to know about DCI reporter, and how it's done. During registration, we count decklists, and make sure nobody is using illegal cards. One decklist only has 59 cards, and that is easily corrected before round 1. The player in question forgot to list his 3rd Impulse.
Now we could start. Henk and I decide to do a random deckcheck, and go to table 7, where Joram and Sjoerd were player. The way we checked the decks is different from what you would expect at for instance a PTQ. Henk told me he had learned this deckcheck "trick" from Bram Snepvangers once. The players already drew their initial 7, and were just playing. We check the sideboard, and after that pick up the deck, except the top card for the players to just resume playing. We check wether the deck is more or less the deck registred (so we don't count each card individually, but one can make out wether or not something belongs or doesn't belong). We also check if the decks are sufficiently randomized. There were no problems there. Later during the tournament we did another one of these deckchecks, and no problems occured there either.
The following is a summary of some of the rules questions I can remember. They are not chronological, unfortunately.
-A player is playing against TnT, and has a Confinement and Oath of Scholars into play. This guy doesn't play too many tournaments, so he askes Henk how it works. I also see there's a question, and watch as Henk explains that during his upkeep, he has to stack the effects. The player nods, but doesn't fully understand. Henk says he can't tell him exactly how it's done, because that would be coaching. I keep watching there to make sure everything goes ok. When that particular player's upkeep is up, the wants to draw 3 cards, however, I stop him. I ask him how he is stacking the effects, which his opponent also wants to know. He had no cards in hand at that point. I explain to him what a triggered ability is, and how the stack works. Then then says he is stacking the Oath first, and then the Confinement. So I resolve stack for him, resulting that the Cofinement is gone. He gets to draw 3 extra cards however. After this, he actually understands how this stuff works, and I doubt he'll ever make that mistake again.
-Another instance, Pyro was playing against Sligh, and I guess he knew that if his opponent Morphed a creature into play, it would be a firecat. So he mana drains it. He askes me how much many he gets. If you play a card with Morph, the converted mana cost is 0. So mana drain nets zero mana. In one of the later rounds, Joram asked a similar question in respect to Morph. He had a keg with 0 counters, and his opponent Morphed a creature. Joram thus asked me if he could blow that up with a Keg for 0, and I told him he could. I did however after this ruling consult with Henk about it, since I wanted to be 100% sure I was right, which I was.
-Another question was brought up on how exactly Chains worked. A GAT player was holding Gush as his only card, and he casted it for the alternate cost, thus returning 2 islands to hand. So he proceeded to discard, draw, discard, draw after I explained it. Luckily for him, he still had a Lotus in play
-Another question came up from a player, that if his opponent has a Bottomless pit and a rack, who stacks the effects. I told him that after his own effects were done, his opponent decides the order to stack. With one card in hand, the player decided to just pump his tog before the stack from his opponent would resolve, who would ofcourse stack rack, and then pit, to result in a discard and an extra damage.
-Hero also asked me in his match agains Tnt, who had a maze of ith on the board, when he could activate the Ophidian draw ability. I told him he could activate it if the creature was unblocked, thus after the blockers declare phase.
Those are pretty much all the rulings I can remember. Although I had a rather easy day in judging terms, it was fun, and I watched a lot if interesting games and took quite some pictures (so Bram, get them uploaded asap!). I will be judging the next Eindhoven tournament as well, and I'll make an announcement on that later.
EDIT: There was also an interesting debate at some point between Tom and Henk, about Time Vault. There was a lot of interest in the discussion, and although I didn't follow most of it, the deal was that with Time Vault, you can skip as many turns as you like, thus, assuming you have a sphere and a stack and whatnot, you can just deck your opponent in a minimum amount of time, simply by "I skip the next 100 turns, go!" I originally thought it was about taking a bunch of turns somehow, which is rendered impossibly by the errata, but ofcourse skipping a bunch of them, is perfectly legal. Let's just hope nobody will exploit that And that somebody will read about it and just reword it.\n\n
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