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Author Topic: Suicide  (Read 1966 times)
Anonymous
Guest
« on: November 21, 2002, 08:19:06 pm »

When you play a suicide deck, should you play your creatures first and hit them with disruption second, or the other way around?
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Schmakt
Guest
« Reply #1 on: November 21, 2002, 10:20:55 pm »

depends what you're up against.  I'm not the best Sui player out there, but if I'm playing against control, and I have the option of Rit-Duress-Hymn or Rit-Negator, I would usually choose the Negator.  The idea of Suicide vs Control is to put them on a clock ASAP and force them to find an answer right away.  It's actually really hard for me to play this way as I'm not really an aggro player at heart, but I THINK that's generally the best play vs Control.  As for Combo, I think I'd go with discard first.  If you're lucky, maybe you can Duress Ancestral and Hymn away Academy and Yawgmoth's Will  I guess I'd go with discard against Sligh as well, cuz I usually find it difficult to race Sligh in the damage game... ESPECIALLY in game 1 with those damned Negators attracting Lightning Bolts like Ben fucking Franklin.  I suppose that's true for me against most other aggro decks - I'd choose discard over a creature.

Like I said, I'm definitely not a great Suicide player, so take that with a grain of salt...
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Anonymous
Guest
« Reply #2 on: November 21, 2002, 11:19:26 pm »

The correct play agaisnt keeper is always ritual duress hymn. This is from a suicide player who plays control after control matchup(Stupid NG). This is because keeper has cards which just shut down suicide, namely the abyss. The first thing the suicide player wants to do is disrupt the hand and then lay the fast beats. In a hand wihtout a duress but a hymn always play a creature or a sinkhole before using hymn, try to lure misdirections out because those just wreck you. The correct play agaisnt mono blue and phidian decks is to lay down the fast beats and disrupt. The idea agaisnt combo is to kill their hand and agaisnt aggro it is to lose game 1 and bring in every card in your sb.
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j_orlove
Guest
« Reply #3 on: November 22, 2002, 12:50:31 am »

From a keeper players' perspective, ritual-duress-hymn is much worse than ritual-negator. Having one turn without disruption can often be huge--it's better to hit them from the first turn.

From a TnT player's perspective, I basically don't give a   .
If you're going first vs TnT, play duress turn 1, since it will often do nothing once they get a chance to drop their artifact mana. Early hymns can also cause mana problems, while early negators just run into fat creatures. Even so, early disruption probably won't be enough.   
You need to bring in that SB.    

  In other words, just listen to westredale.  
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Anonymous
Guest
« Reply #4 on: March 24, 2003, 03:42:44 pm »

Listen to play creatures first is a stupid choice. Limiting them to one land or no lands and taking there hand away so you know they cannot destroy/counter your creatures.
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Anonymous
Guest
« Reply #5 on: March 25, 2003, 08:21:29 am »

Sui uses such fatties to make up for early turn missed hits. ALWAYS open wtih disruption, like Hymn and Duress. playing a turn one Negator or Hyppie is no good without card advantage, espically vs. White or Red.

From both a control players (BBS) and Aggro players (Sui) prespective, early Dirsuption will win you more games then ealry creatures.

That's just the way M:TG is....
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Anonymous
Guest
« Reply #6 on: March 26, 2003, 02:33:50 am »

Quote from: Guest+Mar. 25 2003,05:21
Quote (Guest @ Mar. 25 2003,05:21)From both a control players (BBS) and Aggro players (Sui) prespective, early Dirsuption will win you more games then ealry creatures.
You can't say that. Vs urphidden they have no real way to answer the netagot (keg for 3? Fire for 2?). It is often to your advantage to throw out a fast clock first, then worry about the disruption.
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Blackest Lotus
Guest
« Reply #7 on: March 26, 2003, 02:41:42 am »

Control- If it`s monoblue,  they usually wont have a chance to kill your early fat, so its first turn Negator for them. As most dont run Psi Blast main. Parfait or other nonblue startegies, I`d go with disruption first. They can go and put something down that would hurt you bad, such as Humility or Abyss. Same plan for multicolor control decks, go for the disruption, as they can go uber broken all over you.

Combo- Disruption obviously needs to go first. Otherwise you will die, soon.

Aggro- Disruption first. Otherwise you could be the victim of the infamous "Mountain, Bolt Negator, Go." Then pull a Nantuko Shade out of your ass and you have a chance. And of course its much easier if you have Powder Kegs maindeck. Most likely though you will lose the first game, then bring in your entire board games 2 and 3.

Random Jank- You will need to beat these decks in most tournaments. Suicide does well against alot of random crap, disrupt them, and beat them with a Negator. Really you have to outplay them. Thats the most important part. Sideboard appropriately.
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