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Author Topic: Draco-Explosion  (Read 2493 times)
Anonymous
Guest
« on: December 08, 2002, 05:49:16 pm »

Lands:
2 Faerie Conclave
8 Island
3 Lonely Sandbar
6 Mountain
4 Shivan Reef
Creatures:
3 Draco
1 Morphling
Spells:
4 Brainstorm
4 Counterspell
4 Accumulated Knowledge
4 Fire / Ice
3 Intuition
3 Chain of Vapor
3 Erratic Explosion
3 Scroll Rack
1 Earthquake
2 Daze
2 Mana leak

Sideboard
2 Gilded Drake
3 Hibernation
3 Bottle Gnomes
3 Annul
4?

I may remove the cycle lands for fetchlands, I need help with how to set this up, they really help the deck since it needs more shuffling effects. I took Cunning Wish out, I never liked it in anything short of Keeper or something with massive amounts of mana fast. So that makes it a lot different from the other Draco-Explosion decks so far. As for my metagame here are the decks that will probably be run

The Rock
Psychatog*
Reanimator*
Sligh*
Other*
Aluren
Suicide Black
White Weenie
Hermit Druid
Draco Explosion*
Turbo Oath
Ghoul Burst
U/G Madness*
Tinker
Enchantress
BUG
Zombie Upheaval*

*I know enough about these decks to not need help, if someone would give me a brief explaination of the others that would help a lot. Obviously I know about things like white weenie, but I don't know much about there extended versions.

So far my sideboard is towards Sligh (showed a lot at Grand Prix) with Bottle Gnomes although theres probably something better to use. The Gilded Drakes and Hibernation work against reanimator (Gilded Drake can't take a Multani) The Hibernation is also for Rock and U/G madness. Annul is for Aluren and Turbo Oath, although my deck should have no problem with Oath.
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Puschkin
Guest
« Reply #1 on: December 08, 2002, 06:22:14 pm »

maybe I am missing something important ... but why Draco? You have only two different basic-lands ... ?!?

I also have to asked why Intuition. Just for Akkumulated Knowledge?

Generally way too much sub-optimal Type II/Extended looking cards for my taste, sure you donīt wanna make this Extended or at least 1.5?
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j_orlove
Guest
« Reply #2 on: December 08, 2002, 06:57:59 pm »

Quote
Quote maybe I am missing something important ... but why Draco? You have only two different basic-lands ... ?!?

Draco+erratic explosion=16 damage to your opponent (because Draco's cc is 16).
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Puschkin
Guest
« Reply #3 on: December 08, 2002, 07:22:44 pm »

Okay, that explain alot. But Plainswalker, this happens if someone posts decklists without sufficient explanation, Erratic Explosion is a card of the newest set, donīt exspect people to know ech new card and explain them, moreso if itīs essential to your deck like in this case (I thought youīd know from Phyrexia!?).

So, here we go:
Card Name:   Erratic Explosion
Card Color:   R
Mana Cost:   2R
Type & Class:   Sorcery
Pow/Tou:   
Card Text:   Choose target creature or player. Reveal cards from
      the top of your library until you reveal a nonland
      card. Erratic Explosion deals damage equal to that
      card's converted mana cost to that creature or
      player. Put the revealed cards on the bottom of
      your library in any order.

Still, Intuition does not make much sense, you should use cards like Portent and Soothsaying instead. Up DRaco and Erratic Explosion to four if this is your combo and maybe add things like Drafnaīs Restoration (puts artifacts from your graveyard on the top of your library) since you have to do your trick most likely twice. In this regard consider adding Prophetic Bolt or Preferably Fireblast to deal the last 4 damage (need Volcanic Islands for the latter though).
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Anonymous
Guest
« Reply #4 on: December 08, 2002, 08:03:53 pm »

 Sorry about that, I've been reading so much about PT Houston and Grand Prix that I just assumed everyone else had been to Razz j_orlove obviously gave the way the deck worked. The Morphling, Conclaves and Fire and Ice are meant to get the last points of damage through, and with duals gone everyone playing more then one color uses pain lands and probably the new fetch lands so they may bring themself to 16 without my help. Intuition does get me AK, but it gets me anything else I need to so it seems fine to me, also shuffels and thins the deck. With so much search and card draw (AK, Intuition, Brainstorm and Scroll Rack) 3 of each of the key cards is useally all you need. I haven't had much time to play test either, I'm mainly going with what worked for the other 2 Draco-Explosion decks that made top 32 and top 8. O Pushkin I explained it in 1st Sphere on Phyrexia, which is why I forgot to here.
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Puschkin
Guest
« Reply #5 on: December 08, 2002, 08:14:20 pm »

I figure from that that your deck is meant for new extended then ... so why didnīt you tell us!? This Forum is mainly for Type I beginners. And non-registered guests like you. These can of course post non-Type I posts here but if they do they should rather state the format or any other things that might be important. Simply put, I have not the time anymore to waste on things like I did twice already in this single thread ...


BTW, I canīt check out Phyrexia from home since still unsolved weird problems in our LAN.
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Anonymous
Guest
« Reply #6 on: December 10, 2002, 03:38:23 pm »

Plainswalker,

If you are playing in the PTQ for fun, play DracoBoom.

If you really want to qualify this deck has no chance.

Do you really think the myriad of control decks in the current extended are going to let Erratic explosion go through?

If I was playing you, i'd let you do all the library manipulation you wanted but no matter what, that explosion is not going through. You would have 4 Counterspells to my 4 force spike, 3 mana leaks, 4 counterspells, cunning wish for Thwart, memory lapse, the list can go on and on. Even if you aren't playing my Tog deck, your gonna get Duressed, Capal Therapied in games 2 and 3, etc etc.

The only reason it made top 32 was because no one expected it to be played, and there is a reason why.

Sorry to be so negative about your deck.

Dan
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Anonymous
Guest
« Reply #7 on: December 10, 2002, 08:35:02 pm »

@ Puschkin:
Hey I'm really sorry but I did say it was for a PTQ, I assumed you would know this meant it to be Extended, and honestly it takes me all of 5 seconds to look up one card, it can't waste that much of your time. You are right about the other stuff though, I should have mentioned more and I will remember to next time.

@Dan:
I'm playing to have fun and to attempt to qualify, I just wanna see how well I can do with it, not expect to go all the way. On a couple points though

What myraid of control decks? last time I looked the Grand Prix had 3 Sligh decks in the top 4. Turbo Oath Came in 1st at Pro Tour Houston and that would be one of my best matchups.

Tog was the worst comparison you could make to this deck, it to needs two cards to go off and only then will it probably win (ignoring you could always beat me in with a tog slowly or I could with a conclave) The heavy counter spells obviously matter but I never liked the argument in type 1 "thats a big mana drain target" what if they don't have one or your not playing against blue? I could say that about anything running a combo, don't play it, it'll be countered. I understand what your saying, I just wanted to point that out as a weak argument used a lot

Discard is bad, but remember I'm running 4 Brainstorm and 3 Scroll Racks, I can useally hide my good cards from them this way, especially if they Cabal Therapy, I know exactly what to hide. And Finally...

I expect to surprise everyone again, it'll be fun to play and I understand you being negative about it. I probably just made a lot of dumb comments abouve but I've never got to have a real magic debate before, so please by all means shut down everything I just said. Glad you were negative and keep up the negative comments, they help me   I'll post how good/bad I do when I get back from the PTQ
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Puschkin
Guest
« Reply #8 on: December 10, 2002, 08:57:11 pm »

My point is that if you donīt know what the explosion dos you also donīt know that it is the cornerstone of this deck. And while looking one cards up īdoesnīt take much time, looking up every card I donīt know in all decklists surely does. I donīt say explain all cards in your deck. But this one is the MVP of the deck and the deck is new. But letīs close this.
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Anonymous
Guest
« Reply #9 on: December 11, 2002, 10:03:36 am »

Oath, Tog, Aluren, Reanimator, they all have some aspect of control whether it be Counterspells or Duresses. 1st turn Duress taking away your Erratic Explosion, you know that would severely hurt your deck.


The only reason Sligh made it was because no one was expecting it at Reims. Everyone expected Oath or maybe even Reanimator.

Throw in Chills, Powder Kegs, Engineered Plagues, Sligh is toast.

Just because you read sideboard.com or any other site, realize that every tournament changes. The extended season is new and the metagame isn't defined yet. Each new week, everyone is going to bring the hate for whatever was hot the previous week.

You wanna talk about surprises, my friend is playing Netherhaups at the PTQ this weekend. Wink

NOONE will be expecting that..LOL.

Even my deck is having trouble with it since Obliterate can't be countered.

I need to get registered here..bleh...hate not being able to edit my replys, but yes Brainstorm in response to Duress will help you but not if he goes first and you dont have a land in play.

Messages merged. Yeah, go and register!  \n\n

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Anonymous
Guest
« Reply #10 on: December 11, 2002, 12:43:40 pm »

heh, wanna go and register to, I just haven't gotten around to it and I don't know how much input I'd actually have in the other forums

Ya Duress is tough, but again, every opening hand doesn't start with one, I just don't like to be afraid of what a card could do, and just plan around it hopefully. Anyways Tog and Suicide Black are my toughest matches I would think (limited people to play test with) and so I'm adjusting the deck for this, better counter spells and a very annoying sideboard for Suicide Black. Here's my second version

8 Island
5 Mountains
4 Shivan Reef
3 U/W Fetchlands
2 Fairy Conclave
1 R/G Fetch land (or R/B, doesn't matter)

Creatures:
3 Draco
1 Morphling

Spells:
4 Brainstorm
4 Counterspell
4 Accumulated Knowledge
4 Fire / Ice
3 Intuition
3 Chain of Vapor
3 Erratic Explosion
3 Scroll Rack
1 Earthquake
4? Need 4 good counter spells, otherwise I'll put Daze back in.

Sideboard:
4 Curfew (Blue Diabolic Edict, great vs. Reanimator)
3 Light of Day
1 Plains (Side in the light and the plains vs. Suicide Black and with the fetch lands I can have this out against them fast)
1 Chain of Vapor
3? vs sligh I need a card, I've looked at bottle gnomes, douse, caltrops and Sanctimony. Which is the best one to use here?
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MGPotter
Guest
« Reply #11 on: December 11, 2002, 12:53:10 pm »

This deck is great against Control.  It wins against Oath on a regular basis (it needs 1 Dust Bowl main, though).

If Reanimator or Rock spends the first few turns attacking my hand, that is an extra turn or two of draws to combo them out becasue they're not puting me on a clock.  One Intuition for AK and your hand is back.  Plus Scroll Rack improves the quality of your hand and can hide cards from Discard (Brainburst does the same).

Cunning Wish is good game 1 - it lets you get the mana shorts that are game over for Counter-based control.

Michael
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Anonymous
Guest
« Reply #12 on: December 11, 2002, 01:09:00 pm »

 We talking about my deck or yours here? This deck does not do good vs. control (with the exception of Oath) and is geared to beat the more aggro-ish environment of a PTQ (see the black and red hate?) If Reanimator or Rock is ripping into your hand you lose, if on the other hand you can hide it you have a better chance, but this is the risk I take in running only 3 of each combo piece, it actually lessens the chance of them being in my opening hand which is useally good (since a turn 3 kill is probably not gonna happen) I never liked Cunning Wish, like I said at the start of this thread, it just doesn't do it for me, although I should think about maybe adding a mana short or to, to my sideboard since I so believe control is a bad match up for this
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MGPotter
Guest
« Reply #13 on: December 11, 2002, 01:29:06 pm »

I mean DracoExplosion - not the list in this thread.  The GP Reims list is better IMHO.

I played DE in the last PTQ and went 3-1-2.  The one loss was due to an ignorant play error I made vs. Oath.  I drew vs. Sligh match 1 and Rock in the last match (a win would have put either of us in the T8).

I had the Oath deck and discarded mana short instead of mana leak (a huge error, I grabbed the wrong card from my hand).  I beat a mono-blue deck running Morphling and Masticore.  I beat a Sligh deck and a Reanimator deck.

The problem match-up for this deck is Pyschotog.  Rock is harder now that Feeders and Baloths are in it to deal with Sligh.

Michael
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Anonymous
Guest
« Reply #14 on: December 11, 2002, 02:16:31 pm »

I was thinking of adding another source of direct damage or another conclave, for the reason you gave about feeders and balroths, I hadn't thought of that until recently.

Um I can understand drawing to Rock maybe but sligh? how did sligh take to long to kill you, i mean it should have won very fast or you should of in good time, there's no reason it should have been a draw unless it was intentional? I like mine better the the Grand Prix Reims one  
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MGPotter
Guest
« Reply #15 on: December 11, 2002, 02:37:37 pm »

He killed me real quick game 1 (no Fire/Ice or Earthquake when I needed it).

Game 2 took quite a while.

Game 3 took quite a while and I couldn't find my combo.

Note - Between scroll rack and fetchlands and Intuition, you're using your library a lot.  You'll spend 5 minutes at least shuffling your deck, maybe longer since you present to your opponent.

Sligh also has fetchlands, so they'll shuffle a lot as well.

This is not a brainless deck to play.  You have to maximize your life as a resource to get enough draws to find the combo.  That means playing at a pace where you can think.

I had 3/6 matches go the time limit.

I cannot think of a match-up in which I would cast Morphling and regard it as a dead card.  Once you run play Conclave, their creature destrution will stay in main deck and there is too much non-targeted removal for Morphling to be good if you have to hard cast it.

Michael

ps - I don't like Curfew against Reanimator unless they run Mulatani.
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