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Author Topic: U\G\R MAdness T1(good?)  (Read 1351 times)
Anonymous
Guest
« on: December 24, 2002, 07:49:13 pm »

Hello.I builed me a Madness deck T1 deck and I didnt now how good is it.The Principals are easy.Madness an discarded.
Suggestions are Welcome  

2Gigapede
4Arroganter wurm
4Blastoderm
2Masticore
4Wild Mongrel
4Basking Rootwalla
2Wonder


1Mox Ruby
1Mox Saphire
1Mox Emerald
1Ancestrall Recall
1Timewalk
4Aether Burst
4Roar of Wurm
4Firestorm
4Circular Logic
1Fastbound

 
4Wodded Foothills
4Taiga
4Tropico Iland


Sideboard:
4Hidden Gibons
4Red Element blast
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Anonymous
Guest
« Reply #1 on: December 25, 2002, 03:38:46 am »

Type 1 is filled with creatures that are hugely efficent.  If they wen't undercosted, then people wouln't play them.  

Compare Arogant Worm wtih Serendib Efreet ( I know that the efreet is out of favor in T1 now).  The worm (4/4 for 3) and the efreet (3/4 flying for 3) are about equal.  Or in other words, in type 1 you can have creatures always as good as the madness cc version of madness creatures.

Your fast kill with your fatties, turn 5ish, isn't as good as the turn 2-4 of combo.  If control plays The Abyss agaisnt you the game should be over.

I would suggest soem more land. 3 moxes and 12 non basics arn't enough. Try a few forests.

Intuition is a blue instant that is great at getting cards into your Graveyard and hand. Look into it.

4 Firestorm is too many - you must have X legal targets to play it.

A Wheel of fortune seems just right for your deck.

Your deck can use large amounts of colorless mana, so use 2 more moxes, a sol ring, and a lotus.

I hopt this gets you started in the right direction.
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Anonymous
Guest
« Reply #2 on: December 25, 2002, 06:04:47 am »

But what cards I put out for the moxes,lotus,sol ring ect.
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Anonymous
Guest
« Reply #3 on: December 25, 2002, 08:26:31 pm »

If I were to modify your madness deck, this is what I'd do.

+ 4 (2) Moxes, Sol Ring, Lotus
- 4 Aether Burst

- Fast Bond
+ Wheel of Fortune

- 2 Firestorm
+ 2 Lightning Bolts

- 4 Basking Rootwalla
+ 4  Eladamri's Vinyards (hard cast those fatties)

- 2 Gigapede
+2 Forests

+2 intuition
-1 Arogant Worm
-1 Blastoderm

-1 Circular Logic
+1 Naturalize
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Anonymous
Guest
« Reply #4 on: December 27, 2002, 09:34:52 pm »

A friend of mine has a similar deck idea that has been talked about a few times here, but it uses Lions eye diamonds and angers and roars which give it amazing starts. he also utalizes bazzars, survivals and stormbinds to help against control. with angers and stormbinds, the abyss is alot less of a problem. his version is straight GR cause he lacks power, i dont know his exact deck list since i havent had a chance to take his deck appart but this is what i can remember and also ive adjuted it to include power. hope this helps and gives you some ideas.

4 rootwallah
4 arogent wurm
4 roar of the wurm
4 mongrel
4 anger

4 LED
2 squee
2 storm bind
2 survival
1 wheel
1 twister
1 ancestral
1 yagwill
1 walk
1 crop rotation
1 berserk

4 bazzar
4 mox
1 ring
1 lotus
1 petal
4 cities of brass
4 tigas
3 tropicals
1 volcanics
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Matt The Great
Guest
« Reply #5 on: December 28, 2002, 04:27:34 am »

It should be noted that Stormbind and Survival are not good enablers for Arrogant Wurm/Basking Rootwalla, because they attatch extra mana to cards whose sole claim to fame is their cheap cost (compared to what you get). 2G for a 4/4 is really better than 2GG for a 4/4 who draws you a card. While it's nice that they CAN work, they're not really dependable.

This, incidentally, is why Wild Mongrel is the PERFECT enabler. LED is also great. In 1.x and smaller formats, red-green madness never really got off the ground because of a lack of strong (zero-mana) madness-enablers (compared to u/g, which is everywhere).

Also, that last deck should use fetchlands (Wooded Foothills) over the Cities of Brass.\n\n

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