Cancerman
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« on: February 05, 2003, 10:30:00 am » |
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Hello to all the Vintage players. I've ahd this idea for a LD deck since Odyssey came out. This deck tends to abuse Stipmine/Wasteland with another land: Petrified field.
Petrified field: T: Add 1 colorless mana to your mana pool; T, sacrifie Petrified Field: Return target land from your graveyard to your hand. shuffle your library.
Now please take notice that this is only my first draft with this deck. I'm well aware that it'll need some fixing up. Here's the deck list:
Lands 1 Stripmine 4 Wasteland 1 Forest 2 Mountain 4 Wooden Foothill (Fetchland) 4 Taiga 4 Petrified Field 20
Creatures 1 Elvish Lyrist 1 Dwarven Miner 4 Avalanche Riders 4 Gorilla Shaman 4 Covetous Dragon 4 Cartographer 18
Spells 1 Black Lotus 5 Moxen 1 Sol Ring 1 Mana Crypt 1 Regrowth 1 Reclaim 2 Gaea's Blessing 4 Raze 4 Tremble 2 Sylvan Library 22
I'd really appreciate your input. I really think that I should maybe include a couple of Kegs in there also. And as for the Sideboard, I haven't really started on that right now.
Basically, I haven't had the chance to playtest it yet. I would really like to know your first impression. Thank you!
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Rando
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« Reply #1 on: February 05, 2003, 10:45:43 am » |
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You might consider Holistic Wisdom as your primary land recursion. Petrified Field requires you basicly skip a turn inbetween recurring land-kill-lands and playing land-kill-lands. If you do that, add some "man-lands". If you want to be a dedicated LD deck, then Wisdom would also let you recur land destruction sorceries and utility creatures if needed.
I'd also drop Covetous Dragon in favor of a more weenish creature base.
Cartographer?
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thorme
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« Reply #2 on: February 05, 2003, 12:04:34 pm » |
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I would also add a Crop Rotation, since getting to your one Strip Mine is key to this deck...particularly against mono-colored decks.
Also, Black Vice would be nice, since that functions from turn 1 and works well with LD.
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AngryWelder
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« Reply #3 on: February 05, 2003, 05:05:22 pm » |
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The immediate suggestion I see is Terravore, if you are using land destruction, it looks like it could be a powerhouse for 1GG. What do you think?
Creeping Mold, while considered slow is very flexible, getting rid of pesking artifacts and enchantments with the option to kill land as well.
Themorkarst in here? it does cost 3, but if your goal is land destruction why not?
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riffraffxl
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« Reply #4 on: February 05, 2003, 07:18:44 pm » |
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If you're going to play land destruction, I think Black is the best core colour.
With Sinkhole and Nether Void, you have some great mana killers.
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j_orlove
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« Reply #5 on: February 05, 2003, 07:31:12 pm » |
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Quote Themorkarst in here? it does cost 3, but if your goal is land destruction why not? Uh, Misdirection? Anyway, I agree that Holistic Wisdom definitely fits in here. I think there was a similar deck proposed by someone else a long time ago. You could try searching for petrified field, and see what turns up.
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Terevaune
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« Reply #6 on: February 05, 2003, 10:35:52 pm » |
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If you want to go wasteland recusrsion, try holistic wisdom with exploration and maybe fastbond - gets lands back, can strip multiple times a turn.
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PsychoCid
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« Reply #7 on: February 06, 2003, 01:10:58 am » |
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Hmm...forgive me if these thoughts come out jumbled, but:
The deck has not been given any real thought as to how it would do in an authentic general type 1 environment. Big, slow, vulnerable, and inefficient creatures as well as a plethora of other incredibly vulnerable spells (MisD, among other things).
If you wonder why you've never seen a land destruction deck like this do well in any sort of decent environment, it's because it can't. Land destruction is not and will never be a method of true control. It does, however, make an incredibly efficient stunting device, potentially providing you several Time Walk-like effects...but that is only if you can take advantage of the extra time available.
How does one do such a thing? Usually by using the attack phase. :| This is precisely why LD has always done best with little creatures (OR big creatures you can get out quickly...Ernie/Hordes with Elves/Birds). 5cc pieces of fat and 3cc-2 powered dorks just do not cut it.
Unfortunately, with so much good defense available and ways to otherwise get around LD, it's just not as viable as it has been in other, more limited environments. Void stands out as the exception because it can attack another resource as well (hand), can play control (lock-out armageddon style, kegs for removal), and can play aggro, when need be. Its versatility is key.
I could go on for several dozen pages about this, but I'm hoping you get the point. I used to play (unpowered) R/G LD for kicks, and here's something similar to what it might look like now:
4 Ice Storm 4 Incinerate 4 Stone Rain 4 Lightning Bolt 2 Sylvan Library 4 Avalanche Riders 4 Birds of Paradise 4 Blastoderm 4 Llanowar Elves 4 Kird Ape 7 Forest 2 Mountain 1 Strip Mine 4 Taiga 4 Wasteland 4 Wooded Foothills
As you can see, it has some versatility, being able to really choose between LD-mode and efficient (excepting riders) beatdown/turbo-fat.
If you want to play lock-out style land destruction, look into Armageddon decks like The Prison or other decks like Wildfire.
Moved to the newbie forum.\n\n
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AngryWelder
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« Reply #8 on: February 06, 2003, 01:27:37 am » |
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quote from j_orlove: Uh, Misdirection?
Anyway, I agree that Holistic Wisdom definitely fits in here. I think there was a similar deck proposed by someone else a long time ago. You could try searching for petrified field, and see what turns up. -----------------------------------------------------------
I tend not to let Misdirection control the spells in my deck, if everyone did so I can think of one card in particular noone would play: Hymn to Tourach. I think it'd be worse in most situations to get a Hymn misdirected rather than a Thermokarst... this is jus tmy opinion.
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Cancerman
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« Reply #9 on: February 06, 2003, 10:32:28 am » |
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Thanks for all of the input guys. I'll guess I'll stick with my old TnT deck. But still, I'll consider using Hollistic Wisdom and due some playtesting, just to see what it can do. I'll also add more creature beatdown à la Kird apes and Pups.
Thanks again!
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Anonymous
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« Reply #10 on: February 06, 2003, 11:44:03 am » |
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Wow, it seems a lot of people worry about Misdirection. I've always believed you play your deck and if the other person draws cards that work against you, then so be it. In the same line of thought, do you stop playing white weenie if you know that all the black mages are sideboarding 4 glooms? I'll agree that Misdirection is a game breaking card, but you can't run scared of one particular card.
Also, I'm toying around with a green LD deck and I must agree that Terravore can be quite awesome. I was running some test games against a friend's red cheese deck and was able to hit him with a 13/13 Terravore. It is especially good in combination with Armageddon and/or Zuran Orb. Right now, I only have one and I'm probably going to try and pick up a couple more.\n\n
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j_orlove
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« Reply #11 on: February 06, 2003, 06:44:53 pm » |
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Quote Wow, it seems a lot of people worry about Misdirection. I've always believed you play your deck and if the other person draws cards that work against you, then so be it. In the same line of thought, do you stop playing white weenie if you know that all the black mages are sideboarding 4 glooms? I'll agree that Misdirection is a game breaking card, but you can't run scared of one particular card. I completely disagree. Do you play a deck that loses to anything with counterspells in a metagame where you expect control? No. Do you play Suicide in a metagame that is 90% TnT? No. If enough players SB'd Glooms for me to be worried, I would change decks. Not that I'd play WW in the first place, but you get the idea (if I start seeing enough TnT hate, I'll switch to control or combo or something). And I'm not saying "don't play with cards that can be misdirected". It's just a bad idea to add 4 juicy mis-d targets to a deck that didn't have any before. You should ignore cards that everyone plays just because you don't want to seem "scared". It's called adapting to the metagame, and if you don't, well, there was this bird called the Dodo... Plus, most players who use Hymns also play with Duress. It's about the best answer to Mis-D you could want.
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Anonymous
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« Reply #12 on: February 07, 2003, 09:44:59 am » |
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I'll take the odds of drawing Land D vs. Control, esp. when taking into account MisD. In the end, the winner of a particular set of games is almost entirely determined by the draw (unless someone's deck is just horrendous). I pretty much know that I'm in danger of losing if I can't play either a Sol Ring, Birds, or mana elf on the first turn.
By the same token, I will pop a Hymn even if the other person is playing with MisD. It's the risk you run. Of course, I'd much rather play a Duress first, but you don't always get that draw.
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Anonymous
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« Reply #13 on: February 10, 2003, 09:32:33 am » |
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I ran a green LD deck with a couple 'Geddons mixed in this past weekend. I managed to get to 4th place even though I don't have all the cards I want for the deck yet. I faced no control, but the matches I lost were pretty much all due to not getting a good draw (including one game 3 where I should've paris'd, but didn't). I didn't see any control during the tournament. However, I did play against a control deck last night at a friend's house and I had a lot more problems with mana drain than MisD. Of course, certain deck-styles match up better with control than others. My land D had problems, but my reanimator/discard deck ran the control deck pretty well. At the same time, my LD deck consistently has beaten the R/D. Anyway, back to the LD deck. I really like having the Terravores in the deck. Between the Land D spells, Armageddons, and Zuran Orb, I can get a pretty good size 'Vore into the game. Also, I picked up the card(name escapes me at the moment) that allows both players to search their libraries for X basic lands and put them into play tapped. I've found that card is especially effective for me when I have a Dirtcowl Wurm in play because no one wants to drop 4+ counters on the Wurm. Also, I slid a couple of STP's and a Balance(stupid not to have done this before) into the main deck. I still think I can beat the control decks, but my friend was getting phenomenal land draws (one time 7 out of the first 14 cards). At the end of the tourney, I got $25 store credit playing my deck at less than optimal. I subsequently traded the credit and $5 to another player in exchange for cards out of his tradebook. Basically, I paid $15 for a Savannah, a Fork, that card that costs GX that I mentioned earlier, a Nevinnyral's Disk, and a Yawgmoth's Will.
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