As is self-evident, yes, I do check the Basic User forum, however not as frequently as others.
Many good points have been brought up by Caelestis:
Quote Why did you consider the Intuition
This started when I played Hulk for a tournament in November. The deck performed very well, and what became extremely clear to me, was the power of Intuition when combined with Deep Analysis. Think about the consequences of this. For 3 mana at instant speed this play allows you to draw 8 cards over the next few turns. I would argue that this play is on level with resolving Future Sight and Yawgmoth's Will in the control mirror. It is quite obviously the weakest of the three, however, it is also significantly better than ancestral recall, AK for four, or fire/ice->scepter. This single option makes me confident post-board against control without any REBs.
In addition to this, Intuition also makes sense in any deck running AK's, where it acts as an expensive Ancestral Recall, or sometimes even an asymmetrical draw 7 if you're holding another AK. Depending on the build it also fetches counterspells, cunning wish, or a creature at instant speed. Given that you've built a mana-base that supports it, these effects are powerful enough to warrant its inclusion. Obviously I'm not saying its optimal or even recommended, but I've been testing it for the last few weeks, and I've liked the results.
Quote now that Tog is no longer such a great focus on the deck, I think that the possibility to use Skeletal Scrying...
Skeletal Scrying shouldn't go maindeck because there are plenty of better, lower costing alternatives. I can see how it would be attractive as a sideboard target, however, I think I'd rather get Gush (if not main), or Fact or Fiction. There's a reason why both of these are restricted and Skeletal Scrying isn't.
Quote why are there not 4 in an aggro heavy metagame?
First, I do not play in an aggro heavy metagame. I do however, feel much more confident against control than against the few aggro decks I may run up against. I am always considering putting the 4th dryad back in (among numerous other changes). The version I posted with maindeck stifles and swords is extremely good against aggro, in my opinion (or at least a significant improvement over previous bulds).
Quote Perhaps cutting back on the Cunning Wish and killing the Intuition, and leaning for a more Dark Seed like build (such as the one that placed in Dulmen back in October). The mana usage there seems to be a lot more efficient
Can you post the decklist you're speaking of, and elaborate on how it its mana-usage is different?
Quote At last, the 4c, how stable is the manabase? I have done testing with 4c builds (Red, to be exact) when I was trying out Scepter, however, I have nearly no experience for it without Scepter. Is it much different from your deck in Waterbury?
So long as other maindeck decisions are made correctly, this deck can (and should) support four colors.
My four color mana-base typically looks like:
6 Solomoxen (-off color mox)
4 Blue Fetch
3 Tropical Island
3 Underground Sea
3 Volcanic Island/Tundra
1 Strip Mine
1 Library of Alexandria
1 Island
Depending on other cards, I may run 21 or 23. For example, when running stifles, I'm more likely to run less lands, but if I'm running 3x Wish, Intuitions and Deep analysis, I may go up to 23 to support the higher curve. The 23rd source is usually one of: blue fetch, island #2 or City of Brass.
Quote As the thread in Vintage is going to; Red improves Control and Workshop matchups while White improves the Aggro matchs
Actually, white's StP's add quite a bit to the Workshop matchup. Probably not as much as red, but much better than the 3-color version.
Quote GAT worst matchup right now is madness
Actually, I don't feel this way at all. Madness doesn't run strips like Stompy, Suicide, TnT, Sligh and some Mask, so it can't disrupt you early. Madness may be the fastest aggro deck out there, but given the upcoming restrictions, its not nearly as high on my radar as TnT, Stompy or Mask for aggro decks.