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Author Topic: Lower Resist -A Curse!  (Read 4788 times)
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« on: February 07, 2004, 01:14:12 pm »

It's a pretty simple idea, and since all my other cards are either done or have died, I figured I'd start this up.

Lower Resist
B
Enchantment
All creatures that have protection from a color lose it. All creatures that would gain protection from a color do not.
flavor up for grabs!

Pretty simple eh? The wording seems a bit 'non-standard' to me right now, so you guys got any clue how to simplify and standardize it?
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« Reply #1 on: February 07, 2004, 01:14:48 pm »

Current Wording:

Veil of Madness
B
Enchantment
All creatures that have protection from a color lose it. All creatures that would gain protection from a color do not.
There's a darkness of the spirit, a waning of one's being/ that leaves us but a shadow/of what we might have been
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« Reply #2 on: February 07, 2004, 01:53:24 pm »

Though it's not quite the same card, I think it would read better if it said "All creatures lose protection. If a creature would gain protection, instead it does not".
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« Reply #3 on: February 07, 2004, 07:44:56 pm »

I do believe that this card was inspired by Diablo II...

...either way, it seems pretty legitimate.
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« Reply #4 on: February 07, 2004, 08:18:39 pm »

Quote from: Robert the Swordsman
I do believe that this card was inspired by Diablo II.

So that's where the horrible name came from?
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« Reply #5 on: February 07, 2004, 10:17:53 pm »

I think it's supposed to be "Lower Resistance." Still horrible.

Okay, think about what it means to have protection. A White Knight is so pure of spirit that black magic just falls right off him. What kind of thing could undo that?
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« Reply #6 on: February 07, 2004, 10:35:41 pm »

An Enchant World with some kind of apocalyptic overtones. Not a simple global enchantment with cmc one. Good card, bad flavor.
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« Reply #7 on: February 07, 2004, 10:39:30 pm »

Well it's not just white. Take Beasts of Bogarden - so fiery that white can never extinguish them. Somehow it seems like an apocalyptic event would only make that stronger.
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« Reply #8 on: February 08, 2004, 04:58:36 am »

I think you should sort of see this as a permanent curse, where in a dark way, the natural resistence of a being against a certain color/group is de-strengtened Smile

But really, everybody knows I suck at flavor, so why should I stop sucking right now? I like the card idea, and D2 is basicly where it came from. Sue me :p

If there's some sort of consensus as to how it should be, I'll update the wording. Really though, I'm fine with enchant world, but the CC doesn't need to be upped. Let's not forget this is EXTREMELY narrow.
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« Reply #9 on: February 09, 2004, 11:12:05 am »

hey!  using diablo 2 necromancer curses is cool!

mebby it should sound like:

Lower Resist
 {B}
Enchant World
All creatures lose protection from colors.  If a creature would gain protection from a color, it does not instead.
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« Reply #10 on: February 09, 2004, 01:01:45 pm »

Ward is usually the term used to apply to protection spells. So white not use something similar for this name.

- Anti-Ward
- Ward Plague
- Penetration Ward
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« Reply #11 on: February 09, 2004, 01:33:01 pm »

How about:

Aversion
B
Enchantment
All creatures lose protection from colors. If a creature would gain protection from a color, it does not instead.
Adhesion to vice and aversion from goodness.

- I like this a lot
- this would make Benevolent Angel* from my Magic set less broken
- why enchant world? I know the rules and benefits of enchant worlds, but they're not printed anymore
- I re-read Matt's suggestion and I like it too, but it would be even more insidious to deny protection of any kind (not just protection from colors), and may justify a higher casting cost (even if only 1B). At any rate, this effect should have a name containing the word "void" or something similar

* Benevolent Angel
4WWW
Creature - Angel
4/4
Flying
All other creatures you control gain protection from all colors.
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« Reply #12 on: February 09, 2004, 02:44:33 pm »

Unholy Ward!!!!!!!

oh snap!
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« Reply #13 on: February 09, 2004, 02:48:28 pm »

I am really against Penetration Ward...


We've already had Raping the Wards, so let me do cool stuff, kay??


Unholy Ward is cool though Smile
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« Reply #14 on: February 10, 2004, 08:04:18 pm »

Veil of Madness
B
Enchantment
All creatures that have protection from a color lose it. All creatures that would gain protection from a color do not.
There's a darkness of the spirit, a waning of one's being/ that leaves us but a shadow/of what we might have been
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« Reply #15 on: February 11, 2004, 06:34:22 am »

sry for not paying attention to TMD for the past few days :p

I'll update the wording to Jacob's. Great Flavor text!
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« Reply #16 on: February 11, 2004, 09:33:48 am »

i still don't like how it is worded very much...
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« Reply #17 on: February 13, 2004, 12:53:59 am »

how so?
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« Reply #18 on: February 13, 2004, 01:01:28 am »

I think its worded as best as we could hope.

He could change it to a replacement effect I suppose.
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« Reply #19 on: February 13, 2004, 11:27:36 am »

Quote from: MoreFling
how so?


i dunno.  it just seems a lil akward to me...  it is probably the best that we are going to get, but i was just hoping that there was a better way to word it...
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« Reply #20 on: February 13, 2004, 02:49:36 pm »

Well, I can't think of anything better, and Jebus doesn't seem to be able to either. I know it is a little iffy, but it's probably just counter-intuitively or some shit.
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« Reply #21 on: February 13, 2004, 03:57:11 pm »

Quote from: MoreFling
Well, I can't think of anything better, and Jebus doesn't seem to be able to either. I know it is a little iffy, but it's probably just counter-intuitively or some shit.


The only other possibility would be something like:

"If a creature would gain Protection, it doesn't instead"

But, I believe that the current wording works just as well.
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« Reply #22 on: February 13, 2004, 04:44:42 pm »

'Gain' and 'lose' are not used for static abilities, I think. At the very least, it should be 'have' and 'can't have' or 'don't have'.

Couldn't we word it "Creatures can't have protection from a color"? I don't see any problem with that, and it shortens the card into one sentence (which is also short).
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« Reply #23 on: February 13, 2004, 04:50:45 pm »

Quote from: Matt
'Gain' and 'lose' are not used for static abilities, I think. At the very least, it should be 'have' and 'can't have' or 'don't have'.

Couldn't we word it "Creatures can't have protection from a color"? I don't see any problem with that, and it shortens the card into one sentence (which is also short).


Gain and Lose most certainly are used for static abilities.

"Creatures can't have protection..." could work, I suppose.  It just looks clunky to me for some reason.
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« Reply #24 on: February 13, 2004, 05:05:55 pm »

Are you sure? Cards like Primal Rage, Anger, Crusade, and Absolute Law all say "have" and this is the same kind of effect, therefore we should use 'have'.

You generally don't "gain" something unless you expect to lose it at some point (usually at end of turn).

Note: cards that alter power and toughness often use "get(s)." Perhaps you were thinking of that.
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« Reply #25 on: February 13, 2004, 05:34:41 pm »

Quote from: Matt
Are you sure? Cards like Primal Rage, Anger, Crusade, and Absolute Law all say "have" and this is the same kind of effect, therefore we should use 'have'.

You generally don't "gain" something unless you expect to lose it at some point (usually at end of turn).

Note: cards that alter power and toughness often use "get(s)." Perhaps you were thinking of that.


Regardless of the duration, it still gains a static ability.  Of course, I'm not sure if that was the point you were trying to make or not.

Regardless, for this cards purposes, Gain and Have are pretty much interchangable as far as preventing it from getting the ability.
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« Reply #26 on: February 13, 2004, 05:39:59 pm »

It's not. The point I was making is that while you "gain <a static ability>", static effects that grant such gains are written 'have'. Consider global enchantments with the following texts:

"All creatures have trample." Correct
"{R}: All creatures gain trample until end of turn." Correct
"All creatures gain trample." Wrong*

Also, gain vs have does make a difference, because if it only says "creatures can't gain protection" it does nothing about creatures that already have it (Cho-Manno's Blessing already in play on a Savannah Lions), or that have it naturally (White Knight).


*This would not be wrong for a one-time effect such a sorcery or instant. But it IS wrong for something that sticks around in play.
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« Reply #27 on: February 13, 2004, 05:41:52 pm »

Well, it makes White Knight and Cho-Manno'd creatures lose protection.
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« Reply #28 on: February 13, 2004, 05:45:10 pm »

As currently written, maybe, but if all it said was "creatures can't gain protection" then it would not.
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« Reply #29 on: February 13, 2004, 05:49:23 pm »

The replacement effect wording I posted I was only trying to replace the second half of the card that kept cards from getting protection.

It was meant to compliment the effect that caused existing proteciton to be lost.
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