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Creative
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Demonic Attorney
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Is Gobvantage Playable?
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Topic: Is Gobvantage Playable? (Read 2344 times)
thefish
Basic User
Posts: 14
Is Gobvantage Playable?
«
on:
February 08, 2004, 09:09:40 pm »
For reference here is my list, which i consider pretty standard.
4 goblin recruiter
4 goblin lackey
4 goblin piledriver
4 skirk prospector
4 mogg fanatic
3 gempalm incinerator
1 goblin sharpshooter
2 siege-gang commander
2 goblin matron
4 goblin ringleader
4 goblin warchief
2 goblin charbelcher
18 mountain
4 ancient tomb
any thoughts?
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Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
Posts: 8074
When am I?
Is Gobvantage Playable?
«
Reply #1 on:
February 08, 2004, 09:42:09 pm »
Look into food-chain builds. They have the same skeleton, but they can also combo out on turns 2-3, and just win.
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Adepts
Basic User
Posts: 1973
Is Gobvantage Playable?
«
Reply #2 on:
February 08, 2004, 11:21:19 pm »
2nd and 3rd place decks in
Barcelona on 2004-01-18
are all that I know about this archetype, but that's a pretty strong showing, and neither used Food Chain.
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Philip Stanton
TMD Quotes
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thefish
Basic User
Posts: 14
Is Gobvantage Playable?
«
Reply #3 on:
February 08, 2004, 11:59:44 pm »
Im glad to see budget players do good
. Thanks for the feedback
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Banzai552
Basic User
Posts: 4
Is Gobvantage Playable?
«
Reply #4 on:
February 09, 2004, 01:57:46 am »
I've found that the Food Chain varients of gobvantage are better than the charbelcher versions. With food chain, the deck can combo out an average of 1 turn faster, sometimes 2. With green in your deck it also opens up a LOT more sideboard options.
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In shadows growing wings...
mtgmooner
Basic User
Posts: 22
Is Gobvantage Playable?
«
Reply #5 on:
February 09, 2004, 12:41:09 pm »
I think both builds have an upside and a downside...by adding green i feel there is an increased CHANCE of going off a turn earlier, but on the same token, you have to take into account that the manabase has to be altered slightly as well, which very well may offset the CHANCE of going off a turn earlier. Playing with taigas, karplusans and fetches helps, but adds a dynamic of play to the deck that isnt there in a mono-red version.
It is of note as well, that is just as feasible in terms of the redundancy in combo pieces between both builds, that the odds are about the same of comboing with a charbelcher/recruiter as it is food chain/recruiter/ringleader...it basically comes to preference, although I would lean a touch towards the monored build as being a little more consistent, if in nothing more than the stability of the mana base.
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