Machinus
Keldon Ancient
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« Reply #34 on: February 27, 2004, 09:12:21 am » |
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Ric -
While versatile, efficient, and dangerous in a format dependent mainly on artifacts and lands, I think pillage is just too expensive for its effect compared to the countless other ways to shut down lands in this format.
To begin with, strip mine and wasteland are free and uncounterable. This is part of the reason the are so effective. It is a bit more obvious that Stone Rain would be really a poor choice for ANY deck in Type 1, but I think Pillage is only a little bit better, and not strong enough to use as part of a central land denial strategy - and for that matter, I don't think any centralized mana denial strategy is effective if it doesnt include Sphere, Void, or something more powerful than sorceries.
Secondly, there can be anywhere from zero to ten artifact mana sources in a deck that cost one or zero. This can bump up the mana curve a full turn for most decks that run power. A denial strategy that centers on land mana is far too weak to be able to lock an opponent, and spending 3 mana and a card to destroy a piece of jewelry is a trade that I think any opponent would accept willingly. The strip effects are not usually included to play a central role in a deck's strategy, but are there to make a bad situation worse for the opponent, or get you out of a situation where they have their land out and you need to slow down their game.
Then we have the fact that red land kill costs three, and is a sorcery. By the time you have three mana up, force of will, misdirection, or mana drain ought to ruin your day. Last night on IRC there was some ridiculing of Sinkhole, which is the best land destuction spell there is. Combined with dark ritual, it can kill land any time, but there aren't other effective black land destruction spells to back it up, so it plays a complementary role in disrupting the opponent in suicide, and not a central role in a mana denial strategy.
There are other cards that I think have very powerful effects but in Type 1 they are just not good enough to make it. Rishadan Port is many times weaker than wasteland, mainly because it hurts you twice as much as it hurts the opponent. It also lets the opponent, as you do mention, draw two in response off Bazaar. Port succeeded in a Type 2 format where mana curves were normal functions of land drops, and artifact mana came online a few turns later, so port could prevent an opponent from playing spells. One needs only to check the latest deck from Smmenen to see what mana curves in Type 1 really look like. Incinerate, too, I think is a poor choice, simply because bolt is a superior choice and if you are losing to regeneration, then the lock is the problem, not the removal. Other cards like Cursed Scroll, which dominated other, slower formats, are simply outclassed here. Even though they might create strong and asymmetric effects, they cannot match the power level of the threats that are needed to beat Togs, Dreadnoughts, and Dragons.
However, I have been working on a similar deck myself, designed to abuse Skullclamp and aimed at taking advantage of a mana denial complement. Shaman, Wasteland, and Tangle Wire are all good choices for constructing a mana denial component. The strongest component of the deck I have designed is Blood Moon, which I feel is better than any other disruption red has to offer. I will be able to provide a rough decklist after I finish making some larger choices like adding a second color and making the mana base as strong as possible.
I hope to see more work on breathing new life into Sligh, I would really enjoy having it around as a viable choice against double blue.
- Machinus
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