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Author Topic: [Deck] Wizards  (Read 3445 times)
Avenged Sevenfold
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« on: February 11, 2004, 08:23:27 pm »

I had tested a W/B/U version and a R/B/U version. The R/B/U version consisted with Fire/Ice's and Grim Lavamancers. In the W/B/U I had used Meddling Mage's and Swords. I found the Splash of white worked better than Red in a control metagame.
The only REAL mox in this deck is saphire as the other mox's werent added since they are only colour splashes. Im thinking of putting Decree of Justice in this deck since mana isnt hard to build up with mix's of Mana Drains, Mox's, Black Lotus. Please comment.

wizards.dec

4 Voidmage Prodigy
4 Shadowmage Infiltrator
4 Meddling Mage

2 Swords to Plowshares
1 Disenchant

1 Vampiric Tutor
1 Demonic Tutor
1 Mind Twist

4 Brainstorm
4 Force of Will
4 Mana Drain
3 Stifle
1 Time Walk
1 Timetwister
1 Ancestral Recall

1 Black Lotus
1 Mox Pearl
1 Mox Diamond
2 Polluted Delta
2 Flooded Strand
3 Underground Sea
3 Tundra
1 Scrubland
4 Wasteland
1 Strip Mine
1 Dust Bowl
3 Island

SB:4 Chill
SB:2 Disenchant
SB:3 Diabolic Edict
SB:1 Swords to Plowshares
SB:2 Tormods Crypt
SB:3 Metagame Slots
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urza_insane
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« Reply #1 on: February 11, 2004, 08:30:45 pm »

what's the point of running an all wizard deck if there is no reason to? You should think about putting some sort of tribal cards in it.
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Master Tap
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« Reply #2 on: February 11, 2004, 08:36:01 pm »

The reason is 1 wizard draws cards another says lock out a card the last wizard says I have 12 more counters in my deck. Smile
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Harry Lime
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« Reply #3 on: February 11, 2004, 08:41:58 pm »

This looks a bit like EBA, but it doesn't have any fat beats like that deck does (i.e. Phyrexian Negator, Exalted Angel). I don't think there are any Wizards to match their raw power though, but I do think you need something bigger than 2 power to put your opponent on a faster clock. Are you sticking with Wizards for the Voidmage-counter ability, or is this a casual/tribal style deck?

Also, Mystical Tutor might be better over the Vampiric, since you run so few non-sorcery/instant spells. No loss of life, and it can pitch to Force of Will if need be.
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Avenged Sevenfold
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« Reply #4 on: February 11, 2004, 08:42:17 pm »

Quote from: urza_insane
what's the point of running an all wizard deck if there is no reason to? You should think about putting some sort of tribal cards in it.


Read Voidmage Prodigy more carefully buddy.
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Avenged Sevenfold
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« Reply #5 on: February 11, 2004, 08:51:38 pm »

Quote from: Harry Lime
This looks a bit like EBA, but it doesn't have any fat beats like that deck does (i.e. Phyrexian Negator, Exalted Angel). I don't thing there are any Wizards to match their raw power though, but I do think you need something bigger than 2 power to put your opponent on a faster clock. Are you sticking with Wizards for the Voidmage-counter ability, or is this a casual/tribal style deck?

Also, Mystical Tutor might be better over the Vampiric, since you run so few non-sorcery/instant spells. No loss of life, and it can pitch to Force of Will if need be.


Rather than fat beats, I went with a weenie'ish sort of kill. Vampiric Tutor>Mystical Tutor because at times grabbing creatures is more important(even if the loss of life does apply). I know the deck would function better with more fatties but I just feel like keeping at a small wizard sort of deck.
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Harry Lime
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« Reply #6 on: February 11, 2004, 08:56:38 pm »

Quote from: Avenged Sevenfold


Rather than fat beats, I went with a weenie'ish sort of kill. Vampiric Tutor>Mystical Tutor because at times grabbing creatures is more important(even if the loss of life does apply). I know the deck would function better with more fatties but I just feel like keeping at a small wizard sort of deck.


Fair enough. You might want to include some more creatures in that case though, since right now you only have eight 2 power guys and four 1 power. Have you thought about Patron Wizard? He costs 3 blue, but that shouldn't be too big of a problem outside of a multi-Wasteland/Stripmine draw.
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Avenged Sevenfold
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« Reply #7 on: February 11, 2004, 09:07:23 pm »

Patron wizard. Ive never seen that card being played but it would be interesting to try out since its a wizard rush deck, the tapping wizards to patron should work qiute well. What would you take out however?
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Harry Lime
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« Reply #8 on: February 11, 2004, 09:15:59 pm »

Maybe

+ 3 Patron Wizard

- 1 Dust Bowl
- 1 Stifle
- one other card, or maybe a spot in the sideboard
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Avenged Sevenfold
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« Reply #9 on: February 11, 2004, 09:22:48 pm »

wizards.dec

4 Voidmage Prodigy
4 Shadowmage Infiltrator
4 Meddling Mage
3 Patron Wizard
 
2 Swords to Plowshares

1 Vampiric Tutor
1 Demonic Tutor
1 Mind Twist

4 Brainstorm
4 Force of Will
4 Mana Drain
3 Stifle
1 Time Walk
1 Timetwister
1 Ancestral Recall

1 Black Lotus
1 Mox Pearl
1 Mox Diamond
2 Polluted Delta
1 Flooded Strand
3 Underground Sea
3 Tundra
1 Scrubland
4 Wasteland
1 Strip Mine
3 Island

SB:4 Chill
SB:3 Disenchant
SB:2 Diabolic Edict
SB:1 Swords to Plowshares
SB:2 Tormods Crypt
SB:3 Metagame Slots

I had twiddled around with the deck and added patron wizards.
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Smash
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« Reply #10 on: February 11, 2004, 09:50:29 pm »

Patron wizard was much too slow/awkward to work in t2 or block. It only gets worse in t1 (even with more good wizards to choose from).

Your first deck list was better Smile
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Avenged Sevenfold
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« Reply #11 on: February 12, 2004, 05:19:40 pm »

Quote from: Smash
Patron wizard was much too slow/awkward to work in t2 or block. It only gets worse in t1 (even with more good wizards to choose from).

Your first deck list was better Smile


I think im going to take out the patron wizard, not for the fact of being slow or awkward, but my wizards are always tapped from attacking making it difficult to tap untapped wizards to juice the Patron. Back to the original list up top. Any other suggestions?
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Raven Fire
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« Reply #12 on: February 13, 2004, 10:43:40 am »

Quote from: Avenged Sevenfold

4 Mana Drain
Why are you running these when you have only one true mana sink (Mind Twist)?  You are better off running Dazes or even vanilla Counterspells.
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Nameless
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« Reply #13 on: February 13, 2004, 11:07:59 am »

I'd love to see a few Bonesplitters in this deck to really speed things up.

Also, you need Volrath's Stronghold if this is the road you want to go down.  You can always sacrifice a Meddling Mage to a Voidmage to counter a spell, retreive the Pikula, and cast it again with a reset switch.  Plus, the Stronghold suddenly gives you a recurring counter mechanic working for you.
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riggy
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« Reply #14 on: February 13, 2004, 01:12:31 pm »

Instead of the Patron Wizard, you could run Mundungu. He doesn't have as much synergy with the rest of your wizards as the patron does, but if you're trying to rush him with weenies, then his ability to affect life totals may become important in the long games.

I'm not saying it's a great choice, but I think I'd take him over the Patron.
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Attmore
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nadac00l
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« Reply #15 on: February 13, 2004, 02:03:37 pm »

If you want to go wizards you could try running:

Wandering Mage
Ivory Gargoyal
Necropotence/Bargain
Fasting (tech)!  

JK!  But this is a really fun deck I throw together at times, very non-competitive.   :lol:  
This deck just doesn't take damage (Wandering Mage throwing counters on the Gargoyal), it skips it's draw due to Necro/Bargain and Gargoyal and gains life for not drawing on the draw step from Fasting!  On a serious note though, this deck can't really compete, but if you're talking about a wizard deck surely you can't be talking about competitive magic.  Just my thoughts.
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Razor
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raymitchell401@hotmail.com
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« Reply #16 on: February 13, 2004, 06:44:41 pm »

Maybe Side Coffin Queen:

Coffin Queen

Color= Black  Type= Creature - Wizard  Cost= 2B TE(R)  
Text (TE+errata): 1/1. ; You may choose not to untap ~this~ during your untap step. ; {2}{B},{Tap}: Put target creature card from a graveyard into play under your control. ; Whenever ~this~ becomes untapped, remove all creatures put into play with it from the game ; Whenever you lose control of ~this~, remove all creatures put into play with it from the game. [Oracle 2001/05/02]
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