Hello and good day to you. As of late me and a friend have been discussing monoblck sui in the current metagame and what could make it better. You have your obviou choices of ChaliceBlack and Void and Sui, but we wanted to focus on the disruption and see what other choices are out there. We mainly wanted to focus on the good ol Hand D', Land D'. The obv choices being Hymn/Duress and Sinkhole/5 strip, but what else in todays metagame is optimal? Well, in blue we have stifle for one. We also have in blue the ability to find these utility cards asap. We have the sac lands/brainstorm combo, and we have wishes, helping to find that Edict or Coffin Purge when it is much needed. Now lets keep this deck in perspective with the current metagame and what we need to be able to handle:
Metagame Choices for Maindeck and Sideboard(or possibilities)
Powder Keg-moxen/tokens/welder/monkeys, half of the critters in fish/standstill, Goblins....need I say more?
Null Rod/Dampning Matrix-Workshop.dec in general, Scepter, Welder, Monkey, ToG, Dragon (iffy on dragon but stops the combo in threory)
Coffin Purge/Tormod's Crypt-Much debate over these two. In the end we decided on the purge simply due to Crypt<<<Stifle, Purge Countered, ok flahsback etc. Obv decks, Dragon, Possibilities in Oshwa and Madness
Control Magic-Oldie but a goodie. May seem too expensive, double Blue, yes it hurts, but the havoc it still brings especially in todays metagame. Welder, 6/6 wurm token, Mongrel, or any fat artifact creature, ToG (harder with the 200 counterspell back up), or anything just to save your ass for a turn or two.
Blue Elemental Blast-Blood Moon anyone? Welder, Sligh, Goblins, Dragon (I believe u can destroy him before the animate dead is removed correct? thus ending the combo?).
Now the Creatures
Hypnotic Spector-I love him. What can I say, he will always be a 4 of in my decks with 4 dark rituals.
Phyrexian Negator-wow, what to do what to do. Once again a long debate. Sligh has dropped tremendously in my area, but this has to be a metagame call in your own area. We went with 4. Either first turn beats vs control (gotta hate fire/ice though) or late beats vs those 1/1 rootwalla's and welders.
Nantuku Shade-He has to be my favourite one. But, with the Dampning Matrix, and his fragility as a 2/1 (sorry but I usually pump all out when attacking with this guy, and fire/ice is a wrecking ball) means none in our list. Once again, metagame call.
Ophidian-Almost passed the bar. Unfortunatly we both agreed that was better to use the search spells such as Brainstorm/Impulse over this. In this deck you need what you need and u need it now. 3 mana for an addtional card a turn is only good if your lucky enough to get what you need.
Card Drawers
Ancestral-duh.
Brainstorm/Impulse-We couldn't make up our minds on this. Both are so good. Storm with the fetches and Impulse all on it's own. In the end a 3 on the brainstorm was decided. Impulse is more for the "I need a counterspell now". Not what we need in this deck. Brainstorm helps hide whats important, put back what isn't, and just plain help to win
Standstill-This card has been showing its ugly rear in more and more decks of late. Still testy. With a keg on the board, having one of these in play seemed so nice, but as we are running 0 counters in this deck, the 6 searchers (brain/impulse) alon with necro and Tutors, seemed more than ample.
Fact or Fiction-Not to make it sound bad, but simply too expensive for this deck. Can't say much more.
Necro-duh.
Skeletal Scrying-Seen this baby help so many times. It easily replaces FoF. And can get u even just a few cards when needed.
BroekedNess
Yawgmoth's WIN-see the word WIN? Ok.
Mind Twist-duh.
Mystical/Demonic/Vampiric-Just Mystical and Demonic. Why? Vampiric is a mystical that costs u 2 life. The only things i could get that Mystical can't is a creature (usually not needed till turn 2-3 anyways, which I shoud have one with brainstorms) and Necro.
Cunning Wish-This is not Keeper, yet we had so many targets for it, at least one seemed worth trying, maybe in the end I will drop Mystical for a second who knows? But right now its just a tutor.
SoloMoxen-Just black and blue. I even decided to drop Sol Ring, as I would 9/10 rather drop something else for 1 mana that that. If it makes mana it's either 0cc or a Dark Ritual
Mana Crypt-this deck is still sui at heart, not control, stifle is just more LD, with the nice addition of stoping a Key weld or a Nevy's Disk.
Now, since we have looked at the different ways me and my friend have looked at possible builds, let me construct this monstrocity of a deck.
UB Sui....Am I on Crack vs. 1.0
Disruption (21)
3 Stifle
4 Duress
4 Hymn to Tourach
4 Sinkhole
4 Wasteland
1 Strip Mine
1 Mind Twist
Draw (6)
1 Ancestral Recall
1 Necropotence
1 Skeletal Scrying
3 Brainstorm
Search/Utility (3)
1 Demonic Tutor
1 Mystical Tutor
1 Cunning Wish
Kill (9)
4 Phyrexian Negator
4 Hypnotic Spector
1 Yawgmoth's Will
Mana(not counting 5 strips) (22)
4 Dark Ritual
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mana Crypt
4 Underground sea
5 Swamp
3 Polluted Delta
1 Flooded Stran
SideBoard
3 Powder Keg
2 Coffin Purge
2 Diabolic Edict
1 Skeletal Scrying
3 Control Magic
2 Blue Elemental Blast
2 Dampning Matrix
Thus, the decklist. Yes I know its 61 cards, but the 61st is Ancestral? Seems ike a good excuse for me. I wish I could add Time Walk, but what to drop? :shock: Well thought out. Tested in about 20 games vs powered Workshop/Stax, Keeper (Scepter build), and Dragon, on apprentice mind you. Now please come with the commentary, and let the good times roll.
Serracollector.
