hmm, sounds fair :-/ I haven't had problems playing the duresses though, but you might be right in that they aren't all that playable:
Lotus Petal: I'm not sure why you want me to cut it...? It's fast mana and one more way of either putting out a turn-1 scepter along with being able to cast a mana drain turn 1.
Mana base: I may be wrong, buyt why change somethging that works? I rarely have problems putting out lands the first three or four turns and with the moxes and stuff, I'm generally never in trouble...? Also, more land=fewer active spells, and since all my cards are cheap to cast (except FoW which oughtta be free and the decrees which feed of drains), why would I need half a ton of land? To me it seems like it would just be clogging up the deck but, then again, I might be wrong...
I am losing twister, like I said, it's there for pimpnezz, I just play it when we play casual (anyone who owns power runs twister just for the hell of it around here- seeing 2 or 3 twisters resolving during a multiplayer-game isn't all that rare, but it does create a good deal of chaos!). anyways, it goes out for any tournament or serious play

I'm working on obtaining more decrees and the wasteland, so that shouldn't be a problem, I alos need more fire/ise (yes, an uncommon, but a popular one at that!).
Here's what I'm thinking of doiing after your advice:
-4 duress
-1 timetwister
-1 vampiric tutor (for the sideboard)
+1 tundra
+1 skeletal scrying (the pain, the pain!)
+2 fire/ice
+1 gorilla shaman
+1 cunning wish
If anyone has moire comments/suggestions, please, let it out!
