TheManaDrain.com
October 11, 2025, 08:48:03 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Deck Discussion] Nether Void with Blue and Green  (Read 1084 times)
johnstown713
Basic User
**
Posts: 318


Johnstown713
View Profile
« on: March 09, 2004, 10:56:43 pm »

Ok I have been playing the typical Nether Void with black green but thought the blue splash would help a lot.  Sorry I know that there is a thread in the open type 1 forum but I thought this was a litlle different.


Mana Producers:
4 Swamp
3 Underground Sea
4 Bayou
2 Polluted Delta
1 Strip Mine
3 Mishra's Factory
3 Wasteland
1 Lotus Petal
1 Black Lotus
1 Mox Jet

Spells:
3 Nether Void
1 Necropotence
1 Sol Ring
1 Demonic Tutor
1 Powder Keg
1 Yawgmoth's Will
4 Hymn to Tourach
4 Duress
3 Sinkhole
3 Pernicious Deed
4 Dark Ritual
1 Ancestral Recall
1 Time Walk

Creatures:
3 Hypnotic Specter
3 Nantuko Shade
3 Withered Wretch


Sideboard:
3 Ground Seal or Planar Void
2 Perish
2 Null Rod
3 Naturalize
3 Contagion
2 Masticore

Is the blue worth it.  It has proven awsome to me in testing I just wanted other opinions.
Logged

Collecting Alpha Mons's Goblin Raiders:

Current Count 148
colder
Basic User
**
Posts: 40


colder@sekurity.com
View Profile
« Reply #1 on: March 10, 2004, 10:18:10 am »

I'll sum up:  it's probably not worth it.  In the current optimal Nether Void builds, the 2 spots you have allocated to Ancestral and Time Walk are currently occupied by Skeletal Scrying.  

Ancestral IS superior, but you end up making your mana base more fragile to support it.  Time Walk is often a nice cantrip, but put simply:  there are cards better suited to this kind of deck.  Making the blue splash should really include something more than just these 2 cards - otherwise, as I said before, you're just making a very fragile mana base.

Basically, I don't think this is a good enough idea.  Blue doesn't fit into the style of the deck at this point in time.  As an overall deck, Nether Void is control based, but it's not pre-emptive like blue.

However, you might like to experiment with a primarily blue-based deck with Nether Void built in to fit it.  That might prove far more worthwhile than trying to start with a primarily black-based deck.

Hope this helps  Smile
Logged

He said he would stop the motor of the world, and we were scared because we believed him.  He looked like a man who knew he was right.
johnstown713
Basic User
**
Posts: 318


Johnstown713
View Profile
« Reply #2 on: March 10, 2004, 10:31:20 am »

I know a lot of people might disagree but I hate skeletal scrying and think it is not a good enough draw card.  Unlike time walk and ancestral it has no synergy with yagmoths will.  They just don't work for me and since Void is a control deck the time walk and ancestral fit nicely.  They give you cards for cheap and more time.  Even under void they are still playable but skeletal isn't really.
Logged

Collecting Alpha Mons's Goblin Raiders:

Current Count 148
JACO
Full Members
Basic User
***
Posts: 1215


Don't be a meatball.


View Profile WWW
« Reply #3 on: March 12, 2004, 02:32:52 am »

Quote from: johnstown713
I know a lot of people might disagree but I hate skeletal scrying and think it is not a good enough draw card.  Unlike time walk and ancestral it has no synergy with yagmoths will.  They just don't work for me and since Void is a control deck the time walk and ancestral fit nicely.  They give you cards for cheap and more time.  Even under void they are still playable but skeletal isn't really.


The problem with the deck that you have presented is that you're significantly weakening the mana-base to play two blue cards (only one of which generates any card advantage), and none in the sideboard. This opens you up to more Wastelands, Blood Moon, Back to Basics, Price of Progress, Dust Bowl, etc. Anybody will admit that Ancestral Recall is much better than Skeletal Scrying, but in the deck I would much rather play Skeletal Scrying than Time Walk. I was the one who originally suggested Skeletal Scrying to everbody in my primer here, and it really fits in the deck, because if you're playing the deck correctly, it's essentially a tempo deck, and Scrying is a good tempo card in here. In most cases you are casting on the 3rd to 5th turns to cycle for a few cards at opponent's end step, and even later in the game it turns into a huge bomb when you can draw 5-7 cards if you and your opponent are both topdecking. In summation, fracturing the mana base for essentially Ancestral Recally is not worth it in my opinion.
Logged

Want to write about Vintage, Legacy, Modern, Type 4, or Commander/EDH? Eternal Central is looking for writers! Contact me. Follow me on Twitter @JMJACO. Follow Eternal Central on Twitter @EternalCentral.
mrieff
Full Members
Basic User
***
Posts: 168



View Profile
« Reply #4 on: March 12, 2004, 04:12:52 am »

I would agree not to use blue.
You need al the  {B} you can get with your deck. Your mana base becomes so much vulnerable, that adding 2 slightly less powerfull alternatives will improve the deck overall.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.113 seconds with 20 queries.