Yakuza
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« on: March 11, 2004, 06:43:32 pm » |
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Well as the title says, I was wondering can the High Tide Deck make a comeback in T1 tournament play. Here is my list, so tell me what do you think.
lands(16): 4 Underground Sea 4 Island 4 Poluted Delta 4 Flooded Strand
spells(40): 1 Black Lotus 1 Ancestral Recall 1 Timetwister 1 Mox Sapphire 1 Mana Crypt 1 Sol Ring 1 Frantic Search 1 Windfall 1 Mystical Tutor 1 Lotus Petal 1 Minds Desire 1 Brain Freeze 1 Braingeyser 1 Yawgmoths Will 1 Demonic Tutor 2 Merchant Scroll 2 Tendrils of Agony 2 Helm of Awakening 3 Brainstorm 4 High Tide 4 Meditate 4 Impulse 4 Snap
Creatures(4): 4 Cloud of Fairies
SB Not quite yet worked out, but I am sure about the following 4 Force of will 4 Chill . . .
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Lord_Drazinus
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« Reply #1 on: March 11, 2004, 06:57:35 pm » |
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4 force of will sideboard? what are you gonna side it in against, o wait, lemme answer; everything...
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This thread should be retitled "Who has the bigger MTG penis" The Man Code
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Sylvester
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« Reply #2 on: March 11, 2004, 07:06:08 pm » |
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More content please. Why would it return? What mod did you make and why? (etc).
This is getting moved.
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jpmeyer
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« Reply #3 on: March 11, 2004, 08:01:48 pm » |
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Correct!
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Team Meandeck: "As much as I am a clueless, credit-stealing, cheating homo I do think we would do well to consider the current stage of the Vintage community." -Smmenen
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pox_reborn
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« Reply #4 on: March 11, 2004, 08:52:26 pm » |
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i have seen a high tide deck in my area in action. It uses spell cost reducers and free spells in order to build up a large storm count. Cost reducers and and urza saga untap spells make his deck able to generate mana. A key part to all of his deck is future sight. It allows continuous digging until a tendrils of agony was found. He used to use burning wish to fetch one before it was restricted.
The deck he plays with is amazing! I remember one funny time when he was able to go infinite with the deck. You see he was up against life.dec. The deck went infinite and their was little he could do. It was the 3rd round and he had to win to get in the finals. What he did was being able to generate enough mana through free spells to be able to continuously play cards with future sight and attempt to draw all lands out of his deck so that he couldnt fizzle. I forget which graveyard shuffler he used though. In the end the life.dec player conceded after knowing he had no lands left in his deck.
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In Soviet Russia, name for Gorilla Shaman thinks of you!- kl0wn
current deck: Doomsday Working on: stax builds
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mrieff
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« Reply #5 on: March 12, 2004, 04:08:56 am » |
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I would not run Brain Freeze AND Tendrills. Pick one (and choose Tendrills). You may also want to consider Time Spiral.
Unfortunately, I think that Rector, Dragon, and TPS are all superior combo choices.
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FORCE-OF-WILL
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« Reply #6 on: March 12, 2004, 12:47:51 pm » |
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I dont know crap, and i give you credit for making the deck work.
But Honestly im my experiance this is too clunky for work in combo type 1. The new long.dec and Gragon are both faster and much more consistant than this looks. Ill apprentice it up tonight to give it a shot. Most of my other comments were already stated above; FOW should be maindeck, You need as many draw 7's as you can.... The high tide concept is flawed in vintage by default as you want to win int he first two turns to be competive....so how effective can the tide be?
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Level 1 DCI and UDE Judge. Power Drinker. Number of type 1 tournies won: 4
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Dead-Pool
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« Reply #7 on: March 12, 2004, 01:00:07 pm » |
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Because you need to win within the first 3 turns to be competive in T1 that you definately need to splash green for Fastbond, not only that if you play future sight then your steady, and you can play all your land. They are very right, you dont need a brain freeze AND a tendrils, and brain freeze is not the way to go. Tendrils much better, and only requires 10 spells so if you start to fizzle out semi early you could easily win, 10 spells isnt that much.
I think you need more mana acceleration to play combo, but i haven't tested this deck list so i dunno about that. I would say maybe play more moxen, But i can see where your comming from because that hurts all your untap lands spells, and if your gonna splash green... Regrowth + timetwister some good. If you can get to 6 Mana fairly easy... I would say definately put the Time spiral in... and FoW need to be main deck to stop the hate, and disruption.
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"I will not fake my way through life.I am not authorized to fire substitute teachers.I will not mock Mrs. Dumbface.Wedgies are unhealthy for children and other living things.I will not eat things for money." -Bart Simpson
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CowWithHat
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« Reply #8 on: March 14, 2004, 07:25:05 pm » |
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This deck looks like it is a slower version of a TPS type combo with a different engine for mana, (which is very easy to disrupt any counter to either high tide or any of the when played untap lands spells). This deck neither looks more explosive then TPS or more cosistant then dragon.dec and just as easy if not eaiser to stop then either. (edit) Unless something is restricted or errataed in one of those decks to make it fade out i see no place for this deck in the meta
(edit) The deck can kind of be considered rogue but it doesn't have any suprise cards that change the game so the answers that apply in the TPS matchup apply here as well.
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"From now on the enemy is more clever than you. From now on the enemy is stronger than you. From now on you are always about to lose." -Ender's Game
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urza_insane
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« Reply #9 on: March 14, 2004, 11:40:31 pm » |
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i used to play high tide and i found Turnabout to be amazing. It let me continue when i was about to stall.
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Tha Gunslinga
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De-Errata Mystical Tutor!
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« Reply #10 on: March 14, 2004, 11:53:16 pm » |
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I have no experience with this deck, but nevertheless:
Why no Palinchron? Easy infinite mana and infinite spell count.
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Don't tolerate splittin'
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Zerephel
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« Reply #11 on: March 15, 2004, 01:26:49 am » |
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I would have to Agree with Gun, why no palinchron?
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Argueing over the internet is liek the special olympics, even if you win your still a retard.
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Yakuza
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« Reply #12 on: March 15, 2004, 09:42:41 am » |
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Ok, The splash of green is a realy good idea, and I'm trying to work something out. And, as palinchron goes Initialy I thought that 7 mana would be too much for turn 1 or 2, but now(as I'm trying to free some space for green) I'll try to drop cloud of fairies, and snap, and add palinchron instead.
Thanks, and keep the comments coming!
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