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Author Topic: Gob-Sligh in the T1 metagame?  (Read 3650 times)
factorx
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« on: March 16, 2004, 08:25:17 am »

I need some assistance with my gob-sligh deck for an upcoming tournament next month.  I've been working on this for a while, and it really holds ground against most decks I've played.  I'd appreciate any suggestions, heres the list:

(61) cards:

Sources (17):
15 Mountains
Black Lotus
Mox Ruby

Creatures (26):
4 Goblin Recruiter (owns blue control)
4 Goblin Piledriver
4 Mogg Fanatic
4 Seige-Gang Commander
4 Goblin Lackey
3 Goblin Goon
3 Goblin Warchief

Spells (18):
4 Incinerate
4 Lightning Bolt
4 Pyrostatic Pillar ( PWNS combo)
2 Blood Moon (yes, main deck)
2 Reckless Charge
2 Shock

SB (15):
4 REB
3 Tormod's Crypt
2 Null Rod
2 Rack and Ruin
2 Blood Moon
1 Chalice of the Void
1 Pulverize

For explanations, you would think that the pyrostatic pillars hurt me more than help, but in actuality, a deck like TPS that doesnt USUALLY run control or counters, those can be rather hurtful.  

The main deck blood moon are just obvious, its very rare to have a T1 player NOT using duals.  

I would say the one thing I definately want to add is Price of Progress, because thats just ownage.  So any help on making this deck have a chance would be appreciated, thanks.

Tom
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I@n
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« Reply #1 on: March 16, 2004, 10:54:19 am »

First off Shock has no place in your deck it should be goblin grenade and there should be 4 of them. The deck needs more land and NO incinerate.  Blood moon belongs in the board, pillars can be main depending on your own  meta game otherwise they could be a host of metagame cards.
why are there no  lackies?

REB has no place in the board I have never liked it in goblins at all. It can't deal damage so it has no place.

Crypts are okay if dragon is big otherwise these should be null rod.
Pulverize has never really worked for me.  I would also try and make room for the fetchlands and barbarian ring.
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factorx
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« Reply #2 on: March 16, 2004, 11:09:28 am »

Well there definately are lackys, i listed 4.  I agree with shock, and i only have one goblin grenade so i didnt know if i should use it.  What should replace the incinerates?  Those are the only other good damage source with the exception of the chain lightning I dont have.  I understand blood moon should be in the board, and i like the pillars in the main.
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kirdape3
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« Reply #3 on: March 16, 2004, 11:21:24 am »

A deck like this should probably be Food Chain Goblins.  There's a primer on the mainpage and a sideboard discussion like two topics down in this forum.
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gashole
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« Reply #4 on: March 16, 2004, 11:26:40 am »

Does anyone bother with JP Meyer's old Sligh list anymore? It was pretty hosed by Chalice, but is that so much of a problem these days? Either way, that list was way fun and way brutal. I still use it when a real casual player gets a little too cocky with their deck. Wink
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jpmeyer
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« Reply #5 on: March 16, 2004, 11:50:53 am »

I have a Sligh list?  And it's not Food Chain Goblins?
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Morphelin
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« Reply #6 on: March 16, 2004, 12:16:26 pm »

Do you play FCG?

What do you think about the deck?

I hesitate between Gobo Sligh and FCG (for Dulmen).

Regards,

C.B.
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johnstown713
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« Reply #7 on: March 16, 2004, 01:09:41 pm »

In regards to the incinerate I think chain lightning is absolutely awsome.  I played goblin-sligh for a while and it dominated.  Definetly worth the investment if you can find them.  Otherwise I would leave the incinerates in because they aren't that bad and are an instant.
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gashole
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« Reply #8 on: March 16, 2004, 01:31:03 pm »

Quote from: jpmeyer
I have a Sligh list?  And it's not Food Chain Goblins?


It's at least a year old, and I think it was intended to be a 1.5 Lackey Sligh list. But it was pure in its beatdown, and I respect it for that.

Of course, after 30 minutes of searching I can't find the post about it, but this post makes reference to it, at least.

It was pretty straightforward, I think it went something like this:

4 Jackal Pup
4 Mogg Fanatic
4 Goblin Lackey
4 Goblin Cadets
4 Goblin Piledriver
3 Siege-Gang Commander

4 Lightning Bolt
4 Chain Lightning
4 Incinerate
4 Fireblast
4 Goblin Grenade
1 Black Vise

4 Bloodstained Mire
4 Wooded Foothills
8 Mountain
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jpmeyer
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« Reply #9 on: March 16, 2004, 02:02:14 pm »

Food Chain Goblins is that deck, but with like twice as many actual threats
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kirdape3
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« Reply #10 on: March 16, 2004, 03:38:05 pm »

By 'jpmeyer's list' you actually mean mine.  Here's why it's not good.

1)  Overreliance on Lackey for speed.  Without Lackey you are racing towards a turn 4 kill.  With Lackey, you're on a turn 3 natural kill with Goblins and/or burn.  Food Chain Goblins is a full turn faster regardless.  Turn 4 just isn't good enough - turn 3 is barely fast enough and you're going to want that turn 2 that FCG can hit a whole lot.

2)  Too easy to hate.  If I were worried about random Goblin decks, I'd board Chill, Sphere of Law, Trinisphere, or a bunch of hate cards.  Natrualize from FCG is REALLY good, and so is Artifact Mutation.

3)  The matchups where Goblins are good (mostly other aggro decks) are just enhanced by Food Chain and the combo.
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GodzillA
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« Reply #11 on: March 16, 2004, 07:16:12 pm »

Quote from: jpmeyer
Food Chain Goblins is that deck, but with like twice as many actual threats


<3 jp. Succinct, to the point, and most importantly, correct.
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I@n
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« Reply #12 on: March 17, 2004, 11:05:29 am »

FCG in general is much better then the old fashioned goblin deck I had worked on for some time and eventually took to gen con.

Its important to realize that FCG is very mana hungry and inexperienced players can often get beaten after they stack the deck and they get hit with a wasteland and a strip mine its usually game over.

Procede with caution when you play remember your opponent can do that.
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DEA
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« Reply #13 on: March 17, 2004, 11:17:23 am »

if food chain stays in play, it's a moot point
you can have zero lands and still combo out easily

that said, you're right about the stacking
also, keep in mind your opponent's deck when you stack
i've screwed ppl when they stack 6 goblins and i go double sphere next turn  :lol:
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gashole
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« Reply #14 on: March 17, 2004, 11:17:58 am »

There was never any question in my mind that FCG is the superior deck. It's also the deck I'm currently practicing with. I was just curious if regular Lackey Sligh was completely abandoned because of Chalice, but now I understand that it was a turn too slow. It was kind of a dumb question.
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johnstown713
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« Reply #15 on: March 17, 2004, 11:30:17 am »

I don't believe one card such as chalice is ever enough to stop a deck.  Lackey sligh is still competetive.  If it wasn't because of chalice then it was a bad deck to begin with.  One card cannot ruin a deck.  Look at dragon, there is so much hate but people still play it and win.
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Xhad
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« Reply #16 on: March 17, 2004, 12:21:28 pm »

Dragon can run Duress and Force of Will.
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johnstown713
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« Reply #17 on: March 17, 2004, 12:29:28 pm »

So red has a lot of artifact removal and there is more hate for dragon than the amount of duress and FoW that they have.
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Xhad
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« Reply #18 on: March 17, 2004, 12:36:22 pm »

Quote
So red has a lot of artifact removal


Artifact removal's a bit less useful in the maindeck than counters.

Quote
and there is more hate for dragon than the amount of duress and FoW that they have.


Even if that is true (which I'm suspicious about), it's not like Dragon plans on giving you a lot of time to topdeck those hosers.  If it can Force of Will the root maze you try to play on turn 1 and then go off on turn 2, the disruption's done its job.
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johnstown713
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« Reply #19 on: March 17, 2004, 01:00:46 pm »

I see your point but dragon just isn't as good as it was.  This is getting a little off topic so back to my main point.  One card cannot ruin a deck.
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kirdape3
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« Reply #20 on: March 17, 2004, 01:38:22 pm »

Yes, it can.  Trinisphere will destroy you when they go first.  Chalice for 1 makes this deck awful.  And so on.
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WRONG!  CONAN, WHAT IS BEST IN LIFE?!

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johnstown713
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« Reply #21 on: March 17, 2004, 01:42:36 pm »

Fine I'll give in.  The trinispere and chalice own goblins.  Hope you all are happy. Mad
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