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Author Topic: Tempt Fate  (Read 3024 times)
GerryMander
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« on: March 19, 2004, 10:48:46 am »

Tempt Fate
{3}{U}
Sorcery
Name a card other than a basic land and reveal the top card of your library.  If the card revealed is the named card, take an extra turn after this one.  Otherwise, skip your next turn.


CURRENT WORDING:

Tempt Fate
{1}{U}{U}
Sorcery
Name a card other than a basic land and reveal the top card of your library.  If the card revealed is the named card, take an extra turn after this one.  Otherwise, skip your next turn.


CHANGES:
-changed casting cost *Some People*
-lowered casting cost {1} *stijndon*
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« Reply #1 on: March 19, 2004, 12:24:57 pm »

This shouldn't be all that hard to set up, but it still costs 4 mana. I think it's probably fair.
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« Reply #2 on: March 19, 2004, 01:20:45 pm »

I think that the casting cost is to small. If it were 4UU it would make more sense, the current value on another turn in the game of magic is 5 mana(two of which have to be blue).If you make it 4UU just make it so that the named card is placed into hand and that would make it like an opt and a time warp.
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Matt
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« Reply #3 on: March 19, 2004, 02:02:55 pm »

I think four mana is about right for this, though maybe it should be 2UU, to be less-splashable.
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« Reply #4 on: March 20, 2004, 01:15:39 am »

I like this card, but I think it's pretty easy to set it up so that you know what the top card of your library is... I think the casting cost should be 2UU.
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stijndon
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« Reply #5 on: March 22, 2004, 10:08:01 am »

Well, I think that it isn't good enough, and that it should be made so that you get to draw the card, for a mana cost of 2UU.

Was Timewarp anywhere near devastating? Will this be any good with no support? Are cards that suck without suppor ever any good apart from Donate, inc.?

So making it draw the card but compensating for that by changing the mana to 2UU seems fair to me. It spices it up. The drawback for failing is harsh..."I pay mana, discard a card and will let you go twice." The reward should be a little higher than the sanction, I think.
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GerryMander
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« Reply #6 on: March 22, 2004, 11:04:23 am »

I am not yet convinced that this should be able to net you a card.  There is a lot of good support out there for this card as it is (Brainstorm, Future Sight, etc), so I think that it is ok not drawing a card.  If more people can give me a really good case as to why this should cantrip, then I'll change it.

changes made
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« Reply #7 on: March 22, 2004, 12:20:22 pm »

I don't think this needs to cantrip either. An extra turn is pretty strong--time warp definitely saw play at 3UU in turboland and such, so 2UU seems fine here.
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« Reply #8 on: March 22, 2004, 08:39:20 pm »

Making it a cantrip would also be sort of random. No part of the card is crying out "if only I drew a card, too!"
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stijndon
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« Reply #9 on: March 23, 2004, 09:53:42 am »

Well, the reason that I wanted it to draw you the card, too (it only draws it when it is the named one!), is that this has a drawback when it fails.

And should you still not want to add the draw, then please remove the drawback. It's pretty harsh. I think wasting a card and revealing your top card is bad enough.
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GerryMander
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« Reply #10 on: March 23, 2004, 10:45:57 am »

So, do you just want it to take an extra turn if it is the named card, and do nothing else if it isn't, or do you want it to just be a Time Warp for {2}{U}{U}?
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« Reply #11 on: March 23, 2004, 11:55:18 am »

If you take away the drawback, it loses the whole "tempting fate" flavor.
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GerryMander
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« Reply #12 on: March 23, 2004, 12:23:33 pm »

precisely.

one more thing b4 i can 24 hour clock this.  How should I word what happens to the card after it is revealed?
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« Reply #13 on: March 23, 2004, 01:03:02 pm »

Actually, just leaving the card on the top of the library is cute.
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« Reply #14 on: March 23, 2004, 08:09:41 pm »

Just like Jacob Orlove has said.

It would be kind of cool to get the card if the revealed card is not the named card (Time Warp costs 3UU and does not make you risk skipping a turn), but it is your call.
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GerryMander
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« Reply #15 on: March 24, 2004, 10:16:14 am »

If I let you draw the card, then it would be out of flavor for the card...
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stijndon
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« Reply #16 on: March 25, 2004, 09:03:52 am »

I meant to remove the drawback.
Timewarp is 3UU, without needing setup.

This will be 3U or 2UU, but needs setup.
With the drawback, it could easily be 1UU, I think.

Yes, it looses the tempting fate-flavour. But it becomes a more realistic card. Just think about what happens when you fail at setting it up correctly! You get to skip your next turn, and you have wasted a card from your hand. That's bad. With the drawback, Ray of Erasure will become a good card!
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GerryMander
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« Reply #17 on: March 25, 2004, 10:46:15 am »

How about if I kick it down {1} but keep the drawback?
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« Reply #18 on: March 25, 2004, 02:23:07 pm »

Quote from: GerryMander
How about if I kick it down {1} but keep the drawback?

Actually, that would still be pretty cool, as long as it's still got the UU in the casting cost.
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« Reply #19 on: March 26, 2004, 08:37:54 am »

{1}{U}{U} with drawback sans drawing would be fine, I guess...
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GerryMander
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« Reply #20 on: March 26, 2004, 10:56:20 am »

changes made

24 hour clock
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« Reply #21 on: March 26, 2004, 02:33:48 pm »

I don't know if this was your intent or not, but couldn't the opponent just cast any old draw spell on you in response to this and utterly ruin you? Just a question.
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GerryMander
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« Reply #22 on: March 26, 2004, 09:50:16 pm »

if they are guna let you draw cards to stop you from taking an extra turn, then more power to them
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« Reply #23 on: March 27, 2004, 01:56:12 pm »

Closed and added.[/color]
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