Lunk
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« on: March 23, 2004, 04:31:16 pm » |
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First of all, a deck list: Mana: 26 13 Swamp 4 Elvish Spirit Guide 4 Dark Ritual 1 Sol Ring 1 Mana Vault 1 Mana Crypt 1 Lotus Petal 1 Lion's Eye Diamond
Combo Pieces: 10 4 Carnival of Souls 4 Skullclamp 2 Tendrils of Agony
Clampables: 16 4 Kobolds of Kher Keep 4 Crookshank Kobolds 4 Crimson Kobolds 4 Priest of Gix
Disruption, Tutors, and Random Brokenness: 8 3 Duress 1 Demonic Tutor 1 Vampiric Tutor 1 Demonic Consultation 1 Necropotence 1 Yawgmoth's Will
So far, my results have been very good. Toughest matchups include anything running Trinisphere and/or Chalice of the Void. I have managed to play through and win with a Chalice set to 0, off a Will with a fist full of cards, but it's not easy. Trinisphere is just a lost cause (for the moment, read on).
Other problems I've run into are Null Rod and fast aggro a la FCG. Null Rod is an annoyance, certainly, but not unbeatable. I've gone about 50/50 with FCG in testing, with most of the wins coming when they go for the "big bang" combo and fail to do enough early damage to stunt Carnival, Necro, etc much, and most of the losses coming when they just go straight beats.
Null Rod, Trinisphere, Chalice can all be dealt with via Oxidize. However, I'm absolutely loving the mono-B manabase, and am hesitant to toy with it. Originally I was running Badlands and Underground Seas to support a few Draw 7's, and decks like Landstill were absolutely wrecking my already small manabase. Countless times since replacing the duals, I've found myself chuckling as I sit there staring at my opponents 1(+) Wasteland with only 1-2 lands out myself (which is often enough to combo with). Because of this, if green does get added I'd prefer to add more lands rather than simply switch them out, and perhaps replace Duresses with Oxidizes. This may hamper the control match-up a little bit, but I have honestly found myself having considerably less trouble with the control match than I expected, even before replacing Draw 7's with Duresses. Anyone have any thoughts on how to make the deck less hosable without making it more hosable?
As far as FCG & other fast aggro, I'm toying with the idea of a conversional sideboard to sui-black, with Priest of Gix serving as a sort of go-between for the two decks (more on him below), though Negator isn't exactly golden in that match-up. Contagion at least seems like a good idea. Any other suggestions in this area welcome.
Other changes I'd like to make or hear your input on: Priest of Gix Pro's: - "Free", and produces its own Clamp mana with a Carnival out. - A mild beater. For example, it can be used to play something like a Necropotence one turn, then the next turn attacking with it essentially drops one off the necessary storm count. It can also kill something as a blocker. - Mana filter. With a heavy black component on things like Tendrils, it can help to switch artifact mana to black mana. - Sui conversion. I've always liked them in Sui builds for some reason, which means there's one more card already main-decked that doesn't need a sideboard slot if we do decide that a conversional SB is the way to go.
On the other hand, twice now I've had attempts to go off fizzle because of the 3-mana investment that you don't get back if it gets countered. Anyone have any commentary on either side of the argument here?
Tendrils of Agony: I'd like to fit in a third. Several times I've managed to win just by throwing out a couple rituals, a couple kobolds, and a pair of Tendrils or something. I've also lost games because I haven't been able to draw into one while going off.
Duress: If they don't get dropped entirely for Oxidize (see above), I'd like to try to fit in a fourth (or a fourth slot for Oxidize if they do get dropped).
Thoughts, comments, criticisms, and questions welcomed!
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