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Author Topic: First shot at TnT'  (Read 4521 times)
Doom
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krauss787
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« on: April 05, 2004, 10:06:47 am »

This is my first shot at TnT, this build features blue but the mana base is a bit off. Tell me what you think to help me improve my deck, (and the mana base especially).

Tnt v1.0

The Mana: 28
4 Mishras Workshop
1 Grim Monolith
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mana Vault
1 Sol Ring
4 Taiga
3 Tropical Island
4 Wooded Foothills
3 Mountain
2 Forest
Creatures: 18
1 Waterfront Bouncer
1 Anger
4 Su-Chi
1 Triskelion
4 Goblin Welder
4 Juggernaut
1 Masticore
1 Sundering Titan
1 Platinum Angel
Disruption: 5
1 Strip Mine
3 Wasteland
1 Gorrila Shaman
Tech/Etc: 9
4 Survival of the Fittest
1 Squee, Goblin Nabob
1 Ancestral Recall
1 Time Walk
1 Tinker
1 Memory Jar

Sideboard: 15
4 REB
3 Blood Moon
3 Tormods Crypt
2 Bottle Gnomes
1 Duplicant
1 Karn, Silver Golem
1 Triskelion

Naturalize??
Suggestions Greatly Appreciated!
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goat961
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« Reply #1 on: April 06, 2004, 12:44:47 am »

blue = thirst.

too many montians... no reason to run bouncer, duplicant is superior... where's trinispere. 32 mana sources is way too many.
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Doom
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krauss787
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« Reply #2 on: April 07, 2004, 11:47:06 am »

Hows this?
I need to cut 3 cards what should they be?

The Mana: 25
4 Mishras Workshop
1 Grim Monolith
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Sol Ring
4 Taiga
4 Tropical Island
4 Wooded Foothills
1 Mountain
1 Forest

Creatures: 18
1 Anger
4 Su-Chi
1 Triskelion
4 Goblin Welder
4 Juggernaut
1 Masticore
1 Sundering Titan
1 Platinum Angel
1 Duplicant

Disruption: 8
3 Trinisphere
1 Strip Mine
3 Wasteland
1 Gorrila Shaman

Tech/Etc: 12
4 Survival of the Fittest
1 Squee, Goblin Nabob
3 Thirst for Knowledge
1 Ancestral Recall
1 Time Walk
1 Tinker
1 Memory Jar

Sideboard: 15
4 REB
3 Blood Moon
3 Tormods Crypt
2 Bottle Gnomes
1 Duplicant
1 Karn, Silver Golem
1 Triskelion
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InsaneScrub
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« Reply #3 on: April 07, 2004, 01:17:30 pm »

I love the idea of trinisphere in a deck using artifact creatures and mishra's workshop, great job!
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MasterIth
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al12s
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« Reply #4 on: April 07, 2004, 01:30:12 pm »

you just love trinisphere in general, if this is really a first attempt, then great job, this looks well crafted, it would make an interesting deck, lose the bouncer though.
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Doom
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krauss787
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« Reply #5 on: April 07, 2004, 02:31:30 pm »

Quote from: MasterIth
you just love trinisphere in general, if this is really a first attempt, then great job, this looks well crafted, it would make an interesting deck, lose the bouncer though.


Guys: Thanks.

P.S. If you look at the revised decklist there have been a couple changes, one of them being the bouncer taken out.
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krauss787
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« Reply #6 on: April 13, 2004, 09:32:00 am »

Well I playtested a bit and the blue splash doesnt seem really worth it so I came up w/ this decklist.

The Mana: 22
4 Mishras Workshop
1 Grim Monolith
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Sol Ring
4 Taiga
4 Wooded Foothills
2 Mountain
1 Forest

Creatures: 18
1 Anger
4 Su-Chi
1 Triskelion
4 Goblin Welder
4 Juggernaut
1 Masticore
1 Sundering Titan (this and welder=insanity/unlimited stonerains)
1 Platinum Angel
1 Duplicant

Disruption: 9
4 Trinisphere
1 Strip Mine
3 Wasteland
1 Gorrila Shaman

Tech/Etc: 7
4 Survival of the Fittest
2 Squee, Goblin Nabob
1 Memory Jar

Sideboard: 15
4 REB
3 Blood Moon
3 Tormods Crypt
2 Bottle Gnomes
1 Duplicant
1 Karn, Silver Golem
1 Triskelion

I have 4 extra slots, what should I put in?
As you can see I totally cut blue and opted for a R/G build suggestions appreciated. Thanks
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« Reply #7 on: April 13, 2004, 09:56:30 am »

Try Chalice of the Void, once you get welder out it kicks ass and wrecks havoc...
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HunterKiller403
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« Reply #8 on: April 13, 2004, 01:07:31 pm »

First of all, add a Mana Crypt. In an artifact deck with Welders, there's no reason not to. Also, with the Survival engine, perhaps a single copy Pentavus might be nice. As for the other 2 spots, either a pair of Chalice of the Voids or a pair of Spheres of Resistance. Either one works with Welder and the Sphere-Sphere Combo (Making all spells at least 4 mana) is just sick.

-Dan
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« Reply #9 on: April 13, 2004, 03:31:52 pm »

I agree, you should definately add Mana Crypt. If you have open slots, I would also put in the 4th Wasteland, which work very well with the Trinispheres (and Sphere of Resistance, if you decide to include it). Take a look at Goat's TNT list (in the T1 Forum) - he runs 3 Karplusan Forest over 3 Taiga (leaving 1 to be fetched) so his mana base isn't wrecked when he starts using Sundering Titan + Welder; I think this would be a good plan for you, too. Blood Moon might also be a good inclusion. Finally, I don't really like Masticore - I feel like it's too mana heavy for this deck. I would replace it with another Triskelion, but it's your decision.
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krauss787
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« Reply #10 on: April 14, 2004, 09:07:43 am »

Thanks guys for the imput hows this?

The Mana: 23
4 Mishras Workshop
1 Grim Monolith
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Sol Ring
4 Taiga/(not  sure yet about Karplusan Forest w/ the Sundering Titan)
4 Wooded Foothills
2 Mountain
1 Forest

Creatures: 17
1 Anger
4 Su-Chi
1 Triskelion
4 Goblin Welder
4 Juggernaut
1 Sundering Titan (this and welder=insanity/unlimited stonerains)
1 Platinum Angel
1 Pentavus

Disruption: 13
4 Trinisphere
1 Strip Mine
3 Wasteland
1 Gorrila Shaman
2 Chalice of the Void
2 Sphere of Resistance

Tech/Etc: 7
4 Survival of the Fittest
2 Squee, Goblin Nabob
1 Memory Jar

Sideboard: 15
4 REB
3 Blood Moon
3 Tormods Crypt
2 Bottle Gnomes
1 Duplicant
1 Karn, Silver Golem
1 Triskelion

I fixed the deck and managed the inclusion of both the spheres and the chalices, but the Mana Vault always seem to kill me rather than help. Thanks.
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krauss787
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« Reply #11 on: April 16, 2004, 04:24:19 pm »

Would Wild Mongrel work ive been having a hard time pitching things to the grave for the welder.
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xzeronothing
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« Reply #12 on: April 16, 2004, 10:32:01 pm »

Quote
Would Wild Mongrel work ive been having a hard time pitching things to the grave for the welder.


Yes, Wild Mongrel does in fact put cards into your graveyard.  He also applies the beats.

In addition, I heard that grammar is tech.
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Doom
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krauss787
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« Reply #13 on: April 18, 2004, 09:18:25 am »

Quote
In addition, I heard that grammar is tech.
????

What should I cut to get the mongrels in?
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RoadTrippin
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« Reply #14 on: April 18, 2004, 09:26:45 am »

Would Wild Mongrel work? I've been having a hard time pitching things to the grave (for Welder).

There you go.

Why aren't you running the fourth Wasteland? I'm not telling you to put it in definitely (yet) but I'd like to hear your rationalization for not running such a solid card, and instead opting for worse "disruption" cards (Chalice, Sphere).
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« Reply #15 on: April 18, 2004, 10:38:53 am »

Where is the Mana Crypt? Take out a Squee, or hell, even a Mox Peral for the Mana Crypt (Well, not really Peral, but you gotta add the Crypt!)

~ BoT.
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Cpkrug
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« Reply #16 on: April 18, 2004, 08:41:13 pm »

I would suggest adding a solemn simulacrum or two.  In my build I run one mountain and three forests to fetch with him.  The forests avoid the wastelands when i am going nuts with the SotF.  Unless dragon is big, i would move the angel to the sb.  Blood moon is HUGE, a must in my opinion, in my last tourney I had my opponent scoop twice after it resolved, they couldnt believe i had it main.  TNT is big where i play so i pack an artifact mutation main, but that is a meta choice.  An other card to think about is elf replica, he is very handy in the sb.  Good luck.
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wereachedparity
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« Reply #17 on: April 18, 2004, 09:11:00 pm »

I'd cut the Trinispheres for Pyrostatic Pillars. You need as much damage as you can crank out. And remember, the deck's primary focus is NOT ditching stuff for Welder to grab, it is putting out fat beats. The Welders are an insurance policy. You can use SOTF to pitch stuff away that you want to bring back or don't need.

Mongrels are a bad idea; they require two non-workshop mana and cannot be welded in. Also, 2 Chalice and 2 Sphere is inconsistent-- choose one or the other. You might also consider running a Quirion Ranger (save those Taigas!) and a Genesis for more recursion. Good luck!
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Cpkrug
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« Reply #18 on: April 18, 2004, 09:30:17 pm »

I agree with you about the mongrels, good point.  But i think that the pillars are past their prime since storm isnt as hot now.  Trinisphere is amazing if you go first.  What do you think about mox monkeys?  Right now i am just using karn to kill moxes, but what does everyone else think?
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krauss787
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« Reply #19 on: April 20, 2004, 09:39:47 am »

I dont think the Pillar is a great idea. Trinispere is easily played turn 1 via Workshop unlike the Pillar requiring 2 non-Workshop mana. Also Trinispere creates a nice lock w/ Chalice set a 3. Awesome against almost any deck.

Also I prefer Gorilla Shaman over Karn, the only bad things 1 I cant Weld him, and 2 He get destroyed by the lock. Also Im not to sure about the ranger because I only have 4 non basics so i added another chalice instead.


The Mana: 22
4 Mishras Workshop
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Sol Ring
4 Taiga/(not sure yet about Karplusan Forest w/ the Sundering Titan)
4 Wooded Foothills
2 Mountain
2 Forest/1 and a Mox Pearl

Creatures: 18
1 Anger
4 Su-Chi
1 Triskelion
4 Goblin Welder
4 Juggernaut
1 Sundering Titan
1 Platinum Angel
1 Pentavus
1 Genesis

Disruption: 14
4 Trinisphere
1 Strip Mine
4 Wasteland
1 Karn, Silver Golem
4 Chalice of the Void

Tech/Etc: 6
4 Survival of the Fittest
1 Squee, Goblin Nabob
1 Memory Jar

Sideboard: 15
4 REB
3 Blood Moon
3 Tormods Crypt
2 Bottle Gnomes
1 Duplicant
1 Karn, Silver Golem
1 Triskelion


Hows this? Artifact Mutation is not largely played in my meta, do you think I should play it?
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« Reply #20 on: April 21, 2004, 03:14:04 pm »

I think that you should cut down to only one squee.  As long as you have him in your hand at the beginning of each turn you should be fine.  I like karn better than the mox monkey because 1) he is an artifact and 2) i like to be able to attack with the trinisphere and play all of my cheap spells and drop another 3sphere at the end.  Just a thought.  How do you handle artifact mutation?  At my last tourney, I only lost two games and they were both due to them pulling off art. mutations off when I was vulnerable.
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DEA
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« Reply #21 on: April 21, 2004, 11:21:59 pm »

Quote from: Doom
Also Trinispere creates a nice lock w/ Chalice set a 3. Awesome against almost any deck.


what?
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« Reply #22 on: April 21, 2004, 11:23:48 pm »

Quote from: DEA
Quote from: Doom
Also Trinispere creates a nice lock w/ Chalice set a 3. Awesome against almost any deck.


what?


Exactly.  Trinisphere is not a lock with Chalice for 3, as Chalice still checks converted mana cost (the absolute value in the upper right hand corner of a card), so even if Trinisphere forces you to pay 3, Chalice still checks that top-right value.
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krauss787
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« Reply #23 on: April 22, 2004, 10:14:32 am »

Im terribly sorry about that I didnt read the Chalice correctly. Thank you.
What should I use instead?
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« Reply #24 on: April 22, 2004, 11:54:17 pm »

Chalice and Trinisphere are both solid against combo, but you may be able to get away with running one or the other.  It's partly a style call, and partly a metagame call.  Right now, I couldn't tell you which one I'd pick over the other because I've only ever had experience running combinations of both in Stax.  Sorry if that isn't exactly helpful; I'll look into it tomorrow or something and give you a better response.
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krauss787
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« Reply #25 on: April 23, 2004, 09:28:43 am »

I think running just the Trinispheres is enough. I could try to fit in Art. Mutation, or MD the Blood Moons or something similar. What do you think?
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