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Author Topic: EBA, Consolidating Tech.  (Read 6166 times)
proGaming
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« Reply #30 on: April 09, 2004, 11:49:29 pm »

Quote
when looking at your list there is really no reason not to just play more disruptive keeper, its basically a weak keeper build that runs over aggro and has a terrible match vs control and has an ok match vs combo.


Yea, the more and more I play it the more unappealing EBA becomes.  Although when I finally get my final 2 moxes I will still probably make it for my meta because it's mainly scrubby aggro with UW Scepter/Chant, bad BAD Keeper (like circa 1993 with Fetchies and Scepters) and 1-2 other crappy control decks.  That and for some reason I don't like playing Keeper much.  I have no clue why, I just don't have a thing for Keeper  Rolling Eyes
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wuaffiliate
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« Reply #31 on: April 10, 2004, 07:47:54 am »

Quote from: Hi-Val
I don't see how you think that the deck has nothing against control. It runs just as many counters, Duress, and a kill condition that simultaneously uses Drained mana and dodges Mana Drain. The deck runs eight threats, four of which can by themselves shut down the win condition in a lot of control.

How much have you playtested EBA to be making those claims?

(edited for spelling. Don't drink and post)


actually i love playing EBA, ive played it quite often for months now and played vs it alot.

duress is alright, but it really isnt as good as people would like you to think. stifle is just a better card right now, it disrupts, it stops kill conditions, it very usefull in MANY situations. duress take a card that your opponent doesnt brainstorm away.

the kill conditions of EBA are very easy to kill, thats the problem, angels are easy prey for any targeted removal. targeted removal has really been making a come back recently, decree is a better kill condition.

decree can also be drained into, it also dodges drain, yet its alot harder to stop and can either make phat angels or just make a horde of 1/1s.

meddling mages have been getting worse and worse for me, every deck they are good against is now running ways to remove the mage. combo can just bounce him and win, shop slaver doesnt care it can just slap arround you with fat/trisk it or control slaver can just fire/reb it, and tog can just deed it away. mage is a stalling technique that it really becomming easier to deal with, im not liking him in my uw landstill SB anymore and im thinking chants are just a better way to deal with combo.
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Mixing Mike
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« Reply #32 on: April 10, 2004, 06:14:55 pm »

Actually Wu, I've had some trouble with the Mage while playing 'Tog.  In Game 1, assuming only 1 Deed and 3 'Tog for removal outside of wishes, it's fairly good disruption, sometimes keeping me from winning.  The casting cost of 2 vs 3 is very big in racing the 'Tog player putting down Mr. Teeth himself if the 'Tog player doesn't have a 'Tog in hand.  If you ask me, EBA can totally hate out 'Tog with Angels, Matricies, and Mages.

But I'm sure you know this, and I do agree with you that Mage is just a stalling technique.
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dmessiah
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« Reply #33 on: April 10, 2004, 07:56:09 pm »

Quote from: Mixing Mike
Actually Wu, I've had some trouble with the Mage while playing 'Tog.  In Game 1, assuming only 1 Deed and 3 'Tog for removal outside of wishes, it's fairly good disruption, sometimes keeping me from winning.  The casting cost of 2 vs 3 is very big in racing the 'Tog player putting down Mr. Teeth himself if the 'Tog player doesn't have a 'Tog in hand.  If you ask me, EBA can totally hate out 'Tog with Angels, Matricies, and Mages..


     Just a quick question: what do you name with Mage vs Tog?  The obvious answer seems to be "Psychatog", but I could see merit to naming "Cunning Wish" since it kills berserk plus most of the non-deed answers they have game 1.  I haven't tested the matchup yet, but I planned to soon.

Thanks.
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Soupboy
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« Reply #34 on: April 10, 2004, 09:32:12 pm »

[quote="dmessiah Just a quick question: what do you name with Mage vs Tog?  The obvious answer seems to be "Psychatog", but I could see merit to naming "Cunning Wish" since it kills berserk plus most of the non-deed answers they have game 1. Thanks.[/quote]

"Using Meddling Mage is an artform"-- Someone on one of the plethera of EBA posts.  

Naming TOG is actually a fairly poor choice, as they can continue to draw bunches of cards and, in effect, grow their tog while they wait for an answer.  Game 1 I name Cunning Wish first, P. Deed second, unless I know their build runs more than 1 deed main deck.  Deed destroys so much stuff that the Deed is more dangerous than Mr. Teeth himself.  Also remember that Damping Matrix does a good job of stopping TOG, and both Wish and Deed stop Matrix.  

But of course, it also depends on what's going on in the game.  If the TOG player just AKed for three and Merchant Scrolled for the 4th on his last turn, AK isn't a bad call.  Or if you've used 2-3 Mana Drains and he has yet to cast one, Drain works too.  MM is very situational and you have to be mindful of what has been played, as well as what you expect will be played.  

Hope this helps,
The Soup
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wuaffiliate
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« Reply #35 on: April 10, 2004, 10:55:10 pm »

i agree in naming wish then deed, naming wish shuts down a fast win and naming deed seals the deal pretty well.

although game2 this gets harder because they just sb in their ways to deal with mage, so he becomes MUCH less usefull post board.
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BreathWeapon
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« Reply #36 on: April 10, 2004, 11:26:40 pm »

Mage was one of the big reasons why I put Red back into my Tog list, he really is an annoying little bastard to play against. Most of the time I just name Cunning Wish game 1, games 2 and 3 depend on whether or not the Tog player is using Red.
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