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Counters and animated Moxen; 'sup?
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Topic: Counters and animated Moxen; 'sup? (Read 1208 times)
kl0wn
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Counters and animated Moxen; 'sup?
«
on:
April 10, 2004, 05:16:45 am »
Okay, say I have a Mox out. This Mox that I speak of has a counter on it from say, moving a counter with Power Conduit. If someone were to animate my Mox with say, Kran, Sliver Jolem, would my Mox be dead or a 1/1 beatdown machine of unstoppable smoldering manlove?
I say it would be a 1/1 beatdown machine of unstoppable smoldering manlove, my Catholic upbringing says that homosexuality is an abomination.
Who wins? Is it my keen intellect? Or do I get packed up by some Savage Roman Popery (tm)?
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Counters and animated Moxen; 'sup?
«
Reply #1 on:
April 10, 2004, 12:28:52 pm »
Assuming it's a +1/+1 counter on it and not a charge counter, yes, it will be a 1/1. +1/+1 counters (like all counters and unlike local enchantments and equipment) don't fall off when their subject isn't a creature; they just don't do anything special.
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kl0wn
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Counters and animated Moxen; 'sup?
«
Reply #2 on:
April 11, 2004, 04:32:06 am »
Ah, but with Power Conduit, if I were to move a counter onto said Mox before it became a creature, the counter would have to be a charge counter on yonder Mox and not a +1/+1 counter, amiright? And whenceforth yonder Mox becamest animated, it would be a 0/0 creature with a charge counter on it and not a 0/0 creature with a +1/+1 counter on it, thusly being a gigantic bag of suck that dies as a state-based effect, amiright?
I'm pretty sure I answered my own question, but I just gotss to make sure. I have a serious need to activate the savage Mox beatdown is all.
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Counters and animated Moxen; 'sup?
«
Reply #3 on:
April 11, 2004, 05:13:44 am »
That's right.
You'd need a continuous effect to make the Mox stay alive, which, actually, a +1/+1 counter does... however it's pretty difficult to get a +1/+1 counter on something that isn't a creature.
Glorious Anthem and the like are your best bets.
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