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« on: April 27, 2004, 12:00:38 pm » |
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Looking at the popular decks out there, I believe this one has a good chance in the environment. It beats Tog hard:
4 Deftblade Elite 4 Leonin Skyhunter 4 Silver Knight 4 Soltari Foot Soldier 4 Soltari Priest
2 Disenchant 2 Empyrial Armor 4 Empyrial Plate 1 Enlightened Tutor 3 Land Tax 4 Orim's Chant 2 Swords to Plowshares 1 Zuran Orb
2 Maze of Ith
1 Black Lotus 1 Lotus Petal 1 Mox Pearl 16 Plains
And now, a card-by-card rundown:
-Deftblade Elite - Originally I played 4 Icatian Javelineers to kill Goblin Welders. Later I splashed red for Soltari Guerillas and Lightning Bolts (plus Fire/Ice) in the sideboard. This way it's just so much easier, and he can also take out key Fish creatures (ie - Grim Lavamancer in particular), and he also acts as a mini-Fog when he's blocking. Pumped up with Empyrial Plate/Armor, he's even better.
-Leonin Skyhunter - This one is new, and I'm just playing it because of the evasion it has. I don't think that pro-black is all that useful when you can get card disadvantage from Fire/Ice, so I replaced Soltari Monk with this. It's helpful that this flies over Tog. I'm considering replacing these with Spectral Lynx to fight Stompy and regenerate from a Pernicious Deed. In this case, I'd obviously replace Plains with duals, 1 Swamp (searched for with Land Tax), and a Mox Jet.
-Silver Knight - Protection from red is very important in my metagame, and it is almost a form of evasion against Food Chain Goblins.
-Soltari Foot Soldier - Establishes early pressure against control. Awesome with Empyrial Plate/Armor.
-Soltari Priest - The best creature in the deck. Wins games more often than any other. The pro-red combined with evasion is just beautiful. Triskelion would be a pest if it weren't for Deftblade Elite (to get rid of the Goblin Welder).
-Disenchant - I've always chosen Seals over cards like this, but now everyone that plays blue in my area plays 4 Stifles maindeck. It's a metagame call (as most decks/cards are). It gets rid of Food Chain (a lot of budget players around here), Mindslaver, Oath of Druids, Nevinnyral's Disk, forget it, a ton of things. The main cards to kill, though, are Null Rod and/or Damping Matrix.
-Empyrial Armor - Boosts your creatures with evasion for the win.
-Empyrial Plate - 4 more copies of Empyrial Armor, only this time you don't lose card advantage when your creatures dies. The new and improved Rancor (since my creatures have evasion).
-Enlightened Tutor - Fetches Land Tax, the centerpiece of the deck, or an Empyrial Armor/Plate for a killer creature. Also gets Zuran Orb if you are in need of life or less land.
-Land Tax - This card fills up your hand, acting as a recurring Giant Growth on your evasion creatures with Empyrial Armor/Plate. Besides that, there are so many Plains in the deck that it can thin it out for threat after threat.
-Orim's Chant - Some might say that I'm playing too many, but I just absolutely love this card. Most of the time your control opponent will let a small creature through, and this will ensure that the small creature becomes a big one with Empyrial Armor/Plate. Against Draw-7, it is perfect to cast in response to a spell when they have a ton of mana in their mana pool (most Draw-7 decks use Tendrils of Agony for the win, which is a sorcery and thus cannot be played in response). It gives you an extra turn against Food Chain Goblins, and helps against Tog. If you resolve an Orim's Chant in response to Cunning Wish, you win.
-Swords to Plowshares - Early removal for Wild Mongrels, Psychatogs, Goblin Welders, Metalworkers, Goblin Lackeys, and the like.
-Zuran Orb - This card is questionable. I would replace it with a fourth Land Tax if Land Tax weren't so redundant. Sword of Fire and Ice might also come in for it because it gives me a card, pumps up my creature, and lets me deal 2 direct damage (mongrel, welder, rootwalla, goblins, the opponent's head, etc.).
-Maze of Ith - Right now the main decks to beat are Tog, Dryad/Babycakes, Food Chain Goblins, and various Stompy builds (for me, anyway). This card buys me time (or straight up wins the game) for me against these decks.
-Black Lotus - Works really well with Land Tax, and it lets me get an early empyrial creature with Orim's Chant backup.
-Lotus Petal - One might suggest Chrome Mox or Mox Diamond over this card because of their synergy with Land Tax, but then, you have to remember that the reason for Land Tax is to keep the handsize high. An early Chrome Mox or Mox Diamond lessens the power of an empyrial card. Since Empyrial Armor essentially costs four mana, this helps my curve out by playing a 2cc creature on the second turn and the plate on the third with ease. In the same way, you can play a Soltari Foot Soldier or Deftblade Elite on turn 1 and on turn 2 play Empyrial Armor. Without this, the mox, and the Black Lotus, the mana curve would be really stunted at 2cc.
-Mox Pearl - replacing a Plains for Land Tax reasons.
The sideboard is completely up to you, but here is mine with explanations:
2 Disenchant - More Null Rod/Damping Matrix/Trinisphere/Sphere of Resistence/Food Chain/etc. hate.
2 Empyrial Armor - Sided in for 2 Plates against Null Rod.
2 Maze of Ith - Anti-Tog. Brought in along with Morningtide and Sacred Ground (against their strips).
4 Morningtide - Anti-Tog. Remember, when playing against 4 Stifles maindeck, a first-turn Tormod's Crypt doesn't do much good, and removing your graveyard from the game has no drawback whatsoever. The fact that it's a sorcery hurts a little, but not as much as the vulnerability to Stifle. You can still do a significant amount of damage to a Tog's tempo when you remove their library from the game, especially when it's backed up with an Orim's Chant. Also hurts Dragon decks after a Buried Alive if they don't go off on the same turn (again, Orim's Chant helps here).
3 Sacred Ground - Strip Mine/Wasteland hate against Maze of Ith.
2 Swords to Plowshares - trying to figure out a way to bring this in against Tog, but I can't at the moment (Game 2 sideboard vs. Tog: -4 Deftblade Elite, -2 Disenchant, -2 Empyrial Armor, -1 Zuran Orb, +2 Maze of Ith, +4 Morningtide, +3 Sacred Ground). Still, this card helps against Welder and other problematic early plays (particularly Goblin Lackey and Wild Mongrel).
Why you should play the deck: No aggro deck can race against this deck because you are playing Swords to Plowshares, Maze of Iths, Zuran Orb, and Orim's Chants. Combo decks are hurt by Orim's Chant disruption (and further by the sideboard), and control decks can't handle the early pressure. You never really even give them anything good to Mana Drain. The deck quickly kills Goblin Lackeys, Goblin Welders, Basking Rootwallas, and Fish's creatures with your Deftblade Elites.
Dragon decks and draw-7 decks hit the format, and then Quirion Dryad decks and Fish decks hit the format because of the hate they had against combo, and Tog and Babycakes decks are played because they're just solid. I think this is the deck to hate the most recent four. Quirion Dryad/Babycakes fat doesn't compare to Empyrial fat, and this deck still hates on Tog, combo, and aggro.
Weaknesses: Pernicious Deed. I'm either going to be playing Spectral Lynx with black mana sources or Flooded Strands/Tundras with Stifles in the sideboard if Pernicious Deed keeps wasting me like it does. Fortunately, with this deck, the only creature that isn't a threat is the Deftblade Elite (still, his maindeck inclusion is necessary in my environment). This way, they have to play Deed once you get a creature with Empyrial Plate/Armor on the board, or they will lose.
Thanks for looking. Barry
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