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Author Topic: What the Card Creation Forum needs from YOU  (Read 5489 times)
Matt
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« on: April 27, 2004, 04:13:44 pm »

I've been working on updating the list for TMD's first set, and we're almost done. We just need a few more cards of a certain type. This is where you, the average Joe, come in. I'll list here the cards we need, as some guidance to you guys. Note that it does NOT mean that if you make a card to fit these criteria, it will be accepted into the set without fail - it just stands a better chance. The mods still have to approve of the card.

First, we decided to cut down on the number of mechanics and keywords we'll use. It'll still be more than a normal WotC set, but something had to go, so no buyback, fading, or morph. Kicker is fine, cycling is fine, all non-keyworded abilities are fine.

Now that that's out of the way, here's what we need:

Black
Black is DONE.

Blue
One common Wizard.
Two common spells.
Three uncommon spells.
Three rare spells.
None of the spells should be card draw or library manipulation or counterspells.

Red
1. One common creature which costs at least three.
2. Two uncommon creatures, none costing only one mana.
3. Three rare creatures. One should be a Dragon of some sort, and none should be weenies. At least one should be single-red in their cost.
4. It would be nice if one or more of these creatures were a Beast, but this is far from essential.

Green
Green is DONE.

White
One common spell that is not a disenchant, protection, damage prevention, or lifegain. Yeah, white got the short end of the color pie.
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Matt
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« Reply #1 on: September 27, 2004, 07:42:56 pm »

Update. Thread cleaned. Bump. C'mon people I want to get this thing done.
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Jacob Orlove
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« Reply #2 on: September 27, 2004, 07:44:39 pm »

I call dibs on one common creature of each color. It's cycle time.
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Matt
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« Reply #3 on: September 27, 2004, 07:48:27 pm »

Muahahah.
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« Reply #4 on: September 29, 2004, 05:57:22 pm »

Here are my contributions for uncommon and rare red creatures (Dragons):

Reckless Dragon (Uncommon)
2RR
Creature -- Dragon
4/4
Flying
When Reckless Dragon comes into play, it deals 4 damage to you.

Bull Dragon (Rare)
5RR
Creature -- Dragon
6/6
Flying, trample
At the beginning of your upkeep, you may discard a card at random from your hand. If you don't, sacrifice Bull Dragon.
R: Bull Dragon gets +1/+0 until end of turn.

I suppose I should create separate threads for these, huh?
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Jacob Orlove
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« Reply #5 on: September 29, 2004, 06:22:58 pm »

yeah, you still make cards normally, each with their own thread. This is just a guide to what kinds of cards we're looking for right now.
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« Reply #6 on: September 30, 2004, 08:40:05 am »

I am currently doing the rare green spell.
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Matt
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« Reply #7 on: October 07, 2004, 12:35:27 am »

Update: Blue requests are in!

Two colors are done, and we are only fifteen cards away from beginning testing!
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« Reply #8 on: October 19, 2004, 05:08:47 pm »

I can offer some more specific tips for blue, based on the composition of the set, thus far.

Generally, blue needs more spells with a single blue mana in their mana cost. Blue also needs more spells with a converted mana cost of five or more. It would be appropriate to create such spells for all rarity levels.

Blue doesn't need many more enchantments. Of the required common and uncommon spells, one more of each could be an enchantment. The rest should be sorceries and instants. Of the required rare spells, none of them should be enchantments.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Jacob Orlove
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« Reply #9 on: October 27, 2004, 08:42:20 pm »

I've been doing some sample sealed decks with the appr patch bram made, and pretty much every deck has had to include green, because otherwise you just don't have the creatures you need. In my last sealed deck, I went ahead and played every single green card I got, reducing my second color (blue) to a medium sized splash. All the other colors have decent spells, but they just don't have the creature base you need in limited.

That might change in draft, where all the double cost spells aren't so bad, but I think that we'll still have a problem of almost everyone going after the green, just because it's a thousand times deeper than all the other colors.

I'm not sure how we want to address this, though--I don't have a problem with green being really good, but it'd be nice if the other colors could compete on the creature front.

Here's the (incomplete) patch, if anyone else wants to try this out: http://people.brandeis.edu/~orlove/stuff/ccfpatch.zip

Edit: just after making this post, I made another sealed pool. This one had about three green spells, so I had to look to other colors, where I found no creatures with power > 2. Where's the beef?
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« Reply #10 on: October 27, 2004, 10:07:30 pm »

Okay, after playing a match with the broken white spells, I can report that they are in fact nuts. Blue has a few flyers, which is actually really strong too.

I think the real problem isn't so much that we have a lot of small creatures--it's that there are so many walls. That's not a great combination.
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Matt
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« Reply #11 on: October 27, 2004, 10:31:37 pm »

What are the broken white spells (besides Aura Craft)?
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Jacob Orlove
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« Reply #12 on: October 27, 2004, 11:04:06 pm »

The white Eyes is nuts. The one that takes their creature and makes it 2/2 is amazing. The one that regens your guy and kills theirs is very good.  I forget the commonality on those, but none are rare.
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Jacob Orlove
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« Reply #13 on: October 27, 2004, 11:17:04 pm »

A few notes on playing the set:

Evasion seems really scarce. Bram and I were surprised at just how strong War Wolf was, and I think I need to start playing Cloak of Arachnids.

At the same time, though, a lot of the creatures are 1/1 (ie unplayable). Green is the only color that doesn't really have this problem. There are a few strong 1/1s, though. In most of my pools, green was the only color with big creatures, with the occasional exception of a 2/3 red or blue guy, and cursed golem (which is surprisingly well balanced).

All the double mana spells makes it hard to splash. I could have been splashing removal in a couple decks, but I just had a ton of double colored spells (in one deck I had seven of them, spread over both colors).

I'll definitely get more matches in with random people in IRC on an ongoing basis, and I'll make an effort to test out new approaches and archetypes.
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« Reply #14 on: October 28, 2004, 01:01:12 am »

If it's still possible, I'd like to reserve a blue common (or possibly uncommon) slot for "Skyrocket" in the set. Its just been 24 hour clocked.
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I know this won't happen in a tournament, but if my opponent has Chaos Orb in his hand while I'm controlling his turn from a Mindslaver, who flips the card if I force him to play it and activate it?

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« Reply #15 on: October 28, 2004, 01:05:13 am »

What slots are free? Adding beef is relatively easy. If there are no slots then we may need to cut some smaller creatures or walls.
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Jacob Orlove
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« Reply #16 on: October 31, 2004, 01:46:38 pm »

I'll make a cycle of decent creatures.

In other news, Bram and I agree that War Wolf and Fungal Swarm are both way too good for their casting costs. They either need to be smaller/do less or cost more (possibly both). The Wolves might even need to stop being green.
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« Reply #17 on: October 31, 2004, 06:10:01 pm »

War Wolf needs to either have an activation cost, and/or be more expensive. Also, upping the rarity wouldn't be a half bad idea. I'm not opposed at all to making it not-green.

The Fungal Swarm is INSANELY strong. Since it's already unc, it needs to be 1/1 instead of 2/2 and probably cost 2G. This is like Mongrel on acid now. Playing this on turn 2 in limited virtually assures victory.

(and as a note to self: I need to correct the typo in Wandering Kestrel's flavor text)
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
<j_orlove> but not the half that tells me how others should live theirs

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