I had a really good idea myself for the win condition of a Slaver deck... Shh.. Don't tell anyone, I suggest running [card]Mindslaver[/card] as the win condition.

Ting!In other news, 'Slaver doesn't really need a two card combo that only wins after activate [card]Mindslaver[/card]. An active Mindslaver should win you the game 99% of the time, and the one percent is mostly your own errors.
Don't hit the submit button more than once. Duplicate post deleted. -Dr. SylvanI think how good a single mindslaver activation is is VERY dependent on a number of factors, namely:
1) Ability to recur the mindslaver
2) The deck you happen to be playing against
3) What your opponent has in hand.
Alot of times a stolen Ostompy turn is little more than a skipped attack step, against a deck like Hulk an activation usually means game over as you can use his draw to aid you, annihilate his hand and graveyard with the tog, sac his fetches and find nothing, cast his Yawg will to recur the targeting draw spell and a fetch. That said, adding 8 cards to make that terrible combo work is a complete waste of time. What would you cut to add that jank? Soooooo bad.