forceofnature
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« on: May 26, 2004, 06:59:41 pm » |
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This is a total screw around deck but I was hoping you guys could give some input to make it more fun. I want to make this deck as fast as possible while using mostly big fat green creatures and buffs. I haven't played or kept up with the new cards for 8 years so help me out!
(4) Force of Nature (4) Child of Gaea (4) Argothian Wurm (4) Multani, Maro-Sorcerer (4) Avatar of Might (4) Killer Bees (4) Llanowar Elves (4) Fyndhorn Elves (4) Might of Oaks (4) Giant Growth (4) Mythic Proportions (2) Vitalizing Wind (2) Elvish Piper (1) Exploration (1) Vernal Bloom (1) Oath of Druids (1) Regrowth (1) Stream of Life (1) Sylvan Library (1) City of Solitude (1) Desert Twister (1) Natural Affinity (1) Lotus Petal (1) Sol Ring
This is all I can really think of but I'm sure there are much better cards, hopefully not too expensive, to replace the ones suggested above. For the creatures, the Force of Nature stays in the deck cause he looks so damn cool and is the only reason I'm thinking of making a green deck, as for the rest, I'm sure there are better substitutes. I definately need some more mana boosters, I only put in one Exploration in there cause it's so expensive. Regrowth is the only green card that I know of that revives monsters from the graveyard, I'm sure green has some type of resurrection/animate dead spell, or a card that allows you to shuffle your dead creatures back into your library, but I only know about 300 of the 10,000 magic cards out there so yea don't flame me! Also, does green have any equivalent to bad moon and crusade? I have alot of 1/1 monsters in this deck and they die too easily to serrated arrows and the like (yea my friends have shitty cards too). I need help finding big cool-looking monsters, one or two fast monsters just for early game, more mana accelerators, enchantments (i'm sure there are better cards than the old lure, regeneration, instill energy combo that was popular during my time), some way to counter heavy air (green equivalent of red's Gravity Sphere?), and a way to get back the slain monsters.
When making suggestions, please bear in mind I haven't played in almost a decade and I just want to create a cheap deck (~$100) for both casual head-to-head and teamplay. I don't want to use too many new cards as there seems to be alot of game winning cards out there now with the new sets, almost all my friends still play with the old stuff like serra angels, mahamoti djinn, senger vampire, counter spells, control magic, clones, royal assassins, etc you get the idea. Thanks guys!
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