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Author Topic: Help me build a fun green deck!  (Read 1235 times)
forceofnature
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« on: May 26, 2004, 06:59:41 pm »

This is a total screw around deck but I was hoping you guys could give some input to make it more fun.  I want to make this deck as fast as possible while using mostly big fat green creatures and buffs.  I haven't played or kept up with the new cards for 8 years so help me out!

(4) Force of Nature
(4) Child of Gaea
(4) Argothian Wurm
(4) Multani, Maro-Sorcerer
(4) Avatar of Might
(4) Killer Bees
(4) Llanowar Elves
(4) Fyndhorn Elves
(4) Might of Oaks
(4) Giant Growth
(4) Mythic Proportions
(2) Vitalizing Wind
(2) Elvish Piper
(1) Exploration
(1) Vernal Bloom
(1) Oath of Druids
(1) Regrowth
(1) Stream of Life
(1) Sylvan Library
(1) City of Solitude
(1) Desert Twister
(1) Natural Affinity
(1) Lotus Petal
(1) Sol Ring

This is all I can really think of but I'm sure there are much better cards, hopefully not too expensive, to replace the ones suggested above.  For the creatures, the Force of Nature stays in the deck cause he looks so damn cool and is the only reason I'm thinking of making a green deck, as for the rest, I'm sure there are better substitutes.  I definately need some more mana boosters, I only put in one Exploration in there cause it's so expensive.  Regrowth is the only green card that I know of that revives monsters from the graveyard, I'm sure green has some type of resurrection/animate dead spell, or a card that allows you to shuffle your dead creatures back into your library, but I only know about 300 of the 10,000 magic cards out there so yea don't flame me!  Also, does green have any equivalent to bad moon and crusade?  I have alot of 1/1 monsters in this deck and they die too easily to serrated arrows and the like (yea my friends have shitty cards too).  I need help finding big cool-looking monsters, one or two fast monsters just for early game, more mana accelerators, enchantments (i'm sure there are better cards than the old lure, regeneration, instill energy combo that was popular during my time), some way to counter heavy air (green equivalent of red's Gravity Sphere?), and a way to get back the slain monsters.  

When making suggestions, please bear in mind I haven't played in almost a decade and I just want to create a cheap deck (~$100) for both casual head-to-head and teamplay.  I don't want to use too many new cards as there seems to be alot of game winning cards out there now with the new sets, almost all my friends still play with the old stuff like serra angels, mahamoti djinn, senger vampire, counter spells, control magic, clones, royal assassins, etc you get the idea.  Thanks guys!
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Ninja_Bob
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« Reply #1 on: May 26, 2004, 07:58:09 pm »

you should try:

Rofellos, Llanowar Emissary
Decree of Savagery
Treetop Village
Rancor
Priest of Titania
Whirlwind
Creeping Mold

my friend had a (very) casual green deck, these cards were in it along with Multani and a few others you already listed.  but I don't know his exact deck list.
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hispls
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« Reply #2 on: May 27, 2004, 12:18:58 am »

I play a mono green in team and multi player games, it's a little slow to get going but gets some nice momentum going.  It works off Call of the wild with gea's cradles to power them

First of all get 4 eureeka's (Legends)  for gg2 you can play all the fatties in your hand
Call of the wild is an enchantment that came out in weatherlight and has been re-printed in the basic set for gg2 you can reveal the top card of your deck and if it ia a creature you get it in play.
Geas cradle.  You must own four of these if you plan to play green.  it's a legendary land from Urza's saga that taps for one green for each creature you controll
Kaysa is a legend from alliances that gives green creatures you control +1/+1
Silklash spider is a 2/7 (I think) that blocks as though it has flying and has a built in hurricane
Veteren explorer (uncommon from weatherlight) is one of my favorites he's a 1/1 for g that when he dies each player gets to put 2 basic lands from their library into play (he helps speed up this deck if you can get him dead)
Verdant Force is a total must, this is the greatest green creature since birds of paradise, he's a 7/7 that cranks out a 1/1 token each players upkeep.  
I still like the old killer bees too especially with the cradles to fuel them

Anyway there's a ton of other good green stuff depending on the style you like, but these are a few that stand out to me for fun playvalue.
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"In the end I decided that degenerate decks were actually part of the fun.  People would assemble them, play with them until they got bored ... and then retire the deck...a Magic version of putting the champion out to stud"--R. Garfield (1994)
Upinthe
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« Reply #3 on: May 29, 2004, 08:04:10 pm »

Here are a few cards you might find useful for your intended purposes.


Natural Order  Sorcery   2GG  (Visions)  
Sacrifice a green creature: Search your library for a green creature card and put it into play as though it were just played. Shuffle your library afterwards.  

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Silvos, Rogue Elemental  Creature - Elemental Legend [8/5]   3GGG  (Onslaught)  
Trample. G: Regenerate Silvos, Rogue Elemental.  

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Naturalize  Instant   1G    (Onslaught)
Destroy target artifact or enchantment.

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Reincarnation  Instant   1GG    (Legends)
If target creature is placed in graveyard this turn, bring a creature from that graveyard directly into play under the control of the owner of the target creature. Treat this creature as though it were just summoned.

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Elvish Piper  Creature - Elf [1/1]   3G (Urza's Destiny)    
G, tap: Put a creature card from your hand into play.
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I know this won't happen in a tournament, but if my opponent has Chaos Orb in his hand while I'm controlling his turn from a Mindslaver, who flips the card if I force him to play it and activate it?

"When I saw the announcement of Temple Garden on wizards.com, I knew that I was going to be out of Type 2 for the next two years" - JDizzle
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