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walkingdude
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« on: May 27, 2004, 03:59:11 pm » |
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Toxic Barrels 2 Artifact When this comes into play each player sacrifices an artifact. If this is in your graveyard you lose 1 life at the start of each upkeep. “A relic from an old war, we presume it to be a weapon. Though, we haven’t found a firing mechanism yet, right now we just put it near the target and wait for it to leak.� – Chanra, chief excavator
Pulse Generator 2 Artifact When this comes into play each player sacrifices an artifact. At the beginning of each upkeep, if ~this~ is in your graveyard, you lose 1 life. “Relics from an old war, we presume them to be weapons.� – Chanra, chief excavator
template change and text cleaning name change
It’s an artifact that kills artifacts.
Why it’s legit:
Flavor: It’s not out of flavor because historically the best artifact hate has always been in the artifacts themselves. Null rod, kill switch, etc. Not to mention big effects that hit artifacts like keg, disk, etc.
Power level: It passes the test of not being better than the cards with the same functions in any of the colors good at artifact destruction. Naturalize, disenchant, and shatter all share same casting cost with this, but they can be targeted and this can’t. That’s a large drawback. Additionally either this will cost you card disadvantage or it will slowly bleed you to death which none of the staple artifact removal cards will do. So its strictly worse than the good artifact removal cards and passes that test.
Why it’s worthwhile:
This is unique in that it would be the first artifact to kill another artifact with a triggered ability rather than an activated ability (other than smokestack which this is in some ways similar to). Thus while it would be worthless against heavy artifact decks like mud or type 2 affinity and only hit a mox or an artifact land, against mono decks that splash one artifact this would be effective removal.
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Team 10111011: too 10100111001 for decimal
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Ephraim
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« Reply #1 on: May 27, 2004, 04:01:31 pm » |
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I'm not sure why toxic barrels would destroy artifacts. However, the flavour of having the things deal damage to you when they're in your graveyard is right on. It might be better costed at  , but I don't think  is outright wrong, either. Overall, I like this card.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Jebus
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« Reply #2 on: May 27, 2004, 04:05:09 pm » |
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Should be two seperate abilities.
Second abiltiy should be templated "At the beginning of each upkeep, if ~this~ is in your graveyard, you lose 1 life."
Flavor text is kind of long and awkward.
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Alfred
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« Reply #3 on: May 27, 2004, 07:29:15 pm » |
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How about "Pulse Generator" for a name? It makes sense physically, because it a pulse (like a sonic boom shockwave) can break materials, yet do not hurt people or animals.
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Death From Above 1979 The Police Bowie The Unicorns The Doors
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walkingdude
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« Reply #4 on: May 27, 2004, 08:53:48 pm » |
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sounds good, changes made
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Team 10111011: too 10100111001 for decimal
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Ephraim
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« Reply #5 on: May 28, 2004, 10:58:50 pm » |
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The flavour's much better now. I can see a pulse generator both destroying artifacts and also doing damage to you.
I definitely like the interplay of this card's ability with its drawback. You can either opt for it to cause a tempo loss by tossing a more useful artifact or you can put yourself on a ten turn clock by tossing this one.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Alfred
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« Reply #6 on: May 29, 2004, 01:07:40 am » |
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This could be a very good card to use in a mono-colored deck which has a difficult time removing artifacts, i.e. mono-brown Mud. This would be extremely potent with a metalworker, as it would be recurring artifact destruction, which you could trigger anytime you can tap a welder. I think this should have a "Comes into play from your hand" clause in it.
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Death From Above 1979 The Police Bowie The Unicorns The Doors
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walkingdude
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« Reply #7 on: May 29, 2004, 09:23:31 am » |
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I don't think thats needed. Every time you weld it back it you are losing an artifact. So at best you ahve a 2 card combo thats jsut trading cards 1 for 1 with the other player. Plus even if you weld it back into play each turn and sac it (so you can weld it back) you will take one and possibly both of the upkeep hits on life loss. So you put yourself on a clock and don't gain card advantage.
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Team 10111011: too 10100111001 for decimal
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walkingdude
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« Reply #8 on: June 03, 2004, 06:07:08 pm » |
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No one has posted any problems with this that were not answered and it’s been awhile. So, 24 hour clock.
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Team 10111011: too 10100111001 for decimal
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Jacob Orlove
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« Reply #9 on: June 03, 2004, 08:18:40 pm » |
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This seems pretty fair, especially since they choose what to sacrifice.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Matt
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« Reply #10 on: June 09, 2004, 05:26:39 pm » |
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Closed and added.[/color]
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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Matt
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« Reply #11 on: June 09, 2004, 05:27:41 pm » |
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Closed and added.[/color]
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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