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Author Topic: [Report] The tale of the 7-Eleven Whore at Gems, Socal  (Read 4935 times)
thejinhong
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« on: June 20, 2004, 05:01:57 pm »

The tale of the 7-Eleven Whore

This actually begins the night before.  There was a small tournament Friday night at All Ways Gaming on Devonshire and Desoto in the city of Chatsworth, California.  Not too many showed up, but the decks were fierce.  The decks consisted of :

Keeper, Steve
Workshop Slaver, Me
Onslaught Beast deck, don’t remember his name
Stick/Phidian Tristan control, Tristan
Stick/Phidian Nguyen control, Nguyen
Drain Slaver, Nathan
7/10 Split, David Hernandez
Fish, Tony Soto
Mad Dragon, Farid

I’ve really enjoyed Workshop Slaver.  This is the most fun I’d had playing a Type 1 deck in a while.  I knew that Null Rods hurt.  In fact, my sideboard transformed the deck into 7/10 split w/arti-hate.  But it wasn’t until I got paired against Fish TWICE, and was completely defeated by Fish in two separate matches, did it really demonstrate to me the major problems vs Null Rod.  Afterwards during sushi, David told me about his purebreed 7/10 and some of it’s SB cards.  I realized the sideboard slots I was wasting on Titans in the Mindslaver deck could be better spent on even more hate vs Null Rods.  At the time, I was just sad that I had to play vs Tony Fish twice.  In retrospect, those losses were to prove to be an important lesson for the next day.  

For the Gems(La Mirada, California) Mox Jet Tournament, on the following day, Saturday….
I removed my Slavers,  I removed my Memnarch, I altered the deck.  This was so emotionally traumatic:  I changed the deck into 7/10 split.

At the tournament they wanted your decklists, and interestingly enough, your personal name for your deck.  I wrote down 7/10 at the top of my decklist, but it just didn’t feel descriptive enough.  The Sundering Titans are mean, dirty, and scanky, just like that old ghetto neighborhood you used to live in.  I changed the deck name to 7-Eleven Whore (7/11 > 7/10).  

32 players, 5 rounds, cut to top 8.  55 minute rounds

Round 1, vs Jaco playing Thirsty TNT
Game1:  He plays a first turn Juggernaut.  Later he plays a Sui-chi and a Welder.  I skillfully drop lands.  I die so strategically quick, that he’s left wondering what I’m playing.  
Game 2: I drop the 7-Eleven Whore.  Wipe out his duals except 1 Workshop.  On his turn, Jaco drops another shop, and drops Duplicant, Duplicating my 7-Eleven Whore.  Then my turn, I drop Duplicant which Duplicates his Duplicant which is currently Duplicating my previous 7-Eleven Whore.
Game 3: 7/11 > 5/3.  


Round 2, vs Brent Toda playing Keeper
Game1:  At one point, Brent announces 1st main phase.  Followed by 2nd main phase.  He drops Lotus.  Sac for Triple U, tap Sea and Strip=Yawgwill with UU floating.  I hear those words and instinctively panic, and like a knee-jerk reflex, I hardcast Force to stop Yawgwill.   It gets Drained.  That was dumb of me, walking right into his trap.  Yawgwill= draws, plays another land, takes another turn.  Then on the fresh new turn, he has 5 floating on his mainphase.  He eventually Skeletal scryes for a lot, makes a lot of soldiers and kills me.  
Game2&3:  In one game, Brent goes aggressive early and Mindtwists my Jar and something else good.  I then Tinker to get a Titan which kills several of Brent’s duals.  In both of these games 7/10 killed the control manabase very effectively.  

Round 3, vs David Hernandez playing 7/10 variant with BloodMoon Main
I’m really glad that I got to see David’s purebreed 7/10 in action yesterday.  However, for today, he modified yesterday’s build quite a bit.  
Game 1:  His Welders and 7/10 are facing down my Welders and my 7/10.  David tinkers for Triskelion, which quickly ends this showdown for me.
Game 2:  He has an early game lock on me with his Gorilla Shaman and Welder on the board.  I topdeck Fire/Ice, which basically wins me the game.  My deck explodes with combo-like brokeness of Welders, Workshops, Card Drawing, Super-Sized Creatures, followed by multiple Memory Jar Activations.(*see Final 8, Game 2)
Game 3:  We can’t finish the match.  We tie.  

Round 4, Arron West playing fish
Game 1:  He keeps a one land hand of Wasteland.  Tragically, he’s stuck at 1 land for several turns.  He even manages to Misdirect my Ancestral, but it’s not enough.  My deck explodes with combo-like brokeness of Welders, Workshops, Card Drawing, and Super-Sized Creatures.  
Games 2 and 3, I don’t remember too much, except that 7/10 > 1/1.

Round 5, Sugrim playing Sugrim Sligh
We tie.  This gets us both into Top 8.  
David told me the list of decks he tested 7/10 against.  I didn’t recall that sligh was amongst one of them.  I really should have played some casual games against Sugrim to see how my deck does against sligh.  But hell, it’s sligh, I know how sligh plays out, so why bother, right?  My overconfidence was a foolish mistake.    


Final 8 decks
Arron West, Fish
David Hernandez, 7/10
Jin, 7/11
Pat, Keeper
Brent, Keeper
Sugrim, Sligh
Nick, Tog
One more I can’t remember, sorry

Final 8
Vs Arron West playing Fish
Game 1:  He’s beating me down hard with Mishra’s Factory which is followed by Standstill.  This is followed by another Mishra’s Factory.  I’m at 1 life when I finally manage to resolve a Welder and Triskelion.  He drops a Conclave and we’re at a bit of a stalemate.  At one point, he drops his entire army of Grim, Thief, and Razorfin.  Trisk shoots his army, Welder recurs Trisk.  Arron had a handful of cards and I was expecting a Stifle when I attemted to recur the Trisk.  No Stifle in hand.  I drop more mana artifacts.  I drop a 7/10.  I drop a Duplicant.  I was expecting to get hit by Fire/Ice.  I see none.  We go on to game 2.  
Game 2:  He has an early game lock on me with his Gorilla Shaman and Grim Lavamancer on the board.  I topdeck Fire/Ice, which basically wins me the game.  My deck explodes with combo-like brokeness of Welders, Workshops, Card Drawing, Super-Sized Creatures, followed by multiple Memory Jar Activations.(*see Round 3, Game 2)


Final 4 decks
Sugrim, Sligh
Brent, Keeper
Pat, Keeper
Jin, 7/11

Final 4
Vs Sugrim playing Sugrim Sligh
I find out that he has beaten the other 7/10, David.  I’m thinking that Sugrim has some super potent hate maindeck.  This turns out to be incorrect.  He’s simply playing very Old School Sligh.  With my 4xChalice main, Trinispheres in SB, Triskelion, and huge monster creatures, I’m confident that I’m going to simply destroy  him.  
Game 1: Sugrim simply destroys me with Wastelands, Jackal Pups, Mogg Fanatics, Gorilla Shamans, Mishras Factories, Bolts, Incinerates, Chains.  
Game 2: Sugrim is simply pounding me with Mogg Fanatic, and Gorilla Shaman until Triskelion shows up.  Triskellion kills his army and procedes to smack.  Sugrim keeps shooting me with Bolts, and Incinerates.  My only land is Workshop and Ancient Tomb, ouch.  My hand has too much blue card drawing.  I tap out, drop Memory Jar.  Pop Jar, and the only land I see is City of Brass, ouch.  I tap City of Brass, draw cards, drop moxes, sol ring, and drop a Trinisphere.  On his turn, he pays 3 to shoot me with Chain.  At this point I’m nearly dead at 2 or 3 life.  I Chalice for 1, and Chalice for 2.  Sugrim Pillages my Chalice for 2.  I drop 7/10 leaving him with only 2 lands.  On his turn, Sugrim fails to see another land(which would have killed me) and dies.
Game 3: I mess up.  We both mull to six.  My new hand is shop, vault, jet and a lot of blue cards.  I shouldn’t have kept that hand either, but I really hate going to 5 cards.  I really should have gone to 5 cards.  I drop workshop mox, mana vault hoping to draw some colored land.  He wastes my shop and is done.  I draw another blue card.  He drops Shaman.  I draw another blue card.  Sugrim has had consistent land drops while I have missed the past 3 or 4.  He kills my mox, vault.  I finally get Trisk in hand and realize that I should have held the shop and artifact acceleration, dumped excess blue crap and just explode on his puny little creatures turn 6, although by that time, I was getting really close to bolt range anyways.  I die to sligh.

Sugrim is defeated by Pat(playing Keeper).  Pat came in first.  Good times.

Props:
To the tournament organizers and the new store.  Good turnout, and long enough rounds to aid in Control vs Control matches.  
Red Bull.  A old ex-Air Force pilot told me that there is nothing else as close to a legal combat drug.  
Sugrim Sligh, for defeating both 7/10 decks in the finals.    

   
Conclusions:
This deck is just as fun to play as Workshop Slaver.  Everthing about this silly deck is supersized.  Your lands produce 3 mana.  Your artifacts produce 3 mana.  You draw 7 cards.  Your creatures are absolute monsters which kill either your opponents creatures or their lands.  My suboptimal plays and outright play errors were often forgiven by the deck’s core broken cards.  The deck remained operational under a Null Rod or a Dampening Matrix.      





The 7-Eleven Whore:
1 Black Lotus
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Sol Ring
1 Mana Crypt
1 Mana Vault
3 Gilded Lotus
1 Memory Jar
4 Chalice of the Void
3 Sundering Titan
1 Triskelion
1 Duplicant(I wanted to leave in Memnarch, but the Null Rod was too strong)

1 Ancestral Recall
1 Time Walk
1 Timetwister
1 Fact or Fiction
1 Tinker
4 Brainstorm
4 Thirst for Knowledge
4 Force of Will
1 Gorilla Shaman
4 Goblin Welder
1 Wheel of Fortune
 
Lands:
4 Mishra's Workshop
2 Ancient Tomb
4 Shivan Reef
2 Volcanic Island
1 City of Brass
1 Glimmervoid
1 Tolarian Academy

SB
1 Overload
1 Viashino Heretic
1 Gorilla Shaman
2 Rack and Ruin
4 Red Elemental Blast
3 Trinisphere
1 Triskelion
2 Fire/Ice
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Swanky
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« Reply #1 on: June 20, 2004, 05:25:06 pm »

Quote
(7/11 > 7/10).


.6364 > .7?  *Is a nerd*

A nice tournament report, though it's a shame you didn't get to play against the Onslaught Block Beast deck.  The power of Berserk Murlodont could have finally been appreciated.
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« Reply #2 on: June 20, 2004, 09:07:05 pm »

Ah, yes, Null Rod is a big meanie in general. I like your list- I'd run more Trisks, but considering you were playing this deck specifically to avoid the Null Rod Problem, I can't blame you for only running one. Can't think of much else to say... good report, sucks to lose to sligh no matter what the circumstance. Has Chalice or Trinisphere helped you more?
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« Reply #3 on: June 20, 2004, 09:26:36 pm »

Quote from: thejinhong

Game 2: I drop the 7-Eleven Whore.  Wipe out his duals except 1 Workshop.  On his turn, Jaco drops another shop, and drops Duplicant, Duplicating my 7-Eleven Whore.  Then my turn, I drop Duplicant which Duplicates his Duplicant which is currently Duplicating my previous 7-Eleven Whore.


So you went all the way with a 2/4 beatstick?
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Bobduh
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« Reply #4 on: June 20, 2004, 09:57:39 pm »

Does it really work like that? Duplicant adopts the power and toughness of the creature imprinted- this doesn't count +1/+1 counters, but if its toughness is changed by the imprinting, is that the same situation?
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« Reply #5 on: June 20, 2004, 11:04:09 pm »

Nice job Jin, kinda lucky that I didn't face you or Batman Hernandez =P

I went 3-1-1, 10th place with GAT, barely missing top 8 due to tiebreakers =(

1st 2 rounds are mono black weirdness. Highlight was 1st round opponent playing Underworld Dreams/Anvil of Bogardan and I almost died despite pulling off a yawg will and dominant Board Position. I love cunning wish->Berserk, however.

The 3rd round comes my only loss, to Pat's Germbux, the eventual winner of the event. (and his own Mox Jet) 1st game he dropped a library =( 2nd game I got totally outplayed. I intuitioned with an AK in hand, I won the counter war w/ 2 forces back up. I AKed, he has the force. And the last AK got countered too. I scooped.

4th round I was playing Judge #2 (Pat's head judge, and man 2 judges in a roll) Brian. He's playing B/U D4rg0n. 1st game I went combo tog 4th turn win. 2nd game he went off 3rd turn if I wasn't mistaken despite me having a robust start and could've stopped it if I could untap. 3rd turn my dryad went for beats, DTed for a Damping Matrix and I stripped his Intuitioned-Bazaar. He came back to life with a Danced Sliver Queen. He eventually Deed the whole board away with the help of Xantid. But my card drawing caught up to him and a yawg will/tog sealed it.

In 5th round I was playing against a Phid deck and we totally ran out of time (1 minute left for 3rd game, he was kinda stubborn about the 2nd game that totally went out of hand for him to come back), and opponent neither offer to make me concede nor accept my offer to concede to me despite knowing of the grim possibility of neither of us making top 8 with the draw =(

Btw, Nick was playing GAT, not Tog. And the unknown person should be Ben playing Hulk.
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« Reply #6 on: June 21, 2004, 01:54:19 am »

Quote from: Bobduh
Does it really work like that? Duplicant adopts the power and toughness of the creature imprinted- this doesn't count +1/+1 counters, but if its toughness is changed by the imprinting, is that the same situation?


No it doesn't. It would be 2/4 since once it is removed from the game its 2/4 since it doesn't have anything imprinted anymore

Quote
A nice tournament report, though it's a shame you didn't get to play against the Onslaught Block Beast deck.  The power of Berserk Murlodont could have finally been appreciated.


That was Fridays Tournament not Saturdays.

I went 3-2 with Germbus Keeper, 3 angels 1 DoJ, On Saturday.

Forget all kinds of Names so sorry about it.

Round 1 vs His own build of Worse then Fish, with Dryads

Win game one by more or less removing every card he has in play for a few turns. Low land count and lots of strips, wins games. And he can't handle Angels.

But then again no land loses games. And that’s what happens to me game 2 and 3

0-1

Round 2 vs Suicide Black
Game 1 he gets 2 Slayers quick. But I drop turn 3 turn 4 morph angel which wins.

Game 2 See game 1 but he has a slower start. And I have Counters.

1-1

Round 3 vs EBA I think with Dryads and Mages for kill.

Game 1 I go 4 Wastelands well 5 with Yawg. He loses.

Game 2 He goes Holistic wisdom on me. I almost hold out, but not for too long. He cast Recall 3 time before I can disenchant.

Game 3 We go to the end. He mind twists my Doj, and I've used my Will already. I can't find a kill and he doesn't play any creatures for my kavu. I have to Cunning Wish for Vamp tutor, for Angel, play it. Play another. He plays Holistic, and top decks a Demonic tutor which he tosses to get Balance, but i top a force. And then a top a Mana Drain. And win with about 5 cards in my deck. 1 hour of pain. Last game to finish. Me Plagiarizing a Recall is the turning point.

Round 4 vs Brent with Germbus.

Game one. I huge counter war that he plays much better then me.

Game 2 Is a looooooooooooong drawn out Mirror. Draw Go/Draw go.  I say F*** it and drop the angel. He has no counter. More draw go. Some how it goes the distance. As the last game playing with 2 mins left we look at each other.
We tell Pat that let just call it a draw. Pat reminds us that one of use can concede. I turn to Brent and concede on the spot no questions asked.

Round 5 vs MUD with Grafted Skull caps Artifact lands

Game 1. First turn Shaman, says he loses since his first lands are Artifacts and when he goes. Workshop Mox Stax, i counter.

Game 2 He drops 2 Spheres and 2 Skull caps. I'm not worried as I drop lots of Rack and Ruins and more counters. Even with 3 Workshops out he is in top deck mode after I destroy all his Skullcaps..

So 3-2 (or 3-1-1) at another great Gems Type 1

Props.
Brent for winning round 5 to make Top 4
Pat for Running another great event and winning his own Mox.
And all 32 players for showing up.
And Gems for the great new place and the extra space.

Slops
Me, for not playing Shahrazad Smile

See you all next time

Steve
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Toad
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« Reply #7 on: June 21, 2004, 05:28:52 am »

Read the cards :/

Duplicant
Text (MR): 2/4. ;
Imprint - When ~this~ comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) ;
As long as a creature card is imprinted on ~this~, ~this~ has that card's power, toughness, and creature types. It's still a Shapeshifter.

Duplicant reads what is written on the card, and nothing else. Duplicating a Quirion Dryad will give you a 1/1 Duplicant. Duplicating a gigantic Broodstar will give you a 0/0 Duplicant (* = 0 on the card).
And Duplicating a Duplicant will give you a 2/4, since that is what's written on the bottom right of Duplicant.
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« Reply #8 on: June 21, 2004, 07:47:25 am »

7/10 is sooo much fun to play...  but then you run into exactly the problem you mentioned... mana base.  THe bigger the tournament, the more chances you'll have for the deck's mana to ruin itself.   Anyone who's seen me play has seen me use my 20-30 pile shuffling method totry and de-clump the lands, but even that only goes so far.

Congrats on a good day!
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« Reply #9 on: June 21, 2004, 10:40:25 pm »

Got it, got it... and damn, it would be fun to see a Shahrazad tournament report. I propose someone bring back a report post-haste!

What did you think about Glimmervoid versus City of Brass? Any time where having one hurt you opposed to the other/vice versa? Would you play two of one or the other if you played The Whore at another tournament?
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« Reply #10 on: June 22, 2004, 03:10:55 pm »

Quote from: Lyhrrus
Quote from: thejinhong

Game 2: I drop the 7-Eleven Whore.  Wipe out his duals except 1 Workshop.  On his turn, Jaco drops another shop, and drops Duplicant, Duplicating my 7-Eleven Whore.  Then my turn, I drop Duplicant which Duplicates his Duplicant which is currently Duplicating my previous 7-Eleven Whore.


So you went all the way with a 2/4 beatstick?



My bad, I also should have mentioned that I had an active Welder out in addition to the Duplicant.  

Quote from: Bobduh

What did you think about Glimmervoid versus City of Brass? Any time where having one hurt you opposed to the other/vice versa? Would you play two of one or the other if you played The Whore at another tournament?


City is better, but with all the other Reefs and Tombs, the damage really adds up quick as if you were activating Necro each turn.  The lone Glimmervoid should have been another City IMO, but I pussied out at the last minute.  

All of which wouldn't have mattered against a Price of Progress mid/late game.  I was so paranoid of these, that I Chaliced for 2 when I should have gone for 1, followed by 2.  Chalicing for 2 is a committed step, like marriage, after which you can't go and do another Chalice for 1 because the first Chalice will go & mess up those plans.  

I never even saw a single Price all 3 games vs Sugrim.  The Bolt-type effects alone were enough damage.    


I didn't mention this, but I think I will since it was a highlight of one of the games.  Earlier when I said Brent killed me after a huge Skeletal Scrye and a lot of Soldiers, I didn't mention his true kill.  After he hit me down to 1 life and 1 card in my hand, he sadistically Cunning Wished and Ebony Charmed me.  Such dishonor.
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« Reply #11 on: June 28, 2004, 02:09:46 pm »

hello,

I was the unknown player to make top 8.  orignally everyone was calling me don and now evertyone thinks im ben;  but my name is Dan(not that its a big deal but when i come next time maybe you all can remember). lol
I was playing 4c Hulk.  I Lost to pat in top 1st round of top 8 due to a couple stupid mistakes.
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« Reply #12 on: June 28, 2004, 02:35:49 pm »

Quote from: thejinhong
Round 1, vs Jaco playing Thirsty TNT
Game1:  He plays a first turn Juggernaut.  Later he plays a Sui-chi and a Welder.  I skillfully drop lands.  I die so strategically quick, that he’s left wondering what I’m playing.  
Game 2: I drop the 7-Eleven Whore.  Wipe out his duals except 1 Workshop.  On his turn, Jaco drops another shop, and drops Duplicant, Duplicating my 7-Eleven Whore.  Then my turn, I drop Duplicant which Duplicates his Duplicant which is currently Duplicating my previous 7-Eleven Whore.
Game 3: 7/11 > 5/3.

Yes, we did in fact misplay the Duplicant duplicating my Duplicant, but as you said, you had an active Welder. I was mana screwed for this whole game, and pretty much all of game 3; I was holding a fistful of bombs both games and couldn't cast a damn thing.

Quote from: thejinhong
Final 8 decks
Arron West, Fish
David Hernandez, 7/10
Jin, 7/11
Pat, 4cControl
Brent, 4cControl
Sugrim, Sligh
Nick, Tog
One more I can’t remember, sorry
Nick Trudeau was actually playing a 4 color version of GAT that I designed, with Null Rods main deck, and only 3 Moxes. It's a good deck, but unfortunately there was practically no Slaver variants (this was my only miscalculation of the meta game; I was spot on otherwise). I also designed the UR Fish deck that Aaron West piloted to Top 8 as well.

I was 6th going into the last round, but unfortunately Brent Toda (who was seeded 5th) and I weren't sure that we could draw in, so we played it out and I lost. Dammnit you people will pay...

Quote from: thejinhong
Mana Sources...
1 City of Brass
1 Glimmervoid
Jin, what did you prefer over the course of the tournament, and in your testing; Glimmervoid or City of Brass? Did you always have an artifact in play for Glimmervoid? Did Gorilla Shaman present any problems for you throughout the tournament? Inquiring minds would like to know...
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« Reply #13 on: June 29, 2004, 01:24:32 am »

Quote from: TimeBeing

Round 3 vs EBA I think with Dryads and Mages for kill.

Game 1 I go 4 Wastelands well 5 with Yawg. He loses.

Game 2 He goes Holistic wisdom on me. I almost hold out, but not for too long. He cast Recall 3 time before I can disenchant.

Game 3 We go to the end. He mind twists my Doj, and I've used my Will already. I can't find a kill and he doesn't play any creatures for my kavu. I have to Cunning Wish for Vamp tutor, for Angel, play it. Play another. He plays Holistic, and top decks a Demonic tutor which he tosses to get Balance, but i top a force. And then a top a Mana Drain. And win with about 5 cards in my deck. 1 hour of pain. Last game to finish. Me Plagiarizing a Recall is the turning point.


I guess you could call it EBA.  I just called it "Bob".  I should've just went with Sligh, since I didn't have anything tested and tweaked, but I thought Wisdom-based Grow would be fun.  Wisdom is broken Very Happy Sorry to hear you didn't make T8 on Saturday, I think that game 3 was the most fun I've had in months.  You were just a better player than me, mising those counters off the top. Very Happy
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« Reply #14 on: July 01, 2004, 04:58:04 am »

Quote from: JACO

 what did you prefer over the course of the tournament, and in your testing; Glimmervoid or City of Brass? Did you always have an artifact in play for Glimmervoid? Did Gorilla Shaman present any problems for you throughout the tournament? Inquiring minds would like to know...


I almost always liked the City over the Voids.  The WTF no-artifact, workshop, Glimmervoid hand isn't as rare as one would think, but only having 1 void MD sometimes took care of this.  In addition, I'm now a complete advocate of the tombs.  I realize the high damage from them makes these unpopular, but the mana boost from these simply won me games that I really should have lost.  

The opponent's Shamans ALWAYS presented a big problem for me.  VS Dave, I forced one of his Shamans, only to have him drop another Shaman immediately next turn.  I figured he only had 2 of them MD.  I never would have suspected that he had 3 MD until I saw his list.  

For this deck, 2-3 Shamans seem like the right number to me.  My lone Shaman was pretty useless most games.   I never got him when I needed him, and I tended to always get him when I was about to win anyways.
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« Reply #15 on: July 01, 2004, 10:36:28 am »

Quote
what did you prefer over the course of the tournament, and in your testing; Glimmervoid or City of Brass?

JACO, I'll pipe-in on this since I played 2 Glimmervoids in my deck. First let me give the others my list:

Bob.Titan.dec, David Hernandez, 6/18/04

4 force of will
4 thirst for knowledge
4 brainstorm
1 ancestral recall
1 time walk
1 fact or fiction
1 tinker

4 goblin welder
3 gorilla shaman
1 wheel of fortune

3 sundering titan
1 triskelion
2 Juggernaut

3 blood moon

1 memory jar

1 black lotus
1 sol ring
1 mox emerald
1 mox sapphire
1 mox pearl
1 mox ruby
1 mox jet
1 mana crypt
1 mana vault
3 gilded lotus
4 mishra’s workshop
4 volcanic island
3 shivan reef
2 glimmer void
1 tolarian academy

SIDE
4 reb
3 damping matrix
1 hurkyls recall
2 rack and ruin
3 anarchy
2 firestorm

You and i have discussed some of this already, but since the same questions are coming up in this thread I will go over it a little.

I found Glimmervoid superior to City of Brass.  I also found Volcanic Island superior to Ancient Tomb. The life-loss from City and Tomb was so huge in testing that I was determined to find a way around them. I decided that losing my own Volcanic to my Titan was an acceptable loss.

To me, Titan reads: "Tap Welder, Sac a land: 7/10 comes into play and wipes your opponent's lands off the board. Kill opponent shortly thereafter."

Juggernauts, Shaman's and Blood Moons were ridiculously strong for me. I ran 3 Shaman's to attack the mana base and deny colors that Blood Moon couldn't affect. I was never UNhappy to see a Shaman.

Juggs were awesome beatdown that forced the opponent to deal with or die. This also helped to set up the Titans.  I recently altered the deck to include 4 Juggs.

My only loss was to Dan (Danimal) playing Hulk, and only then because he got draws that would make the heavens weep for joy. That's my own fault though, because I shuffled his deck for him...

 Embarassed

I was expecting more Slaver there, but there were NONE that I could see. I expected a lot of GerBus/4cControl and metagamed my deck for it. My 7/10 build eats 4cControl.

Blood Moon was MVP. Even against Sui and Sligh I was happy to see it (manlands became mountains. Maze of Ith became mountains. Wastelands became mountains. The list goes on...)

The number of "must kill that" in my deck was excellent protection for my Welders.  I got mana screwed twice the whole night (unfortunately, one of these was against Sugrim for the deciding game in the top 8). Damping Matrix was awesome against Sligh (it stopped his Viashino Heretic's, Dwarven Miners, Mogg Fanatics, etc.).  While it turned my Welders off, it wasn't such a bad deal considering that my Titans could be hard cast.

Force of Will in this deck is required. I've been tinkering with a build that runs less blue (and more red) so that i can run 4 Thirst for Knowledge and 4 Browbeats, but without the blue I have to drop FoW. After that the deck just stops being a house.

I got a couple of comments (exclamations really) from a couple of opponents regarding FoW: "You run those in there?!"

This is because most 7/10 builds didn't run FoW until recently.

heheh. Very cool.

I think this deck is wicked good.

Dave.[/quote]
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« Reply #16 on: July 01, 2004, 06:09:00 pm »

I really think 7/10 is the "New" Slavery. Sundering Titan is just an amazing card, a 3 Turn Clock and an Armageddon for 7cc? Hellz yeah. While in theory the deck isn't as "strong" as Slavery in terms of instantly taking control of the game, Sundering Titan is better in the absence of Welder and doesn't suffer from Null Rod. The only thing I miss about Slavery is abusing the opponent's Welders, mwhahaha.

Here is the list I'm working on, it has some pretty key differences from the more "Slaver-Like builds" that I'd like to pick over with the rest of you.

"7/10 Split"

Core Cards
4xSundering Titan
4xGoblin Welder

Why are people playing with any less than 4 Titans? These things are so good.

Disruption
4xTrinisphere
4xChalice of the Void

While I love Force of Will, I just don't think the card meshes in 7/10. Slavery used FoW to keep Rod and other debilitating cards like Ground Seal off the board, 7/10 simply doesn't have to worry about the opponent trying to shut down its game plan on the same level. Trinisphere has been golden for me, it completely hoses Belcher and Draw 7 after resolution, while serving as a great Tempo Card vs Dragon. Combined with the relative "Spike" value of the card, I don't see how people can use FoW over Sphere.

Draw Engine
4xThirst For Knowledge
1xTimetwister
1xWindfall
1xWheel of Fortune
1xTinker
1xMemory Jar
1xAncestral Recall

I cut the Brainstorms. While I miss being able to drop a Colored Source and Brainstorm EOT Turn 1, I think it's more important for 7/10 to play its Chalices more aggressively. Plows, Shamans and Slaver's Welders are a pain, and Chalice for 1 as a pre-emptive measure should be this deck's new maxim IMO.

Cards that Win
1xMemnarch
1xTime Walk
1xYawgmoth's Will
1xDemonic Tutor

Resolving Memnarch vs several decks is game over, and with 7/10's inability to fully gain board control after resolving it's key "Lock Card," Memnarch picks up the slack. Stealing Exalted Angel's or Togs is so good. Time Walk definately makes the cut back into the deck. In Slavery, the card was ill advisable on account of it's poor synergy with Chalice, at 2cc. However, your Chalices should be more varied between 0-2cc in 7/10, and accelerating Titan's 3 Turn Clock is invaluable. Yawgmoth's Will and Demonic Tutor were added on account of changes to the manabase. These two cards just end games all by themselves, so why not?

The Joker Card
1xDuplicant/Triskellion/Razormane Masticore

One of the above three cards seems pretty necessary for enemy Welders and other such annoyances. My personal favorite is Duplicant.

Manabase
4xMishra's Workshop
4xAncient Tomb
1xTolarian Academy
4xCity of Brass
4xGlimmervoid
3xGuilded Lotus
7xSoLoMoxen
1xMana Vault
1xMana Crypt

The Manabase is a total pain for 7/10, especialy if your trying to support Y.Will and D.Tutor. With 4 Trinisphere added to the deck, Glimmervoids seem reasonably stable. I'm still keeping a very close eye on them though'. The amount of pain generated from 4 Tombs and 4 City of Brass is A LOT, so keep careful track of your life total.

SB Options
3xBlood Moon
4xTormod's Crypt
4xRed Elemental Blast
4xGorilla Shaman

The SB is pretty straight forward, I haven't tried anything cute yet with the Voids and Cities, but Coffin Purges are tempting.
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DavidHernandez
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« Reply #17 on: July 19, 2004, 10:19:52 pm »

Quote
Why are people playing with any less than 4 Titans? These things are so good.

Basically for the same reason that people run 3 Togs in Hulk.  You dont really want to see one  in your opening hand, but you want enough of them to pop up when the timing is right.

Dave.
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